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Svetlin

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Everything posted by Svetlin

  1. Hi, I have just tested the Brimstone in my SF2:E install (latest patch applied) and worked 12 out 12 on the Tornado GR1A. Fired at distances from 8 km down to just under 2 km, at angles of 0 to about 45 degrees from target, not a single miss. Here is the weapon data entry, I cannot recall to have modified it at all: [WeaponData001] TypeName=BrimStone FullName=BrimStone ModelName=BrimStone Mass=48.500000 Diameter=0.177800 Length=1.800000 SubsonicDragCoeff=0.120000 SupersonicDragCoeff=0.222000 AttachmentType=NATO,UK SpecificStationCode= NationName=RAF StartYear=1999 EndYear=2020 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1999 ExportEndYear=2020 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=0.500000 WarheadType=2 Explosives=25.000000 FusingDistance=1.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=8 Accuracy=90 MaxTurnRate=5.000000 MaxLaunchG=3.000000 LockonChance=95 LaunchReliability=95 ArmingTime=0.000000 SeekerFOV=15.000000 SeekerGimbleLimit=35.000000 SeekerTrackRate=15.000000 SeekerRange=16000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=1000.000000 MaxLaunchRange=14000.000000 Duration=90.000000 CounterCountermeasure=0.000000 NoiseRejection=0.000000 CapabilityFlags=0x00000004 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=4.000000 BoosterAccel=13.700000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-0.816200,-0.000600 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.816200,-0.000600 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000
  2. Guys, I am trying to make the front landing gear of the Su-33 steerable in SF2:E, updated to latest patch. I am facing a strange issue, the gear does not turn properly: http://combatace.com/gallery/image/16408-su-33-front-gear-issue Anyone has a clue how to fix this?
  3. Thank you all, I guess I will wait till the modder who uploaded the aircraft sees this thread and hopefully fixes the lod, not that it is a big issue at all.
  4. Yes, "Line15" is absurd, I have noticed this and found the correct entry - FrontPiston. Now, if I left "CastoringNodeName=" without entry, there is no movement at all, wheels just rotate in a straight line. If I write "CastoringNodeName=FrontPiston", then I get the strange steering rotation. I think I also know why, lucky you
  5. Thanks, but still does not work the way it should. RotationAxis controls just the wheel node, whereas I need to control both wheel and shock node at the same time to reflect the proper movement. I am affraid Wrench could be right that the node is not cut properly.
  6. Thanks, here is the modded: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 RetractTime=5.85 AnimationID=1 DragArea=0.35 HideGearNode=TRUE ModelNodeName=NoseGear InsideNodeName= ShockNodeName=FrontPiston ShockTravelAxis=Z-Axis ShockAnimationID= ShockStroke=0.10 SpringFactor=5.00 DampingFactor=2.0 WheelNodeName=Nose_Wheel ReverseWheelRotation=FALSE RollingRadius=0.318 CastoringWheel=TRUE CastoringNodeName=FrontPiston Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=90.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 CompressGearOnRetraction=TRUE RotationAxis=Z-AXIS Here is the original: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 RetractTime=5.85 AnimationID=1 DragArea=0.35 HideGearNode=TRUE ModelNodeName=NoseGear InsideNodeName= ShockNodeName=FrontPiston ShockAnimationID= ShockStroke=0.10 SpringFactor=5.00 DampingFactor=2.0 WheelNodeName=Nose_Wheel ReverseWheelRotation=FALSE RollingRadius=0.268 CastoringWheel=TRUE CastoringNodeName=Line15 Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=95.0 InputName=YAW_CONTROL ControlRate=0.70 HasBrakes=FALSE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 CompressGearOnRetraction=TRUE RotationAxis=Z-AXIS My quota is full, so till I find out how to clear it, I can only post images in the Gallery. Hope these are better: http://combatace.com/gallery/image/16409-su-33-gear-2/ http://combatace.com/gallery/image/16410-su-33-gear-3/ Images taken at various extent of yaw control.
  7. Su-33 gear 3

  8. Su-33 gear 2

  9. Su-33

  10. Some of Insky models are available at YEYEYE home age here: https://sites.google.com/site/pjowlworkshop2009/home/download-section Hope that helps
  11. Absolutely! @ Monty: Thanks, Monty, one more fact to my personal KB Will be watching this thread with utmost interest.
  12. Is it possible to modify the outer pylon on each wing, so that the missile rail is identified as launch rail and is not called for when drop tank or other weapon (RP, BOMB, etc.) is loaded? I see the missile rail pop out of the outer drop tank under each wing, but I do not know if this is something to code in the LOD file or to fix in the aircraft ini. Sorry, do not mean to be rivet-counter at all. Greatly appreciate your attention to detail in your models.
  13. HoneyFox, canards work fine in the way you explained the logic of their movement. Sometimes when both auto trim and pitch control work at the same time, there is the impression that canards work in the oposite direction. For my personal use, I did not really "fix a problem", but made a simple adjustment, that changed the way canards work and has the effect that fake is looking for. Great job of your team! Congratulations!
  14. Interesting on the outside, even more interesting on the inside :clapping:
  15. Yes, but had to give up the auto trimming to achieve it.
  16. Hm, now that's something interesting I see for the first time in SF series. Is it a WIP?
  17. There were recent screen shots from Fubar512 for the Yak-38, see here: http://combatace.com/topic/55714-sf2-screenshot-thread/page__st__760 refer to posts #762 and #773 As for T50, last thing I've read was about some difficulties with the HUD, but the model was ready, if I recall correct. Time will tell.
  18. "Gimme fuel, gimme fire, Gimme that which I desire Ooh..." ...from a famous Metallica song, fits just right, don't you think
  19. Well, the F/A-18E/F models have a built-in towed decoy, which has an animation assigned. Not sure how it's done, but same way a towed banner could be made.
  20. Aero L-39

    What a scenery, what a view... must have been a great experience and I can see its effect on you in the L-39 progress Seems the L-29, that I love to fly, is about to retire Nah, hope to be able to enjoy them both
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