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GKABS

+MODDER
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Everything posted by GKABS

  1. Thank you for your comment; you are absolutely correct about the damaged hanger; however I created two models. One has a hole within it which is meant to represent the more realistic turn out (it will eventually have things such as scattered/blasted doors) and then the other which will remain a smoldering hole. This will give terrain creators the option to choose which they prefer.
  2. This is another nice FREE script that I use and I thought it would be nice to share it with you. This Tool is useful for extruding border edges of an editable poly. You can also add a tilting angle and choose to use corrected corners. How to use: For installation instructions download the .zip below and read the readme file included. In max, open the “Customize User Interface” dialog and locate the tool in the category “RacoonScripts”. After you have made a hotkey, menu item or button, simply select some edges of your editable poly object and start the tool. Extrusion Depth = the absolute amount the new edges are extruded Angle = The tilting angle of the extrusion Smoothing Group, Inherit = Inherits the smoothing group ID from the adjacent faces Respect loop ends = If you are not using straighten corners, selections that end on corners are extruded perpendicular to the bending, if this is not desired, activate this option – it will extrude the those edge perpendicular to only the selected edges. Tips & Tricks: Alt + Apply = negate the angle value and apply Alt + Cancel = undo the last apply Known problems: * Haven’t tested it myself (still using 2014) but it I heard it might not work properly in Max 2017 (I blame Autodesk, it works in all versions prior to 2017). Also, for installing in 2017/2018/2019 installation instructions might not work anymore (again, haven’t looked into it myself). One user commented that evaluating the macroscript (RacoonScripts_Extend_Borders.mcr) once using the menu items “Scripting”->”Run Script…” did the trick for him. * Distorted polygons (e.g. skewed and rotated) may be problematic for the straighten corners algorithm. It’s better to disable this feature in these cases. * Since it’s a Maxscript it is not very fast in calculation speed. Higher edge counts may slow down the tool considerably. Download
  3. Just another update I had to restart the MT-LB model all over again from scratch. Thanks to yakarov79 for sharing his file with me, I learned some tricks from his work, this is how it looks now, it’s almost completed and I should release it soon. I hope you like it, once again I extend my thanks and gratitude to yakarov79 for his help and sharing his work.
  4. That sounds good, I will look into it well I get there.
  5. Thank you for your links to those models, I'm aware of their existence I just wanted to design my own complete airbase for my designing pleasure and experience, and to share with the community. Like I said earlier im trying to create as much as possible, just to gain experience because I enjoy modeling and there isnt much that hasnt already been done lol with regards to the air model; its not connected to the airbase at all its only defined in the airbase .ini file so it can be used in any time period and the game will generate it.
  6. Two more models almost completed for the AB Tool Box A/M-32A ground power unit
  7. 85% completed on the Keco A/M32C-17 Aircraft Air Conditioner for the new AB
  8. Thank you for your kind replies, this AB is based on this Military AB in Kuwait (with some changes that I added to my liking) My work is near the AB (Ahmad al-Jaber Air Base ). Its used by both the Kuwaiti Airforce and the US. the control tower I modeled was from the same AB
  9. View File BTR-50 Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.old) and the texture required. there are 2 skins for the model and I have made a bump file. Installation: Copy folder to Objects/GroundObject and the following to _TYPES.ini file [TargetTypeXXX] Name=BTR-50 FullName=BTR-50 APC TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-50 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-BTR-50-Destroued SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. The gunner - skin form SP1 And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 01/07/2019 Category Ground Object Mods  
  10. BTR-50

    Version 1.0.0

    147 downloads

    Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. there are 2 skins for the model and I have made a bump file. Installation: Copy folder to Objects/GroundObject and the following to _TYPES.ini file [TargetTypeXXX] Name=BTR-50 FullName=BTR-50 APC TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-BTR-50 RepairRate=0.555 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=GK-BTR-50-Destroued SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. The gunner - skin form SP1 And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net
  11. Final update I think, I have been working yesterday on the tracks and I think I got them correct thanks to yakarov79 for his tip.
  12. I will try to do that. Thanks for the tip
  13. Ok, I tried working on the skin to make it look nicer, it is 90% completed.
  14. Thank you for the information and I will share my future project with you before I start. I am only trying to model and add to the community.
  15. I am not a good skin maker, therefore I use photos for texture and some time cartoon drawing, I will leave it for you all out there to improve on it. As I know my limits. I apologize for my limitation. PS file will be completed soon.
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