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Ok, so I might have a case of modding AD/HD, but Stratos PM'd me about my A-37B a day ago, and lamented the lack of a good terrain for the Alto Cenepa war of 1995 . I have been dabbling a bit in TE and thought, how hard could it be? Ergo, I now have a working prototype of the map that me and Startos are going to try to work into a campaign map for said war, and also other potentially interesting regional conflicts. But before we proceed, I want to check with resident terrain gurus about my workflow and planned approach for this. What I have done so far: 1) Started new project Terrain Map Size 1000km Texture Tile Resolution 2000m Height field resolution 500m 2) Imported my DEMs Longitude 85W Latitude 5N Map scale 75% (I guess we do this to get more manageable distances?) Height Scale 100% 3) I got this: I guess by using 75% scale this 1000 in game km map equals 1333km of terrain IRL? The plan: A) Stratos starts filling out the cities list and targets ini at the same time B) I do the necessary tile work. The Peruvian coast needs to be more or less desert, so I have started working off of Wrench excellent WOV texturelist, adding some desert tiles and also farm tiles. The tiles are by Stary for the jungle bits from the central america map and the desert bits are JSF Aggies as seen in the Desert 4 map. C) Once we are more or less satisifed with targeting and cities, I do airbase flattening in TE. D) Because I cant get the exclusion zones set up so that only the peruvian coast is autotextured with desert tiles, I will then do an autotexture times two, one for the jungles and one for the peruvian coast and by the magic of TFD editor I will cut'n'paste these into one. E) I/We will go over the map adding airbase tiles where needed and just generally ensure all cities are kosher. F) Only then will I do tranisiton textures in Terrain editor. IF all goes well and there are enough transition tiles we should have a beutfiul map. G) Now we will add all the necessary rivers using the new feature in Gerwins TFD tool (overlaying geographical map). Maybe some roads also. So what haven't I thought of?
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Better mountain region for Piecemeals Desert4
Centurion-1 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hi guys, so I am really loving the new Desert 4 terrain by Piecemeal, however I found the mountain regions very bland because after about 800 meters above sea level there is only one tile set type used. Since I have been working on the Iran/Iraq terrain I had some tiles up my sleeve and did a quick hack jobb in TE and TFDEdtior to make the mountains more interesting. Here are some results, will need to fix some TE errors by hand but is there any interest in this? There is not super many targets in that general area but it makes for some nice scenic moments flying there.