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GKABS

+MODDER
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Everything posted by GKABS

  1. No, problem I only need a good blueprint and good information for any model request and I will be more than happy to make it. PS. I need help creating the data files and testing for any SAM model i make as I am not good enough in this field.
  2. No, they didn't I think they were playing pretend
  3. This is the beginning of the right side about 80% completed.
  4. Many thanks, Kevin, it's always good to have a blueprint or a model for reference. and a big thank you to everyone who shared their information with me.
  5. Yes please can you send it that is nice of you.
  6. Version 1.0.0

    161 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: P-14 Tall King Radar This file work and tested on SP2 only All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-P-14 FullName=P-14 Tall King Radar TargetType=EW_RADAR ;TargetType=RADAR ActiveYear=1959 TargetValue=100 UseGroundObject=TRUE GroundObjectType=GK-P-14 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Radar_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 copy the GK-P-14 folder to the ground object If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it Me for making the model and big thianks to AC members for there help. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  7. View File P-14 Tall King Radar Hello and thank you for downloading my work. https://gkabs.net What's included: P-14 Tall King Radar This file work and tested on SP2 only All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. Installation: Copy the files to Objects folder and the falowing to _TYPES.ini file [TargetTypeXXX] Name=GK-P-14 FullName=P-14 Tall King Radar TargetType=EW_RADAR ;TargetType=RADAR ActiveYear=1959 TargetValue=100 UseGroundObject=TRUE GroundObjectType=GK-P-14 RepairRate=0.555 StartDetectChance=80 StartIdentifiedChance=20 IncreaseDetectChanceKey=10 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Radar_Destroyed.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 copy the GK-P-14 folder to the ground object If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it Me for making the model and big thianks to AC members for there help. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 03/22/2020 Category Ground Object Mods  
  8. I just completed the skin work on the model, and I have sent the files to strahi to make the data file.
  9. I am working on the P-14 tall king radar and I would like your help with location a good blueprint.
  10. Thanks Wrench I am glad that you like it. and I would like to thank everyone in this community for there help.
  11. Just finished the model, I just need to work on the skin now.
  12. Yes you are correct there are more than one versions and there is an update that has been added to the later versions. So What I did I have tried to get them as close as I can sens there is no good blueprint out there.
  13. Thanks to piston79 from SimHQ he shared these photos. After looking at these photos I need to make some changes.
  14. Okay, this is what I have completed in the last 12 HR. I had to draw the antenna from photos. Its a lot of work to make all of these pipes, but I hope I will get it as close as I can.
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