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Everything posted by GKABS
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View File Windsock Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=Windsock-New FullName=Windsock-New ModelName=GK-Windsock.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 AnimationID=1 AnimationTime=1.0 Effect=RedlightEffect EffectOffset=0.0,0.0,36.0 If you need any further help please read the knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to : https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 12/14/2018 Category Structures
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airbase radar Airbase Radar
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
lol You will have your chance soon -
airbase radar Airbase Radar
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes you are correct it is a ground controlled approach radar, it's my own version of Terminal Area Radar RL-71 SX and Precision Approach Radar PAR 2090 -
Version 1.0.0
80 downloads
Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=Windsock-New FullName=Windsock-New ModelName=GK-Windsock.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 AnimationID=1 AnimationTime=1.0 Effect=RedlightEffect EffectOffset=0.0,0.0,36.0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net -
View File Concrete Blocks Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=Concrete Blocks FullName=4 Concrete Blocks ModelName=GK-Concrete-4Blocks.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Concrete Block FullName=Concrete Block ModelName=GK-Concrete-Block.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 If you need any further help please read the knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 12/12/2018 Category Structures
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Help with animation glitch
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
logan4 Thank you so much for your clarification, I will look into it. Much appreciated -
Version 1.0.0
76 downloads
Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy all the files to Terrains folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=Concrete Blocks FullName=4 Concrete Blocks ModelName=GK-Concrete-4Blocks.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Concrete Block FullName=Concrete Block ModelName=GK-Concrete-Block.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net -
My first contribution
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This is my first work for this wonderful community, and it's nothing compared to what you all have done. So far this is just my first step toward more models to come as time permits me. The model is simply a blast shield for the airport hope you like.- 10 replies
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blast shield Blast Shield
GKABS posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File Blast Shield Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy all the files to Terrains folder and add the following lines to _TYPES.ini file [TargetTypeXXX] Name=Blast Shield-4NL FullName=Blast Shield-4NL ModelName=GK-Blast-Shield-4NL.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Blast Shield-4WL FullName=Blast Shield-4WL ModelName=GK-Blast-Shield-4WL.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Blast Shield-NL FullName=Blast Shield-NL ModelName=GK-Blast-Shield-NL.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Blast Shield-WL FullName=Blast Shield-WL ModelName=GK-Blast-Shield-WL.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 If you need any further help please read the knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to : https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 12/10/2018 Category Structures -
My first contribution
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you all so much for your kind wonderful words and support. Just uploaded the file, I hope it would meet your expectations. I'm only a beginner so please be nice to me if you see any mistakes -
Version 1.0.0
96 downloads
Hello and thank you for downloading my work. What's included: all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy all the files to Terrains folder and add the following lines to _TYPES.ini file [TargetTypeXXX] Name=Blast Shield-4NL FullName=Blast Shield-4NL ModelName=GK-Blast-Shield-4NL.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Blast Shield-4WL FullName=Blast Shield-4WL ModelName=GK-Blast-Shield-4WL.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Blast Shield-NL FullName=Blast Shield-NL ModelName=GK-Blast-Shield-NL.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypeXXX] Name=Blast Shield-WL FullName=Blast Shield-WL ModelName=GK-Blast-Shield-WL.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=10.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: GKABS for creating the model and the skins Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. If you need any assistance please contact me at gkabs@gkabs.net -
My first contribution
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I need a small help from you guys, the file is ready and I would like to share it with you. But I have two questions where should I upload the file to is it to "Categorie = Structures" And how to add a picture to the download file link to show instead of being an empty picture. P.S.There will be 4 models included as you see in the picture -
My first contribution
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Thank you for your kind words and for your likings of my humble symbol model. Hopefully, I can contribute something of value to you all. -
Adding a rotating light to a building
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for your reply Wrench. That is so sad, I was thinking of adding it to the game oh well I will look for something else to do -
Adding a rotating light to a building
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
okay I managed to make it working. I am creating a airport beacon light. So my request please is how to animate light on off for airport beacon light instead of rotating around. -
Adding a rotating light to a building
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
daddyairplanes & Wrench Thank you for your replies, I will try to study everything about it and I will do my best to add something to this wonderful community. -
_TYPES file codes assistance to create a static target
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Hi Wrench, thank you for your replay and help, I will try searching the forum again the armor values and types. -
I would like to add an aircraft as a static target, but I would like someone with knowledge to tell me what is the best setting for the flowing codes for a good explosion effect: DestroyedEffect= SecondaryEffect= SecondaryChance= Secondly, I would like to now if there is a list to explain the different ArmorType= and ArmorValue= codes
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I have one small question and maybe it sounds stupid. I would like to change the saved directory from C drive D Drive as my C drive is full. I tried copying the directory and changing the name to the new location Directory=from C:<----------------------to D: \Saved Games\ThirdWire\StrikeFighters2 but still the game startup and create a new folder replacing the one I copied any help would be appreciated
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Changing the saved directory from C drive D Drive
GKABS replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
MigBuster, thank you very much for your reply.