Jump to content

guuruu

VALUED MEMBER
  • Content count

    440
  • Joined

  • Last visited

  • Days Won

    23

Files posted by guuruu

  1. Tornado GR.1B (BETA)

    Keys:
    ----------
    SHIFT+1 -> canopy open
    SHIFT+2 -> fuel probe
    SHIFT+3 -> weapon operator cockpit
    ***********************************************************************
    So, the most important part ... CREDITS:
    Fantastic five 1st. Nothing wouldn't be possible without these guyz :
    -------------------------------------------------------------------------------------------------------------
    ravenclaw_007 - weapons, documentation, 3d lessons
    yakarov79 - skinning lessons, testing, damages
    crusader - documentation, testing, avionics, HUD, air search radar
    baffmeister - flight model
    76_IAP - 3d lessons
    Then Godfather of project:
    -------------------------------------------
    fanatic modder - testing, documentation, flight model, engine datas, inspiration
    And last not least ..
    --------------------------------
    coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals.
    viper63 - testing, skins, loading and arming screens, pilots
    durasoul,  logan4 - help with weapons, testing
    florian - some parts and ideas I used in my model from his German Tornado
    svetlin - testing
    stratos - testing
    ..  and all previous Tonka creators. THANK YOU ALL VERY MUCH.
    And looser ;-)
    ---------------------
    Well, looks like I was the most lazy guy in this team ;-)
    guuruu - all bugs
    *****************************************************************************************
    Nov 25th 2018
    =============
    GR.1B beta version 0.90
    ---------------------------------------
    I.
    Known issues:
    1. Cockpit is in batch 1.2 version not 3,4. In final version it will be another ESDR and RWR screen.
    2. Windscreen will be all new .
    3. Temporary not correct twin bomb carriages.
    4. Damages tga-s are temporary.
    5. Remember, AIs are stupid ! ;-)
    II.
    However this is GR.1B version I've added Desert Storm camo and decals for testing.
    Default cockpit color is grey for testing GR.1B, if you want DS color just rename folders :
    cockpit -> cockpit_grey
    cockpit_DS -> cockpit
    III. I'll add plane templates to final version.
    IV. I would appreciate any help and opinion.

     *************************************************************
    This is freeware; it CANNOT be distributed unless permissions are granted by myself.
    The original readmes, if any, and all other pieces of the package MUST remain intact.
    The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
    This package and any part of it may NOT in any way, shape or form be used in any payware additions.
    *************************************************************
    THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
    POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
    PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
    SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
    OR WITH ANY OTHER FILES OR MODS.
    *************************************************************
    Have fun
    Wojtek

    204 downloads

       (3 reviews)

    3 comments

    Updated

  2. ALARM missile

    ALARM anti-radar missile
    -----------------------------------------
    To use missile copy Objects folder to your MODS.
    ALARM rail
    ------------------
    This part is to do. I used ALARM rails as weapon stations in my Tonka.
    So maybe somebody will do ALARM rail as standalone rack.
    I've added rails 3d files and skins and templates in this download.
    Only what you must to do is set correct position and add ini file.
    Have fun
    Wojtek

    83 downloads

       (1 review)

    0 comments

    Submitted

  3. Panavia Tornado Sounds

    Tornado Sounds
    ---------------
    New in 1.1 version:
    -------------------
    Beter sounds levels. Correct stall sound. Improved BK-27 sound.
    Wind sounds for RAF, Luftwaffe and AMI.
     Installation
    -------------------
    1st, check wav files. It's possible you dont like them and there is no sense to replace files you like.
    Always BACKUP your older files !
    1. Unpack and copy sound files to MODS/Sounds
    2. Modify DATA.INI and AVIONICS.INI files
    3. Modify BK-27 cannon.
    DATA.INI / [Sounds]
    --------------------------------
    [Sound]
    EngineSoundName=tor_engine
    AfterburnerSoundName=tor_AB
    DamagedEngineSound=tor_fire
    StallSoundName=tor_stall
    WindSoundName=RAFComms_3 <-- RAF  ;tor_luftwaffe <-- German  ; tor_Italian <-- Italian
    WindSoundName is radio communication file.
               RAFComms_3 is RAF Tonkas and Buccaners strike radio in Desert Storm
               tor_luftwaffe is German Tonkas training radio
               tor_Italian is Italian Tonka refueling in 'DS' operation radio

