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OncomingStorm1984

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Everything posted by OncomingStorm1984

  1. I've found a crud ton of area 88 skins for SF1, but none at all for SF2. does anyone have a stockpile o' these, or know how to make one?
  2. hello sir, I would like to alert you to the fact that I have found that in the B-52D an alternate strategy of usage is to have the red-coloured box with the target 6km away when dropping mk82s from 2533m. the strategy is as follows: 1. align with waypoint 5 via means of autopilot 2. using elevators adjust altitude to ~2500-2550m 3. use shift+A to level wings at appropriate altitude 4. adjusting speed to around 600-700km/h 5. waiting until target is 6km out 6. rippling off bombs. this tactic results in an early kill of ground targets, whether it be a lowly tent, clustered POL tanks, to a ship in Haiphong harbor. using the same technique via rippling off 42 bombs each time, unloading wing hardpoints, and having all three bomb bay slots filled with 42 mk82s with the aformentioned rippling 42 strat. can result in efficient saturation bombardment of a target from up to three directions.
  3. so, I was having a fit of immaturity-induced rage when I hit upon an Idea: whatabout a supersonic skyhawk? now I've tried and tried aain, but I can't get a stock a-4e skyhawk (1967) above mach 1.04. blueprints below. can someone tell me how to get it above say around mach 2.6? A-4E_67_DATA.INI
  4. making a-4s supersonic

    because a. I love me Heinmann's hot rod b. I want to do a supersonic intruder mission with it on the desert map campaigns c. I reeeeeaaaaaalllly just want to see my friend's face when he sees what I did to the aircraft he LOVES shooting down d. I wanna shoot stuff down with it area-88 esque: I already made it able to out turn and outmaneuver a MiG-21 from just above GL to around 13000 feet also, this aircraft seems to be unlandable and uncontrollable by the AI. any reasons why?
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