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Svetlin

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Everything posted by Svetlin

  1. As far as I know, the figure in brackets in "Loadout[01]" should be the same as the Station ID number in "StationID=7". These numbers should start from 1 and follow further in consequtive order. As Spinners said, unless you have other weapons stations, then I think you should have: [WeaponsBay1] SystemType=WEAPON_STATION StationID=1 <--- correct like this StationGroupID=1 <--- correct like this StationType=INTERNAL NumWeapons=4 AttachmentPosition001=0.955,1.18,0.725 AttachmentPosition002=0.524,1.18,0.783 AttachmentPosition003=-0.89,1.18,0.825 AttachmentPosition004=-0.082,1.18,0.739 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=RAF ModelNodeName=BRACK_L MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 [WeaponsBay2] SystemType=WEAPON_STATION StationID=2 <--- correct like this StationGroupID=1 <--- correct like this or put 2 instead if you would prefer to load the bay separately StationType=INTERNAL NumWeapons=4 AttachmentPosition001=1.163,1.174,0.831 AttachmentPosition002=0.531,1.174,0.784 AttachmentPosition003=-0.076,1.174,0.74 AttachmentPosition004=-0.689,1.174,0.699 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=RAF ModelNodeName=BRACK_R MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 Hope that heps.
  2. OK, the new data file fixes the problem with the left wheel, but for the right one, I think you should put: ReverseShockOrientation=FALSE ReverseWheelRotation=FALSE Also I would suggest the following changes: [LeftInnerWingStation] AttachmentPosition=-3.24,-0.96,0.126 //------------------------------ [RightInnerWingStation] AttachmentPosition=3.24,-0.96,0.126 //------------------------------ [LeftOuterWingStation] AttachmentPosition=-4.14,-3.46,0.286 //------------------------------ [RightOuterWingStation] AttachmentPosition=4.14,-3.46,0.286
  3. It could well be a local problem, just in my install, but here it is... 1. RightMainGear -> had to change from ReverseShockOrientation=TRUE ReverseWheelRotation=TRUE to ReverseShockOrientation=FALSE ReverseWheelRotation=FALSE Now in my install right main gear wheel rotates in the proper direction and the shock extends and retracts as it is supposed to - when weight is added, it retracts, when aerodinamic lift is applied, it extends. 2. LeftMainGear -> tyre rotates properly, but the shock works in reverse mode - when weight is added, it actually extends, when aerodinamic lift is applied, it actually retracts. The easiest shock movement test for me is on take off, add little power and before take-off speed is reached shake the aircraft from left to left and from right to left using ailerons. It is during this test that each time I obeserve the reverse shock animation on the left main gear. Adding ReverseShockOrientation=TRUE had no effect, neither adding ReverseShockOrientation=FALSE. A visual proof of the problem (again, could be local, just for me) is visible on these screenshots: http://combatace.com/gallery/image/17552-af-24-1/ http://combatace.com/gallery/image/17553-af-24-2/ Take a look at both wheels of the main gear - the right one sits properly, while the left one is sinking into the runway. Rolling radius is the same - 0.55 for both wheels. Initially both wheels were sinking, but after I editted the right main gear entry as I described above, the right wheel was fixed. P.S. I have not tested the new data file yet.
  4. A/F-24_2

  5. A/F-24_1

  6. Hi Julhem, I have noticed some animation problem with the shocks on the left main gear, also when throttle on idle, aircraft is turning to the left. May be there is some connection between the left main gear shock animation problem, the wingies tipping over and the aircraft turning to the left at idle throttle.
  7. Thanks, Soulfreak, excellent skins, highly appreciate your work! I would like to suggest a minor improvement to the mod, hope you would not mind. 1. Add the KV1 seat (available in AmokFloo's MiG-21UM mod) to the Pilots folder in SF2 2. Make in the aircraft *_Data.ini following changes: [AircraftData] ................ Component[010]=EjectionSeat [EjectionSeat] ParentComponentName=Fuselage ModelNodeName=EjectionSeat_ok DestroyedNodeName=EjectionSeat DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE // Crew --------------------------------------------------------- [Pilot] ................ SeatModelName=KV1 SeatPosition=0.0,2.60,0.46
  8. Frage zu Weaponstations und den Weapons an sich

