Search the Community
Showing results for tags 'offworld'.
Found 2 results
-
OFFice 1.0.8 with OFFworld now available!
Lothar of the Hill People posted a topic in WOFF UE/PE - General Discussion
Hey folks. Version 1.0.8 of the OFFice incomparable campaign engine for OFF is now available at Combat Ace! Here's the full change-log: OFFworlders can play their Injured characters for encounters in the Infirmary, interacting with visitors, other patients, and of course the doc. Duty roster now shows claims as well as kills. Fixed 1.0.5 bug updating kill tally on duty roster--should sort itself out after your next mission. By default now disables promotions by OFF Manager in exchange for extra OFFbase Prestige from completing missions, based on your pilot's Aerial Skill and Professionalism. If you prefer the old system of rapid promotions from OFF Manager, you can disable this on the OFFbase page in OFFramp. OFFice includes the custom skin pack 'Skin in the Game' with historical skins by Bullethead, nbryant, Olham, RAF_Louvert, Robert_Wiggins, and UK_Widowmaker. Made a historically-appropriate campaign aircraft skin you think should be included? Contact Lothar of the Hill People at Combat Ace or SimHQ. Still working on posting a smaller update for just the software, but to make sure you get the skin pack and Olham's airfield imagery from 1.0.7, just download the whole thing. If you're interested in joining and supporting OFFworld, the multiplayer version in development, send me a PM. -
OFFworld: Persistent Online Campaigns for OFF/WOFF
Lothar of the Hill People posted a topic in WOFF UE/PE - General Discussion
Good evening, all. With OBD rightly furthering its strengths in WOFF's immersive single-player campaign, multiplayer WW1 aerial combat has become the territory of other games (hard to call anything else out there a 'sim' in comparison). OFF multiplayer has fallen by the wayside for good reasons including technical/compatibility nightmares and the death of Microsoft's CFS GameMatch service. I can solve those problems, but have something much grander in mind. The following is a brief outline of my thinking at this stage, as an initial gage of interest. The goal is to merge the rich depth of OFF's campaign and the thrill of its aerial combat into a massively(?) multiplayer online role-playing combat flight simulator (MMORPCFS?), where players can fly both singleplayer (PvE) and multiplayer (PvP) missions in the same persistent, shared online Great War: Serve in the same squadron as your friends, with a common roster of human and AI pilots and OFFbase ground crew. Submit claims from multiplayer as well as singleplayer missions and witness claims by both human and AI wingmen. Even friends without OFF would be able to join and take the role of Ground Crew! Encounter other human pilots OFFbase and fly alongside and against them in multiplayer combat missions. Or fly your own AI-only singleplayer missions to advance your career and the persistent campaign if no other human flyers are available and no multiplayer missions are scheduled for your squadron. Global campaign open to all well-behaved OFFers would begin early in the war (date TBD) and advance time across all participating player squadrons with each mission until Armistice. But anyone would be able to create and share multiplayer campaigns for private clubs, special events, etc. Start the campaign at low rank, but earn achievements and promotions as you build your persistent online career. Replacement pilots could begin at ranks you've reached in-game but no higher, while transfers between squadrons open new career possibilities. Multiple pilots in different squadrons and nations would be supported. One highest-ranking player per squadron can serve as Squadron Commander: Score multiplayer mission claims for confirmation based on player reports Reward medals and promotions as well as approve/reject those granted by OFF Manager Coordinate with other squadron COs to approve and assign transfers Generate and schedule multiplayer missions and schedule parties in the Mess Assign flight leaders and alternates Authorize players for lone wolf missions Disciplinary options for breaking formation, friendly fire, cheating, etc. Of course, it would need a Matchmaker system: Far more than just a replacement for the defunct CFS GameMatch directory Publicize and help players sign up for and join scheduled multiplayer missions Let players post future availability to help COs schedule missions Make roles available in hosted mission files for player squadrons on both sides of the lines Synchronize all players' date, time, frontlines, weather, etc. Synchronize all players' available aircraft to eliminate mismatch errors while affording individual armaments/skins, gun convergence distances, fields-of-view, etc. Require/enforce OFF Workshop and CFS3Config difficulty settings for difficulty/fairness and to prevent cheating Generate and publish web-based killboards Expanded OFFbase Mess Hall where you can hang out with your fellow human squadmates: Built-in chat client Multiplayer mini-games, both turn-based (move a chess piece) and real-time (drinking contest) Publish and share tales of your deeds from your Journal in a squadron Library And of course, full integration with WOFF after release (aka WOFFworld?). Combining the depth of that experience with the stakes and emergence of a persistent shared online campaign would be the greatest simulation of the Great War,. I've done enough research and experimentation to know this is feasible on top of my OFFice system. But to make it a reality I need help from all of you. This would be a paid effort. The final form could take the form of either a single purchase or subscription, but I would need funding to get it off the ground, so to speak. I'm thinking of charging via PayPal for 'Early Access' to the closed test campaign and a chance to shape it's features and development. So if you would truly value something like OFFworld, let me know. I'll try attaching a (non-committal) poll to this topic, and if you're reaaally serious about contributing feel free to message me privately. As I said, this is just an initial, informal, gage of interest. If it's going to be dead in the water, I'd rather know now. But if not, the fun can begin soon. Shared synchronized OFFbase squadrons, with all pilots and ground crew, are already mostly up and running over a decentralized network on top of the latest OFFice release. Anyone willing to pay to share their "singleplayer" OFF and OFFice campaign with a friend?- 27 replies
-
- 1
-
- multiplayer
- expansion
-
(and 3 more)
Tagged with: