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Svetlin

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Everything posted by Svetlin

  1. We do have Tu-16s as stock AI aircraft, so if you are to choose whether to dedicate time to a Tu-16 or to another aircraft, which is not available at all for the moment, then I would vote for the latter. I was quite excited seeing your T-2 Buckeye model as an example of an aircraft that is not readily available for SF2 (I know of the Razbam one, but it is not readily available).
  2. No disrespect to yakarov79, but here is the Cyrillic spelling with just a couple of corrections: НАСТРОЙКА ПРЕСЕЛЕКТОРА ПЕРЕД ПУСКОМ ВОЗ- ДУХА В ИЗДЕЛИЕ- ВЫВЕРНУТЬ ПРОБКУ ВИДЕОКАБЕЛЯ,СНЯТЬ С ЭЛЕРОНОВ ЩИТКИ НЕ ТРОГАТЬ! ОПОРА ПРОВЕРКА ГЕРМЕТИЧНОСТИ НАПРЯЖЕНИЕ ДУ КАНАЛ
  3. Lindr2 made that a long time ago for SFP1 series. The 6 and 8 tube versions along with the missiles are available here, but adjusting to SF2 standards and probably a slightly improved skin will be needed:
  4. Mirage F1CG Late

    Great mod, team, thank you!
  5. If the model was created by someone of the InSky group as I suspect, then it is not very likely to either find a better version or get access to the max file.
  6. The PL-5B model you refer to seems to have been released far from finished, look at the tail fins - only half of them were brought to what could be a close to finished condition.
  7. Well, that was quite logical actually, thanks yakarov79 Here it is:
  8. The Chinese PL-8 is basically the Israeli Python 3. PL-8 - Python 3, provided by Israel PL-8A - Same as PL-8, but assembled in China with Israeli components PL-8B - Fully built in China with Chinese components That said, we are fortunate to have ravenclaw's excellent Python 3. So instead of looking for the creator of that PL-8 missile, who might be one of the InSky guys, I would suggest asking ravenclaw for a template of his Python 3 and repainting it as necessary. This way you would end up with a much better version on the PL-8. Here is a screenshot of ravenclaw's Python 3.
  9. Crusader, that's new to me and I find it quite interesting. Can you go a bit more into detail to explain how that works in game? May be give an example with an aircraft that already has this setup in place? Does the ForceRailLaunch=TRUE entry make the game apply a rail launch effect to a missile which is normally ejected or not carried on a missile rail? Or does the entry make the game ignore the fact that the missile is usually rail launched and ejects it from the hardpoint, despite the fact that the weapon data says "rail launched"? Thank you in advance!
  10. Well, I'd be careful with that if I were you. Take the AIM-120 AMRAAM as an example. When fitted to the wing pylons on a F-15C, it uses a missile rail and the rocket engine is the one that propels the missile immediately at launch. When fitted to one of the stations on the CFTs, the missile is actually ejected, so it would separate enough from the aircraft before the engine starts and avoid damage to the aircraft. That is especially important when an aft hardpoint is used. If you want to have more realistic missiles such as the AMRAAM in SF2, I believe you need to have 2 versions of the same missile - one rail launched and a second with the "use missile rail" option unchecked. Then you would need to use also a specific station code entry to prevent the wrong version being loaded, such as a rail launched version loaded on a hardpoint on the CFTs.
  11. Hi, any plans to add weapon pylons to the Buckeye? I came across a few pictures, showing Greek Buckeyes with a total of 4 pylons, apparently in a light attack aircraft role or as an early weapons training platform.
  12. "...where to set the time for the missile to open the fins?" - right above the OK and CANCEL buttons in the lower right corner of the editor screen there is a section called Release animation. There you have the animation ID number, Time (sec) - which I believe controls how long the animation is performed in seconds and Delay (sec) - this is the delay in seconds after drop/launch when the animation starts.
  13. Well, I was not aware that ODS.30 already had the job done and I have kept fiddling with this. I actually extended the ini-edits to Intruders as well. I have not shared publicly the ini edits, because I am not fully satisfied with the result yet. Also recently ravenclaw_007 was kind and helpful enough to provide me a modified LAU-118, which better suits the purpose, as the one shared in April 2020 was apparently for USAF aircraft and USN aircraft use a slightly different LAU-118. So now the work covers adding LAU-7 IRM rails to the Intruders (not that they often carried IRMs, but still), LAU-77 for AGM-78, LAU-34 for AGM-12, LAU-117 for single AGM-65 and LAU-118 for AGM-45 and AGM-88. I have also slightly modified ravenclaw_007's MER data ini to create new bomb racks for the Intruders, that allow certain interesting looking loadouts that I have come across when searching online. If there is any interest and if the modders, whose 3d work I am using allow it, I may share the end result as an upgrade pack.
  14. Good day everyone, hope I find you all safe and in good health! Has anyone come across a separate model of the LAU-118 launcher adaptor for AGM-88 HARM in any of the weapon packs or in any mod?
  15. Coupi, I would add the MiG-21U/US/UM to your MiG-21MF/bis wish We do have one already, but its age is rather obvious already.
  16. That probably has something to do with countering the effect of the props rotating in the same direction. As far as I could see in videos, both props rotate clockwise when looked at from the front. Just a guess, I might be wrong.
  17. I am not into 3D modelling, but if I remember well, this phenomenon started appearing with the second gen games and is being referred to here as a "tractor beam". Just search the forum for threads where "tractor beam" is mentioned. Here is an example:
  18. There is something oddly attractive about having MERs used as TERs. I saw a picture of an Intruder with this setup and still can't get it off my mind. AIM-9 on an Intruder? I was surprised to see it in a real picture of the aircraft, but then - hell, why not...
  19. Some Ravenclaw goodies on Intruders. I love the combination of that aircraft with Ravenclaw's gifts to the community.
  20. Unless I am mistaken, AIM-7 missiles in SF2 fly in a straight line after being fired, because they are set up as SAHM and the "lofted" option is inactive for SAHM in SF2. AIM-54 for example is set up as an AHM and has the "lofted" option activated.
  21. Thank you so much, problem solved That must have really been an earlier version of your missile. Thank you once again, I do appreciate it.
  22. Hi ravenclaw_007, I noticed some tractor beams coming from the Matra R.550 Magic 2. Would it be possible to fix that if/when you have some time?
  23. Thanks for the answer, ludo, the mod is great as it is and my curiosity is satisfied. I do love 2-seater versions of otherwise single seater aircraft.
  24. Thanks for the update, team, hope the file will be approved later, so I could fly the aircraft after work :-) By the way, I have a question about the French Mirage F1B. Most photos I have come across show the aircraft in what appears to me as a more dull or a darker shade of blue-grey color on the side and upper surfaces as compared to the skins in the mod, which are in a brighter blue color. Is that due to aging and weathering on the actual aircraft, or due to difference in lighting/camera effects, or is it actually a different camo, applied during the later years of service of the aircraft? What confuses me in the picture of the actual aircraft is that most markings appear to be with good contrast, as if freshly applied, which does not match with an aged/faded camo. To compare, here is the Mirage F1C_82, which I believe wears the same skin as the Mirage F1B available (I apologize, I cannot take a screenshot of an actual Mirage F1B at the moment).
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