    AVIONICS.INI / RWR
    ---------------------------------
    [RWR]
    TrackSound=tor_rwr.wav
    LockSound=tor_missile.wav
    [RWRTrackSound]
    Priority=HIGH
    3DSound=FALSE
    Looped=FALSE
    NumBuffers=1
    [RWRLockSound]
    Priority=HIGH
    3DSound=FALSE
    Looped=TRUE
    NumBuffers=1
    GUNS EDITOR
    ------------------------
    Changing sound file.

     
    ADD TO FLIGHT/SOUNDLIST.INI
    ----------------------------------------------------
    [SoundList]
    // Tornado GR.1 sounds
    SoundFilexxx=BK-27
    SoundFilexxx=tor_engine
    SoundFilexxx=tor_AB
    SoundFilexxx=tor_stall
    SoundFilexxx=tor_fire
    SoundFilexxx=RAFComms_3
    SoundFilexxx=tor_luftwaffe
    SoundFilexxx=tor_italian

    //-------------------------
    [BK-27]
    Priority=NORMAL
    Looped=TRUE
    NumBuffers=4
    3DSound=TRUE
    DopplerEffect=FALSE
    MaxDist=1000.000000
    MinDist=100.000000
    InsideConeAngle=360
    OutsideConeAngle=360
    ConeOutsideVolume=100
    [tor_engine]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=TRUE
    Looped=TRUE
    FrequencyControl=TRUE
    NumBuffers=3
    MaxDist=2000.000000
    MinDist=100.000000
    InsideConeAngle=10
    OutsideConeAngle=160
    ConeOutsideVolume=55
    [tor_AB]
    Priority=NORMAL
    3DSound=TRUE
    DopplerEffect=TRUE
    Looped=TRUE
    NumBuffers=3
    MaxDist=2500.000000
    MinDist=100.000000
    InsideConeAngle=60
    OutsideConeAngle=130
    ConeOutsideVolume=50
    [tor_stall]
    Priority=HIGH
    3DSound=FALSE
    Looped=TRUE
    NumBuffers=1
    [tor_fire]
    Priority=HIGH
    3DSound=FALSE
    Looped=TRUE
    NumBuffers=1
    [RAFComms_3]
    Priority=NORMAL
    3DSound=FALSE
    NumBuffers=1
    Looped=TRUE
    [tor_luftwaffe]
    Priority=NORMAL
    3DSound=FALSE
    NumBuffers=1
    Looped=TRUE
    [tor_italian]
    Priority=NORMAL
    3DSound=FALSE
    NumBuffers=1
    Looped=TRUE
    [tor_stall]
    Priority=HIGH
    3DSound=FALSE
    Looped=TRUE
    NumBuffers=1
    [tor_fire]
    Priority=HIGH
    3DSound=FALSE
    Looped=TRUE
    NumBuffers=1

    65 downloads

       (0 reviews)

    0 comments

    Updated

  4. Tornadoes Package

    I used ianh755's updated V4.0 version of Dave & Sundowners original Tornado GR1 & GR4 series and F3 cockpit.
    All included models are optimized for

    1st, the most important thing.
    If you want to enjoy low level flying, you must change missioncontrol.ini file !
     
    BACKUP ORIGINAL VALUES !!!
     
    Then use our missioncontrol, that you can find as archive in our pack.
     
    =======================================================================================
    Patch 2.3 b
    --------------
    We promise this is last patch for GR.1 ;-))
    Now we are going for GR.4 .
    We corrected:
     
    1) some bugs in cockpit
    2) HUD (it's reworked to look more like real Tornado, thx to Fanatic Modder documentation)
    3) AI attacks for british planes
    4) removed Lightening pod from BL755 loadout for german ECR
     
    we added:
    1) open canopy animation for cockpit view (thx ravenclaw for 3d lessons)
    PRESS -> SHIFT + 3 to see animation.
    2) missed oil pressure indicators
     

    Patch 2.3 a
    --------------
     
    We corrected:
     
    1) Problem with wing tip vortex
    2) Rudder secondary input
    3) Landing speed
    4) SPILS system settings
    5) Fuel quantity for Saudi GR.1
    6) Engines altitude power tables.
    7) missing outer wing weapon stations for GR.1 82
    8) ECM for brit and saudi planes moved back to pods from fuselage.
     
    we added:
    1) New Sky Shadow 3d model
     
    We also did some small lift for steering sensitivity.
     
