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Posts posted by GKABS
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Chu containers & HESCO WALL
Hello and thank you for downloading my work.
What's included:all my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to the Terrains folder and the following to _TYPES.ini file
[TargetTypeXXX]
Name=Container 4RWW
FullName=Container-4Rooms-WW
ModelName=GK-Container-4Room-WW.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect[TargetTypeXXX]
Name=Container 7Room
FullName=Container-7Room
ModelName=GK-Container-7Room.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect[TargetTypeXXX]
Name=Container-LRoom
FullName=Container-L-Room
ModelName=GK-Container-L-Room-1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect[TargetTypeXXX]
Name=Container Room
FullName=Container-Room
ModelName=GK-Container-Room-1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect[TargetTypeXXX]
Name=Jersey-Barriers
FullName=Jersey-Barriers
ModelName=GK-Jersey-Barriers.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect[TargetTypeXXX]
Name=Container-7RWW
FullName=Container-7Room-WW
ModelName=GK-Container-7Room-WW.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.netCredit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
and daddyairplanes for sharing his photo, many thank to him.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
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Submitter
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Submitted01/02/2019
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Category
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Thanks, and Happy New Year everyone.
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Just to update you all, I am almost finished with the models and I should have them completed soon. I am just looking for some more photos to complete the collection..
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4 hours ago, Viggen said:Oh man seeing those RLBs brings me back to Kandahar five years ago! If you're interested in making some different versions, I should still have a few pictures for reference.
That will be great thank you.
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This is a quick update. I think it is coming okay.
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12 minutes ago, daddyairplanes said:its a start. you will need some improvising on the corrugated building though.
if i was doing it off the provided pics, i would do alot of cut and paste from the displayed end of the corrugated to make the longer segment, then cut and paste doors from the the little gray unit. also just blue out the placard for the building number, will look better and not with a blurry white zone.
i am not certain if you are intending the above as one skin, or peices of two as they are irl.
finally, much can be done with manipulating exising images. but sometimes you gotta improvise and rework things to fit better. thats what really builds ones Photoshop/GIMP skills!
You are absolutely correct a lot of work needs to be done. It was just intended to show that I am interested in these two photos and I will take them into consideration as a skin for this project.
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34 minutes ago, daddyairplanes said:that will be excellent for an OEF and OIF update.
some pics for further reference
transient tents
these were more common on the smaller bases (at least in my experience)
nicer version of what i stayed in in Iraq. due to Hurricane Katrina, some references to FEMA reject trailers were made
food joints at Ali Al Salem AB, Kuwait
never managed to get a McRib until stateside though
barbershop, PX and MWR not shown
Kandahar Airfield, 2009
bunker (where a great many cigarettes were smoked waiting for the all clear from a rocket attack)
my home for about six months or so (the others looked very similar
view walking towards the DFAC or Boardwalk, depending on if you veered left or right at the road
something one of my joes tried getting to run again. not sucessful, but he tried
me, hard at work
not the greatest sample of pics (especially the home copies) but a small sampling of life inside the wire
Thank you for sharing, I will do my best to accommodate some of them in my work.
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This is the next project I'll try working on it starting from tomorrow if I still have enough spare time.
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Control Tower
Hello and thank you for downloading my work.
What's included:All my Zip file should include the Strike Fighters 2 Series game files (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=AB-Tower
FullName=AB-Control Tower
ModelName=GK-Control-Tower-Yellow-B.lod
TargetType=TOWER
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=20.00
StartDetectChance=100
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=GK-Control-Tower-Destroyed.LOD
DestroyedEffect=SmallTallStructureCollapse
DestroyedModel=tower1_destroyed.LOD
SecondaryEffect=SmallExplosionEffect
SecondaryChance=100Or
[TargetTypeXXX]
Name=AB-Tower
FullName=AB-Control Tower
ModelName=GK-Control-Tower-Brown-B.lod
TargetType=TOWER
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=20.00
StartDetectChance=100
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=GK-Control-Tower-Destroyed.LOD
DestroyedEffect=SmallTallStructureCollapse
DestroyedModel=tower1_destroyed.LOD
SecondaryEffect=SmallExplosionEffect
SecondaryChance=100This model comes with 2 skins.
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.netCredit goes to the following:
GKABS for creating the model and the skins
Credit for photos to create the skins goes to:
- http://www.evidence.org.kw/index.php
- https://picryl.com/search?created_date_from=1990&created_date_to=1995&q=kuwait hangar&page=3
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.If you need any assistance please contact me at
gkabs@gkabs.net
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Submitter
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Submitted12/22/2018
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Category
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Thank you all for your kind words and comment. Just completed the file and uploaded to the site.
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6 hours ago, Soulfreak said:Would be interesting to know what´s on your Project list!
I have a lot of different things that I would like to create, but right now I'm gathering information and references for these;
- A new airport- Hangers
- Control Towers (almost done)
- Airport radar
- Airport maintenance buildings
- Air raid shelters
- Various apartments and random urban buildings for filler
That's what I currently am trying to get through.
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I will see what I can do after I finish my project list, which is somewhat long lol.
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18 minutes ago, yakarov79 said:good...
good that someone is working also on some small stuff.
Ever considered doing some models of real military EW / Fire control radars, equipment etc ?
Right now my plate is full, but if you can send me some photos and I think they look interesting to me to model I will be adding them to my project list but I cannot promise anything
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This is just a follow-up with my current project, here are some photos of the work in progress. It is coming very nice I think.
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This is my next project, I will be trying to create this control tower, hopefully, it will come out nice.
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Airbase radar
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=AB_Radar
FullName=AB_Radar
ModelName=GK_AB_Radar.LOD
TargetType=RADAR
ActiveYear=1960
TargetValue=200
UseGroundObject=FALSE
DamagePoint=1.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=GK_Radar-Destroyed.LOD
SecondaryEffect=SmallExplosionEffect
SecondaryChance=50
AnimationID=1
AnimationTime=2.0
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.netCredit goes to the following:
GKABS for creating the model and the skins
Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
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Submitter
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Submitted12/18/2018
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Category
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Thank you, gentlemen, for your kind words.
Just completed the work on the airbase radar, is fully animated and it has a destroyed model as requested. Please if you see anything that needs fixing please don’t hesitate to let me know and I’ll do my best to fix it.
I hope you enjoy it as much as I enjoyed creating it
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3 hours ago, bazillius said:LOOKS NICE!!! i wanna bomb it !!!!!!!!!!!!!!!!!!
lol You will have your chance soon
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4 hours ago, baffmeister said:Looks great! Can you tell us the type of radar or is it a bit generic. I was thinking it might be a ground controlled approach radar. [talk down]
Yes you are correct it is a ground controlled approach radar, it's my own version of Terminal Area Radar RL-71 SX and
Precision Approach Radar PAR 2090- 2
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This is an airbase radar I’ve been working on for the last 2 weeks. It’s all done now, I just need to finish the animation, and it should be up for download after I finish testing.
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Working on BTR-50
in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Posted
Just started Working on BTR-50.