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Svetlin

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Everything posted by Svetlin

  1. Hi Paul, Million thanks, that's just great, you've made my day again! Regards, Svetlin
  2. Hi paulpanz, Thanks for the mod, it's great. I am missing a couple of fuel tanks (probably just skins to the stock Mig-19 540l fuel tank): TANK540_MIG19rt Tank540_MiG19grt Were these left out of the package on purpose? Are they available somewhere in some weapons pack? For some reason, I like flying aircraft fully loaded with additional fuel tanks... The more, the better
  3. Hm, correct me if I am wrong, but it is already available - the F-14B in the new pack has the bomb racks for LGBs and JDAM modelled.
  4. Veltro, I have one last idea. Would you like to try and put another TypeName to your RAF 250 Depth Charge to avoid having 2 weapons with same TypeName? For example TypeName=250lb_depthcharge Then in the loadout.ini: [Anti-Ship] Loadout[01].WeaponType=250lb_depthcharge Loadout[01].Quantity=4 Loadout[02].WeaponType=250lb_depthcharge Loadout[02].Quantity=4
  5. Hm, I do not see anything wrong or in conflict. Did you change, as Spinners said, AttachmentType in both weapon stations from RAF to UK, like this: [WeaponsBay1] SystemType=WEAPON_STATION StationID=1 <--- correct like this StationGroupID=1 <--- correct like this StationType=INTERNAL NumWeapons=4 AttachmentPosition001=0.955,1.18,0.725 AttachmentPosition002=0.524,1.18,0.783 AttachmentPosition003=-0.89,1.18,0.825 AttachmentPosition004=-0.082,1.18,0.739 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=UK <--- not RAF ModelNodeName=BRACK_L MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06
  6. Veltro, could you post the 250lb_Bomb weapons data from your install? In my install, under TypeName 250lb_Bomb I have a WWII USAF bomb, that will not show on WWII RAF bomber. The RAF 250lb bomb is under TypeName RAF100. If you have the same, then try this in the Loadout.ini: Loadout[01].WeaponType=RAF100 Loadout[01].Quantity=4 Loadout[02].WeaponType=RAF100 Loadout[02].Quantity=4 [Anti-Ship] Loadout[01].WeaponType=RAF100 Loadout[01].Quantity=4 Loadout[02].WeaponType=RAF100 Loadout[02].Quantity=4 [Attack] Loadout[01].WeaponType=RAF100 Loadout[01].Quantity=4 Loadout[02].WeaponType=RAF100 Loadout[02].Quantity=4 [sEAD] Loadout[01].WeaponType=RAF100 Loadout[01].Quantity=4 Loadout[02].WeaponType=RAF100 Loadout[02].Quantity=4 [FAC] Loadout[01].WeaponType=RAF100 Loadout[01].Quantity=4 Loadout[02].WeaponType=RAF100 Loadout[02].Quantity=4 [Recon] Loadout[01].WeaponType=RAF100 Loadout[01].Quantity=4 Loadout[02].WeaponType=RAF100 Loadout[02].Quantity=4 There is something strange about RAF WWII bombs in the weaponspack, not sure why: RAF50 is a 100lb bomb RAF100 is a 250lb bomb RAF250 is a 500lb bomb RAF500 is a 1000lb bomb One logical reason for me could be that RAF50 stands for a 50 kgs bomb, which is roughly equal to 100 lbs weight. The same for the other listed. If so, messing kg with lb is kind of confusing.
  7. AFX Drop Tank test

