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GKABS

+MODDER
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Everything posted by GKABS

  1. covid-19

    Thank you Erik, I should take your words in consideration and I will take it slow.
  2. covid-19

    I am almost fully recovered no more fever, the only thing left is extremely aching body. I am really grateful for the blessing of God, and all your prays.
  3. covid-19

    Today is a good day for the frist time in 9 days I had a good sleep. I think the worst is over ( i hope ) Thank you again my friends for you support and kind words.
  4. covid-19

    Dear Friend, I just wanted to thank you all for your thoughts and prayers during my illness. The support you offered gave me strength when I needed it most. Thank you
  5. try to set the transparency to 99 that should fix it
  6. Jet pilot

    Version 1.5

    325 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: New Pilot model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. This is for Strike Fighters 2 Series ONLY. Installation: Copy the files to Objects\pilot folder Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to. [Pilot] PilotModelName=GK-Pilot <---- PilotHeadNodeName=GK-Head <---- if you have a two-seater add the Copilot as well. [CoPilot] PilotModelName=GK-Pilot1 <---- PilotHeadNodeName=GK-Head <---- If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Fuse FaceGen If you need any assistance please contact me at gkabs@gkabs.net
  7. Finally, UAZ-469, It not a high poly but It will do, big thanks to compufat for making the textures for the UAZ and the driver. I need to add a gunner for the 106mm gun The driver model is free to use from the net
  8. Collect Asset This script collects textures and other files used in the scene in one folder. Check for the same file names. It is a free script. http://www.scriptspot.com/3ds-max/scripts/collect-asset try using one of these two as the newer one doesn't work with 3d max 2009 collect_asset_v1.55.mzp collect_asset_v1.55.mzp Relink Assets Relinking (missing) bitmaps which can not be found for whatever reasons (changed paths, moved files etc.). It is pretty straightforward and works with almost any type of asset (maps, HDRIs, IES files) as long as it can be referenced and seen in the asset browser. http://www.scriptspot.com/3ds-max/scripts/relink-assets
  9. Jet pilot

    Thank you for your kind words. Yes the pilot is a left handed pilot as I am a left handed. You are absolutely correct. and the all models that I made they are all following the same but for a left-handed pilot like me lol. I will fix a new one and I will make the pilot the correct way as soon as I get home from work. I am sorry for my ignorant not making one for a right handed pilot. Yes, again you are a correct lock at the screenshot of the pilot they are the way you describe except for left handed. Yes I am making the 90s helmets with oxy mask with the tube on the side. I really appreciate your feedback, and I am happy that someone is enjoying the model. Take care,
  10. WIP o Trabajos en progreso

    keep up the good work, I like what I see so far.
  11. I just looked at my files and deleted all the big files that I don't need anymore, but I am afraid you only can do that one by one.
  12. This is the Zastava M55 for Yugoslav People's Army I will have 3 skins to go with it. need more work but it's coming nice I think.
  13. Just updated all the textures and added a new gunner, all new data files are correct thanks to Coupi.
  14. Sopwith Triplane - WIP

    It looks great.
  15. View File Volkswagen Type 3 Hello and thank you for downloading my work. https://gkabs.net What's included: VW T3 model All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder. [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list Name=VWT3 FullName=GK-VWT3 ModelName=GK-VWT3.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-VWT3 DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh= DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 11/14/2020 Category Ground Object Mods  
  16. Volkswagen Type 3

    Version 1.0.0

    70 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: VW T3 model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder. [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list Name=VWT3 FullName=GK-VWT3 ModelName=GK-VWT3.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK-VWT3 DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh= DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  17. Okay, I have been working on the model all day to complete it and I think I have it done, not my best but it will do I think.
  18. First for anti-aircraft: Roland anti-aircraft Flakpanzer-Gepard Radar: P-40 radar Other: Toyota truck with different armament. UAZ-3741 I have other ones but these I have started doing some work on.
  19. more work on the texture, this is just testing what i can do with net photos. I really have a lot of projects that i am working on, sorry for not to make the model high poly. But i will do my best, and if it's come out good I will make a higher poly model.
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