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Everything posted by GKABS
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Led temporary runway closure marker
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi, Wrench is this what you had in mind? -
Led temporary runway closure marker
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I will do my best to make it self-illuminate -
Strike Fighters 2 Tutorial: Radars, RWR, and Missiles
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Happy to hear that- 26 replies
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Strike Fighters 2 Tutorial: Radars, RWR, and Missiles
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I agree with you- 26 replies
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Strike Fighters 2 Tutorial: Radars, RWR, and Missiles
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Sorry gentlemen I didn't know about that. That is totally unacceptable. I agree with you, that is fair.- 26 replies
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UV Strip Straightener
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Mapping tool that straightens a single strip of faces. This tool is run from the Mapping menu of the Edit UVWs dialog (UVW Unwrap modifier). It works on all mappable surfaces except patches. The code ignores the current edge visibility and checks the underlying triangular structure for validity. Hence a strip must have a topology such that it 'could be' made of a single line of quads, all well connected. This is free script download -
New Hangar with 10 textures
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is coming soon with the new Air Base as well as other surprises ;)- 4 replies
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TexasASC terrain hmmm
GKABS replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes he is, and he will deliver hopefully soon -
New Hangar with 10 textures
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, you're absolutely right! It is definitely a bug - sometimes I start a project and before I can finish it, I already have plans and start a new one midway -
New Hangar with 10 textures
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is one of the surprises I told you about but I need to work on the texture some more. this will have a set of 4 different models. -
Technical pickup truck requested by Stratos
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
All the one from my site you will find them in this site except the one that I didn't create the model for (free from the net) I keep them in my site. and they are all good to go for SF2 If you are tocking about the models from https://sketchfab.com you need to see if they are free to use and then you need to work on the model and converter it to the game engine. -
Tactical Air Navigation System unit
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Tactical Air Navigation System unit Hello and thank you for downloading my work. https://gkabs.net What's included: This is the Tactical Air Navigation System unit All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-TANS FullName=Tactical Air Navigation System ModelName=GK-TANS.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-TANS DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=GK-TANS.LOD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and textures The texture from https://www.pngguru.com/ and https://www.textures.com/ Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 10/31/2019 Category Structures -
Version 1.0.1
134 downloads
Hello and thank you for downloading my work. https://gkabs.net What's included: This is the Tactical Air Navigation System unit All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-TANS FullName=Tactical Air Navigation System ModelName=GK-TANS.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-TANS DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=GK-TANS.LOD DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and textures The texture from https://www.pngguru.com/ and https://www.textures.com/ Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net -
ZSU-23 variants?
GKABS replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is something I would like to make in the future if there isn't anyone already working on it. -
I am just amazed that this little green thing is flying
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ZSU-23 variants?
GKABS replied to dsawan's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The Shilka is something interesting to model, But don't we have the ZSU-23-4M4 Shilka model already Available? -
Tactical Air Navigation System
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I am thinking of making a TANS model. https://en.wikipedia.org/wiki/Tactical_air_navigation_system -
Tactical Air Navigation System
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay I think it's completed I need to work on the INI files and I should have it for download soon. -
Tactical Air Navigation System
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes I should have it that was just to test the model in game -
Tactical Air Navigation System
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Almost completed I just need to add some small thing and it’s completed. This is what i need to make to complete the job. -
Tactical Air Navigation System
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is what I completed so far but after, seeing KJakker post (Thanks for the photos ) I need to go back and make some changes -
Outstanding pilot demonstration, I like the touch and go landing
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Destroyed gate test
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is my first test to crate a destroyed gate using Fracture Voronoi script http://www.scriptspot.com/3ds-max/scr... and 3d max 2009 rigid body collection function -
Destroyed gate test
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Okay, this is another test run with windows shattered this is just to show how it will look I can make it with one hit impact or more like the photos. but the poly counts are around 24,000 if that is okay but with less damage, it gets less of cores.