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GKABS

+MODDER
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Everything posted by GKABS

  1. I have been having this problem with modeling the TB2, by mistake I applied Xform modifier after rotating the object then it was hard to work with object (as the pivet point not withen the box) as the bounding box no longer matching the part. After searching I found this script and decide to share it with you, I hope it will help someone some day if needed. link to script: Fit Bounding Box Just in case you don't find it anymore in the site fitboundingbox_v1.0.ms
  2. Just completed the model and the animation (I had to remove the rivets as the drone is mostly made from aluminum structured from inside and some special composite material and there are only some screws for some parts and this is to make the drone have a little radar signature) I will start making the weapons for it the TB2 Roketsan MAM C Roketsan MAM L
  3. Some information needed, any feedback will be appreciated and especially from members from turkey regarding these TB2 parts I just couldn't find any.
  4. That is a rookie mistake, that made me waist 3 hours trying to figure out something I should have known. Thank you m8
  5. I have been having this problem animation the landing gear and the great door in 3d max it's okay but then in the game and in the tools, t is not correct. and some time in 3d max after I complete the animation and I go back to 0 it starts from 1. I really don't know what is the problem I did everything xform and export and import and restarting max.
  6. I am making the missiles my friend I have all the information ready I think I worked out the rivets problem.
  7. another update. If someone can tell me how to make rivets that will be great. PS. The correct name for the drone is TB2 not BT2 I have made a mistake typing it.
  8. The last update for today I completed the UVW and started making some work on the painting.
  9. The Bayraktar TB2 about 90 % completed, not having a good blueprint is really making it hard to get it correct I have used more than 100 photos to work with but I think it will do. next UVW work, then animating the landing gear as well as other things.
  10. I think I am getting closer to the correct shape. but there is a lot of work needed. I will take a break and do another project and I will get back to it later.
  11. Okay started working on the Bayraktar TB2 it will be a while but this is the start. This model is addiction lol can't stop. Decided to make it in more than one piece.
  12. This is the first step of so many to come.
  13. I would love to make my first try at an airplane (drone) the Bayraktar BT2, But before I start would it be possible to make the display information like this. as you all know there isn't any cockpit. if the answer is yes I would like someone to help me with it after I complete the project.
  14. I will download and try to study it thanks KJakker
  15. UAZ-469

    Version 1.0.0

    109 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: UAZ-469 model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder. [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. compufat big thank you for making all 4 textures for the model and the Driver/Gunner. Coupi for his outstanding work with the data file without him this is nothing big thank you, my friend. Google for some photos and information. Driver and gunner are free low poly from the net without skin. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net videos by Coupi
  16. That is promising, then I will start to gather all the information I need to add it to my do list. Thank you, gentlemen, for your feedback.
  17. I never forgat your request, my friend, and I will deliver. it's in the pipeline.
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