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GKABS

+MODDER
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Everything posted by GKABS

  1. Sorry gentlemen I didn't know about that. That is totally unacceptable. I agree with you, that is fair.
  2. Mapping tool that straightens a single strip of faces. This tool is run from the Mapping menu of the Edit UVWs dialog (UVW Unwrap modifier). It works on all mappable surfaces except patches. The code ignores the current edge visibility and checks the underlying triangular structure for validity. Hence a strip must have a topology such that it 'could be' made of a single line of quads, all well connected. This is free script download
  3. This is coming soon with the new Air Base as well as other surprises ;)
  4. Yes he is, and he will deliver hopefully soon
  5. Yes, you're absolutely right! It is definitely a bug - sometimes I start a project and before I can finish it, I already have plans and start a new one midway
  6. This is one of the surprises I told you about but I need to work on the texture some more. this will have a set of 4 different models.
  7. All the one from my site you will find them in this site except the one that I didn't create the model for (free from the net) I keep them in my site. and they are all good to go for SF2 If you are tocking about the models from https://sketchfab.com you need to see if they are free to use and then you need to work on the model and converter it to the game engine.
  8. I just completed a request for Stratos Technical pickup truck. Model is a free download model from https://sketchfab.com I created the rocket launcher model and textures. you can download it from my site like at https://gkabs.net/index.php/download-files/
  9. View File Tactical Air Navigation System unit Hello and thank you for downloading my work. https://gkabs.net What's included: This is the Tactical Air Navigation System unit All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-TANS FullName=Tactical Air Navigation System ModelName=GK-TANS.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-TANS DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=GK-TANS.LOD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and textures The texture from https://www.pngguru.com/ and https://www.textures.com/ Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 10/31/2019 Category Structures  
  10. Version 1.0.1

    134 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: This is the Tactical Air Navigation System unit All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-TANS FullName=Tactical Air Navigation System ModelName=GK-TANS.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-TANS DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=GK-TANS.LOD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and textures The texture from https://www.pngguru.com/ and https://www.textures.com/ Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  11. That is something I would like to make in the future if there isn't anyone already working on it.
  12. CRICRI MC15 Small Plane

    I am just amazed that this little green thing is flying
  13. The Shilka is something interesting to model, But don't we have the ZSU-23-4M4 Shilka model already Available?
  14. I am thinking of making a TANS model. https://en.wikipedia.org/wiki/Tactical_air_navigation_system
  15. Okay I think it's completed I need to work on the INI files and I should have it for download soon.
  16. Yes I should have it that was just to test the model in game
  17. Almost completed I just need to add some small thing and it’s completed. This is what i need to make to complete the job.
  18. This is what I completed so far but after, seeing KJakker post (Thanks for the photos ) I need to go back and make some changes
  19. Demo pilot Capt. Michael "STAB" Allen F18 Diaplay

    Outstanding pilot demonstration, I like the touch and go landing
  20. This is my first test to crate a destroyed gate using Fracture Voronoi script http://www.scriptspot.com/3ds-max/scr... and 3d max 2009 rigid body collection function
  21. Okay, this is another test run with windows shattered this is just to show how it will look I can make it with one hit impact or more like the photos. but the poly counts are around 24,000 if that is okay but with less damage, it gets less of cores.
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