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Everything posted by dhasdell
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I am trying to install Phase 2 into 64 bit Windows 7, but get an error involving MSSTDFMT.DLL. Can this module be installed, or isn't OFF Phase 2 compatible with Windows 7?
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Thank you. That is rather what I thought.
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I posted elsewhere about this, but is that the answer? It won't run in Window 7 64 bit?
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Thank you. Maybe I'll give FE2 a try.
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After a false start a year or so ago I have been getting back into First Eagles, but I am stuck with adding weapons. I know it involves SFP1E, but when I try to extract a file using it I get an error message: Error accessing external object property filename. Is this because I have moved to WIndows 7, do you suppose? If I upgrade to FE2, how exactly is it better? Will my old FE addons still work, and will it get round the problem with adding weapons?
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Thank you.
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Could you give a bit more detail, please? I am in the same position. Also, will I be able to use my old FE addon a/c and repaints?
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After two years away I feel the need for some WW1 action again. I still have a lot of addons, but what do I need to get started? I have the basic game and two early patches, but no Expansion. Am I right that with the November 2008 update I don't need the patches or the April 2008 update either?
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Thank you.
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I've built a couple of missions for First Eagles. If you attack the target without giving the "Engage ground" order, you'll be on your own: the wingmen will fly right over it, but without dropping their bombs. Give the order, though, and they'll do their stuff.
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While in flight, are you using the "Engage air" and "Engage ground" commands?
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If those are the ones I posted, it was very early on, before either patch was released. It's possible there's a connection, but I should think it's your Albatros needs looking at, as Firecage suggests.
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First Eagles mission 'Hitting the Zeppelins' for Flanders terrain uploaded here at Combat Ace.
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So to get it straight, if we take off manually the flight will follow, and if we shift to autopilot after the second waypoint they will continue to do so? My thinking about adjusting the waypoints was so that that would happen sooner after takeoff.
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Thanks Tailspin - that's useful to know. Next time, then, I'll have a couple of waypoints close to the takeoff and mention it in the readme.
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First Eagles: Hitting the Zeppelins (Avro)
dhasdell posted a topic in Thirdwire - First Eagles 1&2 File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=4443 File Name: First Eagles: Hitting the Zeppelins (Avro)File Submitter: dhasdell File Submitted: 4 Apr 2007 File Category: Missions/Campaigns Hitting the Zeppelins (Avro 504D) Requires Flanders terrain from Combat Ace and Bortdafarm's Avro 504D, Fokker EIII and Fokker DII, all available from http://www.ebort2.co.uk/FE.html. Just drop into the Missions folder of First Eagles. This mission allows a flight of Avro's to take off from St Pol, attack a Zeppelin base near Zeebrugge and return home. Enemy fighters may or may not appear. I have deliberately kept it simple because when tested, it worked. Click here to download this file -
The Morane Parasol has had a bad press over the years, but Cecil Lewis, "Sagittarius Rising", liked it.
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I'm glad it's gone down well. I've now uploaded another version, using Bortdafarm's Avro 540D.
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First Eagles: Hitting the Zeppelins (Avro)
dhasdell posted a file in First Eagles - WWI and Early Years - Missions and Campaigns
Version
419 downloads
Hitting the Zeppelins (Avro 504D) Requires Flanders terrain from Combat Ace and Bortdafarm's Avro 504D, Fokker EIII and Fokker DII, all available from http://www.ebort2.co.uk/FE.html. Just drop into the Missions folder of First Eagles. This mission allows a flight of Avro's to take off from St Pol, attack a Zeppelin base near Zeebrugge and return home. Enemy fighters may or may not appear. I have deliberately kept it simple because when tested, it worked. -
I hope to create an uploadable with the Avro next. I've tried with the Nieuport 11 using rockets, but it wasn't really successful. The flak (enemy SAM in the game, and archie in the period - take your pick) is set at heavy. I think the ground skill can probably be tweaked on top of that if anyone wants more.
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First Eagles: Hitting the Zeppelins
dhasdell posted a topic in Thirdwire - First Eagles 1&2 File Announcements
http://forum.combatace.com/index.php?autom...ode=sst&id=4434 File Name: First Eagles: Hitting the ZeppelinsFile Submitter: dhasdell File Submitted: 2 Apr 2007 File Category: Missions/Campaigns Hitting the Zeppelins Requires Flanders terrain and A-team Camel, but no other extras. Just drop into the Missions folder of First Eagles. This mission allows a flight of Camels to take off from St Pol, attack a Zeppelin base near Zeebrugge and return home. Enemy fighters may or may not appear. Click here to download this file -
First Eagles: Hitting the Zeppelins
dhasdell posted a file in First Eagles - WWI and Early Years - Missions and Campaigns
Version
483 downloads
Hitting the Zeppelins Requires Flanders terrain and A-team Camel, but no other extras. Just drop into the Missions folder of First Eagles. This mission allows a flight of Camels to take off from St Pol, attack a Zeppelin base near Zeebrugge and return home. Enemy fighters may or may not appear. -
I think I'd leave at least the Nieuport 17 and Pfalz DIII going until the end of the war. They survived in Mesopotamia longer than in France, and there might be more terrains sometime.
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They are both in the Weapons folder which comes with the FE2 pack. I already had the earlier A-team a/c so I didn't bother with that folder, but I've just flown my first FE mission and both the pilot's and the observer's guns worked fine.
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Hello MrC! And of course as well as the summer one from Edward which you link to, he's done this winter one.