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GKABS

+MODDER
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Posts posted by GKABS


  1. Chu containers & HESCO WALL


    Hello and thank you for downloading my work.

    What's included:

    all my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.

    Installation:

    Copy all the files to the Terrains folder and the following to _TYPES.ini file


    [TargetTypeXXX]
    Name=Container 4RWW
    FullName=Container-4Rooms-WW
    ModelName=GK-Container-4Room-WW.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect

    [TargetTypeXXX]
    Name=Container 7Room
    FullName=Container-7Room
    ModelName=GK-Container-7Room.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect

    [TargetTypeXXX]
    Name=Container-LRoom
    FullName=Container-L-Room
    ModelName=GK-Container-L-Room-1.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect

    [TargetTypeXXX]
    Name=Container Room
    FullName=Container-Room
    ModelName=GK-Container-Room-1.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect

    [TargetTypeXXX]
    Name=Jersey-Barriers
    FullName=Jersey-Barriers
    ModelName=GK-Jersey-Barriers.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect

    [TargetTypeXXX]
    Name=Container-7RWW
    FullName=Container-7Room-WW
    ModelName=GK-Container-7Room-WW.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=building1_destroyed.LOD
    SecondaryChance=50
    SecondaryEffect=SmallExplosionEffect


    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


    LICENSE:

    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    Credit goes to the following:

    GKABS for creating the model and the skins

    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.

    and daddyairplanes for sharing his photo, many thank to him.

    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

    If you need any assistance please contact me at 
    gkabs@gkabs.net
     


     

    • Thanks 1

  2. 12 minutes ago, daddyairplanes said:

    its a start. you will need some improvising on the corrugated building though.

    if i was doing it off the provided pics, i would do alot of cut and paste from the displayed end of the corrugated to make the longer segment, then cut and paste doors from the the little gray unit. also just blue out the placard for the building number, will look better and not with a blurry white zone.

     i am not certain if you are intending the above as one skin, or peices of two as they are irl.

    finally, much can be done with manipulating exising images. but sometimes you gotta improvise and rework things to fit better.  thats what really builds ones Photoshop/GIMP skills!

    You are absolutely correct a lot of work needs to be done. It was just intended to show that I am interested in these two photos and I will take them into consideration as a skin for this project.

    • Like 3

  3. 34 minutes ago, daddyairplanes said:

    that will be excellent for an OEF and OIF update.

    some pics for further reference

    transient tents

    111124025647-u-s-troops-kuwait-04-horizontal-large-gallery.jpg.20bcaa266283b877de1d11cf864b5401.jpg

    Afghanistan-Military-Tent.jpg.0fdb10c860f4be8a546dd6fafd4bb1ca.jpg

    these were more common on the smaller bases (at least in my experience)

    Darren_Wright_CHU.JPG.e97db6d91024b2a71067f0778b8c7053.JPG

    index.jpg.9913f8de3d7e3a91a645356e17eb1c66.jpg

    nicer version of what i stayed in in Iraq. due to Hurricane Katrina, some references to FEMA reject trailers were made

    housing.jpg.e80d7f5fe6a864f7901a30ea3ed8b237.jpg

    food joints at Ali Al Salem AB, Kuwait

    subway.jpg.fd3756d618660349363d251da679ee19.jpg

    12515437.thumb.jpg.e9572a59b50e79e78931898946482076.jpg

    5c1fd471c3df5_1K2Chjb86e6KIK8rHib0RIw@2x.jpeg.317528e178c75cc8f31429cd1cfc8bd6.jpeg

    never managed to get a McRib until stateside though

    barbershop, PX and MWR not shown

    Kandahar Airfield, 2009

    bunker (where a great many cigarettes were smoked waiting for the all clear from a rocket attack)

    bunker.thumb.JPG.4575fde523832d74056de720dffc26ff.JPG

    my home for about six months or so (the others looked very similar

    5c1fd3500010b_homefor10months.thumb.JPG.ea21701266441be350bc6df36438051f.JPG

    view walking towards the DFAC or Boardwalk, depending on if you veered left or right at the road

    5c1fd3538d824_viewtowardsDFAC.thumb.JPG.c3e3bb7ac2377f8e4ec36f0e88c955e2.JPG

    something one of my joes tried getting to run again. not sucessful, but he tried

    5c1fd35225673_scooterlaterwrecked.thumb.JPG.8c9704e65ef86af1fb1260df6f43a69a.JPG

    me, hard at work

    DSCN0324.thumb.JPG.7951951e224b4ea6731587820bdb2056.JPG

    not the greatest sample of pics (especially the home copies) but a small sampling of life inside the wire

    Thank you for sharing, I will do my best to accommodate some of them in my work. 


