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Svetlin

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Everything posted by Svetlin

  1. My first attempt at making a skin (inspired by Su-30KI and Su-30KN skins).
  2. Hello guys, I have downloaded the skin templates for InSky's Su-30, but file seems incomplete as RightTail, LeftTail and ra (skin for the weapon racks) files templates are not included. Does anyone have the full template set? Regards, Svetlin
  3. Further to that, should someone be interested to make this skin for Bulgarian MiG-23BN:
  4. There you go, mate, courtesy of the original author.
  5. For PLAAF pilot, I think you could find it as part of the JH-7A aircraft here: http://forum.combatace.com/index.php?app=downloads&showfile=9765
  6. Guys, do the nose numbers show up for you? These are the chinum***.tga files
  7. Tried deleting the aircraft, restarting the PC, then loading the game without it, then adding the aircraft again (not touching anything) and still no seat. No decals either - neither before, nor after the reinstall. I have successfully added many Gen 1 aircraft to Gen 2 game and got used to it, so I do not think I am missing something. Can't believe I am helpless here
  8. Thanks, but actually I am not getting any seat at all - full no-show. Could it be that I am using it in SF2E?
  9. Guys, can you help me out with the seat? Where can I find the MB10 seat for the J-10? Thanks!
  10. Thanks, Erwin, just got it and can't wait to fly it. I think the tanks textures are missing in the weapons folder in your file, could you upload these, please? And thanks for adding the central tank, I've been waiting for it since the very first version you shared with us. Thanks a lot, you just made my day!
  11. Try using this tank: http://forum.combatace.com/index.php?app=downloads&showfile=9160
  12. Please, show us new pictures. In the mean time some resources, just in case: http://www.airwar.ru/enc/fighter/su33kub.html http://paralay.com/su33.html
  13. In SF2E I am having a similar problem with F-15A and F-4E - the 2 letter code on the tail, which indicates the base/squadron does not show up on AI aircraft, unless I am flying one of these 2 types of aircraft...
  14. Well, just be careful not to mess something. The R-37 is not actually a rail launched missile. It is ejected from its weapons rack, away from the aircraft.
  15. Yes that is true. The R-37, for example, does not require a missile rail with its default setting. So one should open the missile data ini with weapon editor and check the respective check box. Then, once the missile is selected, the game will know that it should load the missile with a missile rail (if there is actually one as part of the model of that pylon) [WeaponData001] TypeName=R-37 FullName=R-37 Arrow ModelName=R-37 Mass=600.000000 Diameter=0.380000 Length=4.200000 SubsonicDragCoeff=0.632000 SupersonicDragCoeff=0.866000 AttachmentType=SOVIET SpecificStationCode= NationName=Soviet StartYear=1997 EndYear=2020 Availability=1 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE <-- should be TRUE here for the game to load the missile on a pylon with missile rail RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=60.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=13 Accuracy=95 MaxTurnRate=24.000000 MaxLaunchG=7.000000 LockonChance=90 LaunchReliability=90 ArmingTime=2.000000 SeekerFOV=6.000000 SeekerGimbleLimit=40.000000 SeekerTrackRate=16.000000 SeekerRange=250000.000000 CLmax=16.120001 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=3700.000000 MaxLaunchRange=250000.000000 Duration=300.000000 CounterCountermeasure=90.000000 NoiseRejection=90.000000 CapabilityFlags=0x1000002f LoftAngle=0.000000 DescentAngle=25.000000 MaxLoftAltitude=0.000000 BoosterStart=0.500000 BoosterDuration=10.000000 BoosterAccel=32.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.000000,0.000000 SustainerDuration=240.000000 SustainerAccel=25.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-2.000000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000
  16. Agostino, you have to edit the weapon with weapon editor. There is a check box named "Use Missile Rail", just check it and then save. No need to edit the weapon location.
  17. Silent Sukhoi...

    I'd say that's just a test bed for something else. Those stabilizing vertical surfaces that make 90 degree cross with wings and rear surfaces still make it glow like a torch on the radar screen. See the Silent Eagle and how they changed the angle between vertical and horizontal surfaces.
  18. Blackbird, if you go to page 1 of this thread, you will see a picture of it - MiG-27K. As per lindr2's post, he has both MiG-27K and M versions covered.
  19. pcpilot, you have to be carefull when editting the LOD file. When changing the bmp name in the LOD, you have to make sure the new name uses the same number of symbols as the original one. For example: - original name: La-15Tank.bmp (9 symbols) - possible new name: LA15GTank.bmp (also 9 symbols) - wrong new name: La-15GTank.bmp (see the difference?, there are 10 symbols) So if the original name contains for example 9 symbols, you cannot put a new one with 10 symbols Regarding the La-15, I think you are on the wrong way. As per another thread, La-15 contains the tank as part of the model itself, so here you should be able to use the other approach - placing the tank texture file inside the texture folder of the aircraft itself. read this thread from the KB: http://forum.combatace.com/index.php/topic/40586-how-do-i-get-dt-skins-to-show-in-sf2/ Hope that helps!
  20. pcpilot, see also this thread: http://forum.combatace.com/index.php/topic/45591-jaguar-fuel-tank-repaints/
  21. On 3rd party aircraft, I have done it only by making different tanks and making the aircraft through ini editing able to load different tanks. On stock aircraft, the tanks are part of the model and the knowledge base contains instructions.
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