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Posts posted by GKABS
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I am just amazed that this little green thing is flying
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Her nickname "Cricri" comes from the name of one of Michel Colomban's daughters, Christine.
The structure of the aircraft is aluminum;
The two engines develop 11 kW each (MC-15) for a maximum speed of 220 km / h in thermal version (283 km / h in electric version);
Elongation: 7.74;
Wing loading: 55 kg / m2;
Load factors: +6.0 g, -3.0 g. -
The Shilka is something interesting to model, But don't we have the ZSU-23-4M4 Shilka model already Available?
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Okay I think it's completed I need to work on the INI files and I should have it for download soon.
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10 hours ago, Wilches said:Great! Could you add shadows for better?
Yes I should have it that was just to test the model in game
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Outstanding pilot demonstration, I like the touch and go landing
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Quotethe good: i like how the roof collapses in like a bomb hit and explosion damage to the holed section would do. sped up to near instant ( im guessing slowed down for peer review) and wow
Yes, you are correct it is just to show how it is working, but as far as a destroyed model, it will be a secondary thing , as it will be showing only after the hit. So I do not know if the game engine allow animating a destroyed model.
Quotethe bad: a long building would have more localized damage, not three sets of holes generating. perhaps segment the building so each part takes a hit?
I totally agree with you and I can do that. That why I have created three model you can see in the photos as to let the user choose the one he would like to use
Quotethe ugly (or you want how much level of detail!?!?!?!?!?!): windows and doors would blow out with weapon detonation (weak points in construction). at game scale, it would look like short range confetti i think. if not the pieces blown out then at least holes on the sides, even rectangular for doors blown out and jagged holes for windows.
I will do that. Although this will increase the poly size of the model. May be that will affect the screen frame rate.
Quotebut thats just my two cents on it(nit picking more than anything), and its still way better than anything i could do with modelling
daddyairplanes I truly appreciate your feedback and comment.
Many Thanks
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Thank you for your comments and feedback gentlemen, and I shall make another one that will look more realistic taken into consideration your comment.
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Hi, russouk2004 I don't mean to hijack your post, this is my new toy DJI Mavic Air new generation RC, just tried it for 45 minutes just waiting for the good weather to fly it more. just to show how fast technology improving in a short time.
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Outstanding video, I think within our near future we will see a big jump in flying RC jet beyond visual range.
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This is my first test to crate a destroyed gate using Fracture Voronoi script http://www.scriptspot.com/3ds-max/scr... and 3d max 2009 rigid body collection function- 4
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I can't wait to fly this bird
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Glad to hear that.
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11 hours ago, russouk2004 said:odd shapes are a pain when making textures eh lol
Yes your are correct, it's a Pain in the ...
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I just found what I was looking for and I thought of sharing it with you all.
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I tried it russouk, but no luck. that is okay I will just try to find a texture atlas to compile all the texture as one and work my way from there.
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28 minutes ago, russouk2004 said:one time I had one mesh using 2 textures...what I did was select the polys of mesh used 2nd texture on them and didnt deselect polys...and exported the model did have the polys area still using the 2nd texture...not sure if it still works with the latest exporter tho
Thank russouk, I will try that
ZSU-23 variants?
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
That is something I would like to make in the future if there isn't anyone already working on it.