Jump to content

Svetlin

+CHOICE MEMBER
  • Content count

    883
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Svetlin

  1. Russo, I might be wrong with this, but won't it be easier to configure if the dual IRM rails are made a separate weapons rack 2IR type, dedicated to the Harrier by means of a RackSpecificStationCode? The belly stations of the stock MiG-23MLD are set up like that.
  2. Great, thanks!!! Aren't those wing pylons a bit too many for that Harrier version? I thought Sea Harriers FRS1 and FA2 had the smaller wimg with just 2 pylons under... Should be off to read some more, I guess...
  3. Here is a thought - if you have the time and wish to handle it while working on pylons, the FA2 model could benefit from AMRAAM pylons under the fuselage, in place of the gun pods. Just a thought...
  4. Great job, Russo, hope I may point out a few issues with the landing gear. Hopefully, since you are at it, you might be able to fix these as well. I am referring to the Harrier FA2 model. - front and main gear animation - wheels stand right on the ground and then all of a sudden the shocks extend and wheels get submerged; a few moments later shocks retract and wheels get back to normal - wing-support gear - appear a bit too short; when the aircraft is on the ground, the wing support gear does not extend enough to touch the ground, so the aircraft does not sit steady on ground
  5. Just figured out that the F-16AM_NOR lod does not include the HARM adaptor... I wonder if the Release Animation entries, the one for delay more specificly, will have an effect over the firing secuence with rail launched option activated??? I have never fiddled with these settings before. Maybe a new set of dedicated middle pylons with incorporated adapter will be required just for the Penguin to show and drop properly and a SpecificStationCode entry to prevent other EOGR from being loaded on the AGM-119 specific pylon. Not sure how much work that means...
  6. Great job on the missile, absolutely love your work. Pictures of the Penguin, loaded on F-16, show some kind of adaptor fitted to the pylon, similar to the one used for AGM-88. May be it is good to activate the "rail launched" option in the data.ini and assign the missile to the respective pylon with ARM rail fitted. Will test later tonight to see if the result looks good.
  7. F/A-18B/D - WIP, there are pics of it in the screenshot topic. MiG-29UB - probably some time in future by Ravenclaw as he just started work on a MiG-29 pack. TS-11 - I think Veltro2K had one WIP
  8. BANIDOS TEAM

    o L-15???
  9. And your waiting should be over: https://store.thirdwire.com/store_dlc.htm
  10. At the start: Rotating: Gear up: Going up: PC-9A as stand-in for Bulgarian Air Force PC-9M...
  11. Copied straight from the FA-18E.ini from a freshely downloaded 2.2 pack: AvionicsDLL=AvionicsF14A.dll
  12. That is probably because they are set up for SF2NA, i.e. set up to use F-14 avionics.dll and you are not playing SF2NA. Had the same issue in my SF2E patched up to the latest patch. So in the aircraft ini file, just replace the text for F-14 avionics dll with Avionics70.dll.
  13. For part "B" try adding this in the aircraft's *_data.ini file: [AircraftData] .............. Component[008]=Doppler [Doppler] ParentComponentName=Fuselage ModelNodeName=Doppler_ok DestroyedNodeName=Doppler DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE For the antenna, I must look for the proper node name, I have no idea right now.
  14. A Kfir with recce nose? Never seen this mod before...Cool! Hope to see it uploaded some day. And the required shot... Never seen a Starfighter with IRM on these pylons, but looks good to me
  15. Sorry, I meant that a Reccelite pod made by you would nicely complement the new Hornets. I have no idea what weapons will come within the Hornet pack, as the guys that work on it have not shared such info yet...
  16. With the Hornet pack coming too, a proper version of the pod would be nice to have
  17. Thanks for that ravenclaw_007 I wonder if they rotate the pod somehow to load on different aircraft? Here: http://www.rafael.co.il/Marketing/334-915-en/Marketing.aspx it is loaded on a Hornet and the air intake is on the left side, while when loaded on F-16, the intake is on the right side.
  18. Not available as far as I know, but may be using the LITENING III pod model with a proper weapon data modification will do. Afterall Reccelite is based on the LITENING pod structure. Regards, Svetlin
  19. WIP o Trabajos en progreso

    Excellent!!! Some pictures of the J-10B in what seems to be close to the serial form: http://chinesemilitaryreview.blogspot.com/2011/10/chinese-j-10b-fighter-jet.html The strange objects (some pods maybe) under the wing are gone...
  20. Thank you both, good to know, will save some space on my HD
  21. I have achieved such effect by making a decal and applying it as a Level 2 decal (in decals.ini --> DecalLevel=2). So if you want the decal to show for example on the 3rd, the 5th, the 7th aircraft in the sequence of total 10, just make 10 TGAs as follows: 1st TGA - empty transparent tga file 2nd TGA - empty transparent tga file 3rd TGA - with the decal you want 4th TGA - empty transparent tga file 5th TGA - with the decal you want and so on... Of course the TGAs should be named for example TGA000, TGA001, TGA002, TGA003 and so on up to TGA009 (if you have a total of 10). May be that's not the smart way to do it, but it worked for me.
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..