  4. Control Tower


    Hello and thank you for downloading my work.

    What's included:

    All my Zip file should include the Strike Fighters 2 Series game files (.LOD) and the texture required.

    Installation:

    Copy all the files to Terrains folder and the falowing to _TYPES.ini file

    [TargetTypeXXX]
    Name=AB-Tower
    FullName=AB-Control Tower
    ModelName=GK-Control-Tower-Yellow-B.lod
    TargetType=TOWER
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=20.00
    StartDetectChance=100
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=GK-Control-Tower-Destroyed.LOD
    DestroyedEffect=SmallTallStructureCollapse
    DestroyedModel=tower1_destroyed.LOD
    SecondaryEffect=SmallExplosionEffect
    SecondaryChance=100

    Or

    [TargetTypeXXX]
    Name=AB-Tower
    FullName=AB-Control Tower
    ModelName=GK-Control-Tower-Brown-B.lod
    TargetType=TOWER
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=20.00
    StartDetectChance=100
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=GK-Control-Tower-Destroyed.LOD
    DestroyedEffect=SmallTallStructureCollapse
    DestroyedModel=tower1_destroyed.LOD
    SecondaryEffect=SmallExplosionEffect
    SecondaryChance=100

    This model comes with 2 skins.

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


    LICENSE:

    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    Credit goes to the following:

    GKABS for creating the model and the skins

    Credit for photos to create the skins goes to: 

    - https://www.textures.com

    - http://www.evidence.org.kw/index.php

    - https://picryl.com/search?created_date_from=1990&created_date_to=1995&q=kuwait hangar&page=3


    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

    If you need any assistance please contact me at 
    gkabs@gkabs.net
     


     

    • Thanks 1

  5. 6 hours ago, Soulfreak said:

     

    Would be interesting to know what´s on your Project list! :biggrin:

    I have a lot of different things that I would like to create, but right now I'm gathering information and references for these;

    - A new airport

    - Hangers

    - Control Towers (almost done)

    - Airport radar

    - Airport maintenance buildings

    - Air raid shelters

    - Various apartments and random urban buildings for filler

    That's what I currently am trying to get through.

    GK-C-T-6.png

    GK-C-T-9.png

    GK-C-T-7.png

    GK-C-T-8.png


    GK-C-T-10.png

    GK-C-T-11.png

    • Like 7
    • Thanks 1

  6. 18 minutes ago, yakarov79 said:

    good...

    good that someone is working also on some small stuff. 

    Ever considered doing some models of real military EW / Fire control radars, equipment etc ? 

    Right now my plate is full, but if you can send me some photos and I think they look interesting to me to model I will be adding them to my project list but I cannot promise anything 


  7. Airbase radar


    Hello and thank you for downloading my work.

    What's included:

    all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.

    Installation:

    Copy all the files to Terrains folder and the falowing to _TYPES.ini file

    [TargetTypeXXX]
    Name=AB_Radar
    FullName=AB_Radar
    ModelName=GK_AB_Radar.LOD
    TargetType=RADAR
    ActiveYear=1960
    TargetValue=200
    UseGroundObject=FALSE
    DamagePoint=1.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.555
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DamagedModel=
    DestroyedEffect=SmallFire
    DestroyedModel=GK_Radar-Destroyed.LOD
    SecondaryEffect=SmallExplosionEffect
    SecondaryChance=50
    AnimationID=1
    AnimationTime=2.0


    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/


    LICENSE:

    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    Credit goes to the following:

    GKABS for creating the model and the skins

    Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.

    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.

    If you need any assistance please contact me at 
    gkabs@gkabs.net

     


     

    • Thanks 1
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