  8. As far as I know, the figure in brackets in "Loadout[01]" should be the same as the Station ID number in "StationID=7". These numbers should start from 1 and follow further in consequtive order. As Spinners said, unless you have other weapons stations, then I think you should have: [WeaponsBay1] SystemType=WEAPON_STATION StationID=1 <--- correct like this StationGroupID=1 <--- correct like this StationType=INTERNAL NumWeapons=4 AttachmentPosition001=0.955,1.18,0.725 AttachmentPosition002=0.524,1.18,0.783 AttachmentPosition003=-0.89,1.18,0.825 AttachmentPosition004=-0.082,1.18,0.739 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=RAF ModelNodeName=BRACK_L MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 [WeaponsBay2] SystemType=WEAPON_STATION StationID=2 <--- correct like this StationGroupID=1 <--- correct like this or put 2 instead if you would prefer to load the bay separately StationType=INTERNAL NumWeapons=4 AttachmentPosition001=1.163,1.174,0.831 AttachmentPosition002=0.531,1.174,0.784 AttachmentPosition003=-0.076,1.174,0.74 AttachmentPosition004=-0.689,1.174,0.699 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB SpecificStationCode= DiameterLimit=0.5 LengthLimit=3.0 BombBayAnimationID=8 BombBayOpenTime=3.0 BombBayCloseTime=3.0 AttachmentType=RAF ModelNodeName=BRACK_R MovingPylon=TRUE RotatingPylon=FALSE AutomaticDoors=FALSE PylonMass=10 PylonDragArea=0.06 Hope that heps.
  9. OK, the new data file fixes the problem with the left wheel, but for the right one, I think you should put: ReverseShockOrientation=FALSE ReverseWheelRotation=FALSE Also I would suggest the following changes: [LeftInnerWingStation] AttachmentPosition=-3.24,-0.96,0.126 //------------------------------ [RightInnerWingStation] AttachmentPosition=3.24,-0.96,0.126 //------------------------------ [LeftOuterWingStation] AttachmentPosition=-4.14,-3.46,0.286 //------------------------------ [RightOuterWingStation] AttachmentPosition=4.14,-3.46,0.286
  10. It could well be a local problem, just in my install, but here it is... 1. RightMainGear -> had to change from ReverseShockOrientation=TRUE ReverseWheelRotation=TRUE to ReverseShockOrientation=FALSE ReverseWheelRotation=FALSE Now in my install right main gear wheel rotates in the proper direction and the shock extends and retracts as it is supposed to - when weight is added, it retracts, when aerodinamic lift is applied, it extends. 2. LeftMainGear -> tyre rotates properly, but the shock works in reverse mode - when weight is added, it actually extends, when aerodinamic lift is applied, it actually retracts. The easiest shock movement test for me is on take off, add little power and before take-off speed is reached shake the aircraft from left to left and from right to left using ailerons. It is during this test that each time I obeserve the reverse shock animation on the left main gear. Adding ReverseShockOrientation=TRUE had no effect, neither adding ReverseShockOrientation=FALSE. A visual proof of the problem (again, could be local, just for me) is visible on these screenshots: http://combatace.com/gallery/image/17552-af-24-1/ http://combatace.com/gallery/image/17553-af-24-2/ Take a look at both wheels of the main gear - the right one sits properly, while the left one is sinking into the runway. Rolling radius is the same - 0.55 for both wheels. Initially both wheels were sinking, but after I editted the right main gear entry as I described above, the right wheel was fixed. P.S. I have not tested the new data file yet.
  11. A/F-24_2

  12. A/F-24_1

  13. Hi Julhem, I have noticed some animation problem with the shocks on the left main gear, also when throttle on idle, aircraft is turning to the left. May be there is some connection between the left main gear shock animation problem, the wingies tipping over and the aircraft turning to the left at idle throttle.
  14. Thanks, Soulfreak, excellent skins, highly appreciate your work! I would like to suggest a minor improvement to the mod, hope you would not mind. 1. Add the KV1 seat (available in AmokFloo's MiG-21UM mod) to the Pilots folder in SF2 2. Make in the aircraft *_Data.ini following changes: [AircraftData] ................ Component[010]=EjectionSeat [EjectionSeat] ParentComponentName=Fuselage ModelNodeName=EjectionSeat_ok DestroyedNodeName=EjectionSeat DetachWhenDestroyed=TRUE HasAeroCoefficients=FALSE // Crew --------------------------------------------------------- [Pilot] ................ SeatModelName=KV1 SeatPosition=0.0,2.60,0.46
  15. Frage zu Weaponstations und den Weapons an sich

    Hallo Soulfreak, Vielleicht das hilft dir: http://combatace.com/files/file/8269-smoke-pod/ Gruesse, Svetlin
  16. Hello, guys, anyone got a clue what is the font used for board numbers on Romanian MiG-21 Lancer? Thanks!
  17. Soulfreak, I think there is a misunderstanding, I have nothing to do with the Lancer mod published here at CA - it is another person's effort. I have not tried the mod yet, but also noticed the skins are old.
  18. I was thinking of making some true board number decals as well as try to re-size the already available Lancer-C skin. Lancer-A + Lancer-C mod has just been published here, however each represents a single aircraft (one board number), not the whole fleet.
  19. Nope, they certainly did not do that Balzac instead of Ballsac and it comes from Honoré de Balzac, as far as I know. On the other hand if the plane was practicly no good and was named after someone's scrotum, does that mean they implicated that man's scrotum was no good either??? What a way to leave a historical mark...
  20. Hi Spinners, sorry to bother, but what are those missiles loaded on the TSR.2?
  21. May be you have this in mind: http://combatace.com/topic/55714-sf2-screenshot-thread/page__view__findpost__p__441189 See post #882...
  22. Спосибо за ответом, lindr2, всего харошего!
  23. Здраствуйте, lindr2, я только хотел бы спросить Вас если Вы думаете об моделирование в будущем некоторые многобалочные держателей, такие как МБД-2-67У (ведь Krizis уже сделал МБД3-У6-68)? Всего харошего!
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