    =======================================================================================
    Fanatic Modder's and Guuruu's Tornado GR.1 version 2.3
    -------------------------------------------------------------------------
     
    So,
     
    This is really serious upgrade .
    Only Tornado GR.1, IDS and ECR are in this pack.
     
    What is new ?
    -------------------
     
    We tried to get flight model as close to real Tornado as possible, so aerodynamic model
    is new .
    All planes have correct (reworked) engines, wing-sweep positions, max G for turning and
    new cockpits (with lots of working lights).
    We tested their acceleration, fuel consumption (it's still not perfect but better it was),
    turning and climb rate.
    We also added correct skin for Italian IDS 81 .
    Weapons are no longer separate download, also missioncontrol.ini is inside of pack.
     
    We decided to remove GR.4 from this files. She is far from finish and will be published
    as separate files.
     
    You will find 11 planes in this pack:
     
    RAF:
    -----
    GR1 82 Early production
    GR1 90 Better engines, more weapons than 82 model (in fact it is GR.1B with Sea Eagles)
    I thought there is no sense to create same plane with only +Sea Eagles.
    GR1 90 DESERT STORM Simply GR1 90 with desert camo (plane and weapons)
    GR1A Recon version of GR1 90
     
    Luftwaffe:
    ------------
    GERMAN ECR HARM armed Tornado with Mk.105 engines
    GERMAN IDS 79 similar to GR1 82
    GERMAN Marineflieger IDS (with Kormorans and HARMs)
    GERMAN IDS 06 which is continuation of Marine IDS after they were transferd to Luftwaffe.
     
    Italians:
    ---------
    ITALIAN ECR as german ECR but Italians didn't replace engines for Mk.105 and they use GPS JDAMS
    ITALIAN IDS 81 very close to german IDS, can use JP233 insteed MW1
     
    Saudi Arabia:
    -----------------
    SAUDI GR1 93 similar to british GR1 90
     
    SKINS:
    --------
    Every plane has only 1 skin.
     
    INSTALLATION:
    --------------------
    We higly recommend to remove/backup all earlier versions of OUR(!) GR.1 or ECR Tornadoes.
    Then unpack this download and copy/paste (overwrite if needed) all files to your
    MODS folder .
     
    CREDITS:
    -------------
    ALL CREDITS GOES TO:
     
    ianh755
    Dave & Sundowners for great job they did with all previous versions
    ravenclaw_007 for WE-177, new weapons and german Tornadoes loads.
    Dave (again) for B61 bomb and nuke explosion from his B1B pack
    Sundowner (again) for Cockpit background comms sounds
    Jarhead1 for F3 cockpit
    bobrock for Tornado F3
     
    and everybody we forgot ;-) Thx guyz.
     
    ALL BUGS ARE OUR .

    2,118 downloads

       (7 reviews)

    19 comments

    Updated

  5. Terrain following F-111A

    This is beta test of terrain following F-111A, similar to my Tornadoes.
    Settings are a bit different than tornadoes settings , but these will be universal.
    Means, will work for Tornado and F-111.
     
    [Altitude]
    Normal=170
    Low=150
    VeryLow=100
    High=250
    VeryHigh=450
    //Normal=3000
    //Low=500
    //VeryLow=100
    //High=5000
    //VeryHigh=8000
     
    [Waypoint]
    TaxiSpeed=5.14444
    TaxiTime=0
    TakeOffTime=0
    InitialClimbDist=15000
    InitialClimbAlt=1000
    MaxInitialClimbAngle=0.7
    MarshallTime=150
    IPDist=27780
    IPAngle=45.0
    IPTime=150
    AttackAlt=150
    MaxApproachAngle=90
    LandApproachDist=15000
    LandApproachAlt=1344
    LandLineupDist=8500
    LandLineupAlt=762
    StackAltDiff=500
    ArrivalTimeDiff=240
    EscortTimeDiff=10
    MinBaseRange=10000
    MinFACRange=15000
    AircraftWaypointSize=1500
    GroundObjectWaypointSize=500
    GroundAttackDist=500

    65 downloads

       (2 reviews)

    3 comments

    Updated

  6. RAF Tornado GR1 -

    This is full package.
    YOU DON"T NEED TO DOWNLOAD ANY PREVIOUS VERSIONS OF MY TORNADO.
    THIS PACK INCLUDING THE LATEST VERSION OF JP233 .
    YOU DON'T NEED DOWNLOAD STANDALONE VERSION.
     