    Hallo Soulfreak, Vielleicht das hilft dir: http://combatace.com/files/file/8269-smoke-pod/ Gruesse, Svetlin
  9. Hello, guys, anyone got a clue what is the font used for board numbers on Romanian MiG-21 Lancer? Thanks!
  10. Soulfreak, I think there is a misunderstanding, I have nothing to do with the Lancer mod published here at CA - it is another person's effort. I have not tried the mod yet, but also noticed the skins are old.
  11. I was thinking of making some true board number decals as well as try to re-size the already available Lancer-C skin. Lancer-A + Lancer-C mod has just been published here, however each represents a single aircraft (one board number), not the whole fleet.
  12. Nope, they certainly did not do that Balzac instead of Ballsac and it comes from Honoré de Balzac, as far as I know. On the other hand if the plane was practicly no good and was named after someone's scrotum, does that mean they implicated that man's scrotum was no good either??? What a way to leave a historical mark...
  13. Hi Spinners, sorry to bother, but what are those missiles loaded on the TSR.2?
  14. May be you have this in mind: http://combatace.com/topic/55714-sf2-screenshot-thread/page__view__findpost__p__441189 See post #882...
  15. Спосибо за ответом, lindr2, всего харошего!
  16. Здраствуйте, lindr2, я только хотел бы спросить Вас если Вы думаете об моделирование в будущем некоторые многобалочные держателей, такие как МБД-2-67У (ведь Krizis уже сделал МБД3-У6-68)? Всего харошего!
  17. Hi, I have just tested the Brimstone in my SF2:E install (latest patch applied) and worked 12 out 12 on the Tornado GR1A. Fired at distances from 8 km down to just under 2 km, at angles of 0 to about 45 degrees from target, not a single miss. Here is the weapon data entry, I cannot recall to have modified it at all: [WeaponData001] TypeName=BrimStone FullName=BrimStone ModelName=BrimStone Mass=48.500000 Diameter=0.177800 Length=1.800000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO,UK SpecificStationCode= NationName=RAF StartYear=1999 EndYear=2020 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1999 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.500000 WarheadType=2 Explosives=25.000000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=8 Accuracy=90 MaxTurnRate=5.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=0.000000 SeekerFOV=15.000000 SeekerGimbleLimit=35.000000 SeekerTrackRate=15.000000 SeekerRange=16000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=1000.000000 MaxLaunchRange=14000.000000 Duration=90.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00000004 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=4.000000 BoosterAccel=13.700000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-0.816200,-0.000600 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.816200,-0.000600 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000
  18. Guys, I am trying to make the front landing gear of the Su-33 steerable in SF2:E, updated to latest patch. I am facing a strange issue, the gear does not turn properly: http://combatace.com/gallery/image/16408-su-33-front-gear-issue Anyone has a clue how to fix this?
  19. Thank you all, I guess I will wait till the modder who uploaded the aircraft sees this thread and hopefully fixes the lod, not that it is a big issue at all.
  20. Yes, "Line15" is absurd, I have noticed this and found the correct entry - FrontPiston. Now, if I left "CastoringNodeName=" without entry, there is no movement at all, wheels just rotate in a straight line. If I write "CastoringNodeName=FrontPiston", then I get the strange steering rotation. I think I also know why, lucky you
  21. Thanks, but still does not work the way it should. RotationAxis controls just the wheel node, whereas I need to control both wheel and shock node at the same time to reflect the proper movement. I am affraid Wrench could be right that the node is not cut properly.
  22. Thanks, here is the modded: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 RetractTime=5.85 AnimationID=1 DragArea=0.35 HideGearNode=TRUE ModelNodeName=NoseGear InsideNodeName= ShockNodeName=FrontPiston ShockTravelAxis=Z-Axis ShockAnimationID= ShockStroke=0.10 SpringFactor=5.00 DampingFactor=2.0 WheelNodeName=Nose_Wheel ReverseWheelRotation=FALSE RollingRadius=0.318 CastoringWheel=TRUE CastoringNodeName=FrontPiston Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=90.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 CompressGearOnRetraction=TRUE RotationAxis=Z-AXIS Here is the original: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 RetractTime=5.85 AnimationID=1 DragArea=0.35 HideGearNode=TRUE ModelNodeName=NoseGear InsideNodeName= ShockNodeName=FrontPiston ShockAnimationID= ShockStroke=0.10 SpringFactor=5.00 DampingFactor=2.0 WheelNodeName=Nose_Wheel ReverseWheelRotation=FALSE RollingRadius=0.268 CastoringWheel=TRUE CastoringNodeName=Line15 Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=95.0 InputName=YAW_CONTROL ControlRate=0.70 HasBrakes=FALSE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 CompressGearOnRetraction=TRUE RotationAxis=Z-AXIS My quota is full, so till I find out how to clear it, I can only post images in the Gallery. Hope these are better: http://combatace.com/gallery/image/16409-su-33-gear-2/ http://combatace.com/gallery/image/16410-su-33-gear-3/ Images taken at various extent of yaw control.
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