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simonmiller416

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Everything posted by simonmiller416

  1. [Edited] We need to add a "self-illumination" texture to the Material interface, successfully
  2. Thanks, I still have a lot of details to learn
  3. Err yeah they are separated models, I created them in 3dsmax, that's why I don't very sure how "Brightness can be controlled by settings in max." I miss this step ,thank you your the hint!
  4. But I'm having issues building the slimer lights, they don't actually glow in the game as I expect (Or just not bright enough? I don't know, because it's not as bright as other mods in nighttime environment, it looks like it doesn't glow at all,from the pictures below it can be seen that the slimer on the vertical tail does not shine at all) About my settings [RightVertailSlimer1] SystemType=LIGHT LightNodeName=Slimer_RVT1_On CanFlash=FALSE Brightness=0.04 ←← LightSrcRange=0.002 ←← I tried to add this, but it didn't work too (Of course, I refer to the data of other mods, they haven't added it, I just tried it) And I think it's probably for the same reason: MFD images seem to get very dark in shadows, but RWR and radar images can stay bright regardless of lighting, I guess this may be related to the setting of the layer channel, but I don't know where to start Can someone give me some hints? ========================================================================================================================================================================
  5. Some external parts updated, Rebuilt an EOTS with translucent windows and highly reflective specular textures.
  6. Some more pics Basically, it is still in the design of interactive logic and screens. After the basic interface is designed, it needs to be polished to ensure that it appears in front of everyone's eyes with the highest possible quality.
  7. Glad to hear that. And maybe it's true that if it's not DCS lish cockpit so won't be big problem. BTW some of these system is reference F-35's, it may helpful for that project
  8. Some more WIP thing I want to ask everyone's opinion, J-20 is a Chinese bird, so I incorporated a lot of Chinese pictographs into the cockpit design, which is obviously not the English that everyone is familiar with, is it okay for everyone?
  9. With the help of logan4 the main body of this cockpit may not have a big problem. I will keep his suggestions for future reference. Now I will start to completely design the MFD graphics in the cockpit
  10. Nooooooooooooo! Don't do that!!!!!!!!!!
  11. Max and case references have been sent
  12. Thanks, I can see that you are active in many threads discussing technical issues, and provided effective explanations and examples. I am glad to have you here
  13. I'm taking a break at work lol, so I can't tell you exactly how to do it, but we can modify the ignition delay and aiming time of the missile motor in the weapon editor, so that we can deploy the missile in a "throw out" form, so that we have enough time out of its launch trajectory
  14. So this thread might become kinda personal WIP mini-dev thing, hope this is permitted lol A recent little question, 1. Do we have a tutorial video about parachute setup? I set up the scaling animation in 3dsmax, but neither in the LOD Viewer nor in the game, it doesn't work properly. (Actually I tried to animate the supersonic wave, maybe it didn't work for the same reason) I've tried retrieving the content, tweaking the controllers, and trying to link the invisible surrogate model, but still no success, I think I must have overlooked some steps. The link to the video I found seems to be dead, unfortunately. P.S. At the same time scaling is successful for nozzle, which confuses me. 2. The cockpit model that looks normal in the LOD viewer is very abnormal in the game. (1) According to what yakarov79 said earlier, I first considered that the model had too many faces, so I tried to split different parts as much as possible, but it was unsuccessful; (2) According to my observation, at some angles I can see the reverse side of the texture, which is similar to the normal being reversed, but all this is normal in 3dsamx and LOD viewer, I have tried to unify in 3dsmax normal, but still no success. I think I might still need some hints, but I'm in no rush, it's impossible to master everything in a short time, keep watching and learning. The last image is another project being used for learning,legal model, but it's a little crude for a public release lol.
  15. Maybe I'm talking nonsense, but I don't think it's a specific problem with a specific weapon I have deployed cruise missiles countless times, and nothing like this has ever happened. My guess is that your cruise missile mods are all launched with 0 delay ignition, causing it to hit your plane directly.
  16. Oh never mind, that paragraph is actually a bit off topic, it's just a preview ,lol I still need to know more, btw thanks for your prompt answer.
  17. Ok... so this bug happens when two different polygons intersect ,like A inserts B, if I understand correctly, and what I need to do is weld up A and B into independent C, or simply separate them. I got it, thanks! will check it out!
  18. Or this is also a project teaser,while this J-16 is not available for public release for ever(as I said before), so far a brand new F-35C mod is almost for sure. My guys are planning to buy some simple commercial models for mod making, F-35C and its cockpit is on the top of list
  19. Hmmmm every thing work fine but Shadow line bug happened... According to my previous experience, this should be caused by the broken surface of the model? I tried to fix the model in some areas, but instead of solving the problem, there is an extra shadow line,damn! P.S. It seems to only appear at certain angles? Ladies and gentlemen, can you give me more tips? I've only heard in some other threads that this is a problem with the model, but no one seems to have explained it further.
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