    KNOWN ISSUES.
    Don't arm AI with JP233, They can't use it.
     
    CHANGES (3.2):
     
    1) Added AI modifications that they don't jump like crazy frogs on take off and can hit target using CCIP bombs.
    2) New HUD (more real Tornado like) based on ians755's HUD for SF2.
    3) Modified ALARMS, they are really fire and forget now.
    4) Added new radar range in GM mode, 0.3 Nm , it is pseudo Terrain Avoidance and 1st radar mode when you activate radar.
    5) Added 2BR for tanks racks.
     
    INSTALATION :
    PLANE:
    BACKUP YOUR SKINS. THERE IS ONLY 27th Sqn SKIN IN PACK !!!
    Delete old folder Tornado_IDS, use new one ;-)
     
    WEAPONS :
    I highly recommend to use WeaponEditor and remove following weapons from list before instalation:
    RBL755_2
    BL755_2
    RBL755
    BL755
    UK1000LB
    UK500LB
    Paveway III
    Paveway IV
    JP233
    SG-357
    BRU33UK
    ALARM
     
    We don't need milions same weapons ;-)
     
    1) Open WoE/Objects/Weapons/WEAPONDATA.ini in notepad.
    2) Copy text from weapons.txt in this pack to the end of WEAPONDATA.ini.
    3) Correct [WeaponDataxxx] -> xxx for next numbers in list.
    4) save WEAPONDATA.ini.
    5) delete WoE/Objects/Weapons/WEAPONDATA.DAT file.
    6) Run WeaponEditor, open WoE/Objects/Weapons/WEAPONDATA.ini and save it.
    This will generate new WEAPONDATA.DAT file.
     
    CREDITS
     
    ravenclaw_007 for BL755
    FastCargo for ALARM missile
    ianh755 for HUD
     
    Column5.us for NATO fighters.
     
    About rest. I used clean instalation of WoE with NATO fighters I-IV and these 4 planes:
    Tornado IDS (which was only in german version there)
    Tornado F3 (I used cocpit from this plane and part of HUD)
    CF-18 (some small parts of script for HUD, fall line and GM radar skin)
    A7D (fall point symbol).
     
    Really have no idea who was author of these parts .... thanks anyway .

    228 downloads

       (2 reviews)

    5 comments

    Updated

  7. JP233 3D model UPDATE

    CHANGES IN JP233 3.0
     
    1) New 3D models for JP233 and SG357.
    2) Added a little pyro effect.
    3) Changed sound SG357.
    4) New skin for container.
    5) Changed sub-munition positions in container.
     

    INSTALATION:
     
    0) Copy all files from this pack Weapons folder TO --> Woe/Objects/Weapons
     
    1) Open WeaponEditor and delete all older versions of JP233 and SG357, -->SAVE, -->CLOSE
    2) Open WoE/Objects/Weapons/WEAPONDATA.ini in notepad.
    3) Copy text from weapons.txt in this pack to the end of WEAPONDATA.ini.
    4) Correct [WeaponDataxxx] -> xxx for next numbers in list.
    5) Save WEAPONDATA.ini.
    6) Open WeaponEditor,WoE/Objects/Weapons/WEAPONDATA.ini -->SAVE, -->CLOSE.

    89 downloads

       (1 review)

    0 comments

    Updated

  8. 27 Sqn Tornado GR.1

    Skin for RAF Tornado IDS GR.1.
     
    Copy 27 folder and Tornado_IDS.ini to Tornado_IDS folder.
    Copy Tank skin to Objects/Weapons .
     
    Thats all ;-)

    42 downloads

       (1 review)

    0 comments

    Submitted

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..