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Found 3 results

  1. Ive added NavalMap=True in the IsraelME.ini. However, Parked aircraft fail to appear in Single Missions, but everything works in Campaign mode. Even missions I save from a campaign render carriers bare, reminiscent of SF1 days. Slightly perplexed because in other maps like ODS and OTC I don't face this issue. Any tips or insights would be greatly appreciated.
  2. File Name: Israeli Defense Force Add-on for A-6 Superpack File Submitter: HomeFries File Submitted: 10 August 2012 File Category: The Combat Ace What If Hangar THIS PACK REQUIRES THE A-6 SUPERPACK 1.51 OR LATER. The IDF/AF A-6 Pack has been tested with Strike Fighters 2 Full 5+2 merged install. It should work with less than a full 5+2, but requires the following SF2 versions to take advantage of the respective components: SF2V for the A-6A SF2NA for the A-6E and A-6E_79 SF2I for the campaigns and serial numbers for the aircraft This pack is strictly a "What If" set of skins and campaigns that explores what might have happened had Israel purchased the A-6 Intruder from the United States. The pack includes skins for the A-6A, A-6E, and A-6E_79 (TRAM) in the standard IDF camouflage both with and without ID Triangles. It is unlikely that the IDF would have used ID Triangles on the A-6, given that it doesn't look like anything flown by Arab nations, but I included the skins for completeness. Additionally, the Six Days War, Yom Kippur War, and Lebanon 1982 campaigns also have A-6 variants, allowing you to fly the A-6 without unbalancing the campaign. Finally, the Optional Files folder includes the original SF2I campaigns. These campaigns are identical (as of the July 2012 patch) to the SF2I campaigns in the CAT file, but have the campaign base screen set to Ramat David airfield. 1. Change Log 1.0 Initial Release 2. Installation Copy the files to your SF2 "Mod" folder. Copy the contents of the Optional Files folder to your SF2 "Mod" folder, if desired. Enjoy! 3. Known Issues I did not include an updated A-6x_Userlist.INI file. This is by design, since this pack is "What if". 4. Future Compatibility Issues In the event of a SF2 patch, you will want to examine the following files with the post-patch extracted files to see if there are any changes or potential incompatibilities: CAMPAIGNI1_DATA.INI CAMPAIGNI2_DATA.INI CAMPAIGNI3_DATA.INI In each case, the only difference in the files should be the following line: CampaignBaseScreen=RamatDavid.jpg If the original SF2I campaigns are updated, merely copy over the updated CAMPAIGNIx_DATA.INI and add the line "CampaignBaseScreen=RamatDavid.jpg" to the appropriate location. 5. Credits Wrench's A-6E Templates were the basis for these skins. All other credits can be found in the A-6 Superpack. This Pack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided. For support, please post in the File Announcement thread for this mod at Combat Ace. Click here to download this file
  3. Version 1.0

    114 downloads

    THIS PACK REQUIRES THE A-6 SUPERPACK 1.51 OR LATER. The IDF/AF A-6 Pack has been tested with Strike Fighters 2 Full 5+2 merged install. It should work with less than a full 5+2, but requires the following SF2 versions to take advantage of the respective components: SF2V for the A-6A SF2NA for the A-6E and A-6E_79 SF2I for the campaigns and serial numbers for the aircraft This pack is strictly a "What If" set of skins and campaigns that explores what might have happened had Israel purchased the A-6 Intruder from the United States. The pack includes skins for the A-6A, A-6E, and A-6E_79 (TRAM) in the standard IDF camouflage both with and without ID Triangles. It is unlikely that the IDF would have used ID Triangles on the A-6, given that it doesn't look like anything flown by Arab nations, but I included the skins for completeness. Additionally, the Six Days War, Yom Kippur War, and Lebanon 1982 campaigns also have A-6 variants, allowing you to fly the A-6 without unbalancing the campaign. Finally, the Optional Files folder includes the original SF2I campaigns. These campaigns are identical (as of the July 2012 patch) to the SF2I campaigns in the CAT file, but have the campaign base screen set to Ramat David airfield. 1. Change Log 1.0 Initial Release 2. Installation Copy the files to your SF2 "Mod" folder. Copy the contents of the Optional Files folder to your SF2 "Mod" folder, if desired. Enjoy! 3. Known Issues I did not include an updated A-6x_Userlist.INI file. This is by design, since this pack is "What if". 4. Future Compatibility Issues In the event of a SF2 patch, you will want to examine the following files with the post-patch extracted files to see if there are any changes or potential incompatibilities: CAMPAIGNI1_DATA.INI CAMPAIGNI2_DATA.INI CAMPAIGNI3_DATA.INI In each case, the only difference in the files should be the following line: CampaignBaseScreen=RamatDavid.jpg If the original SF2I campaigns are updated, merely copy over the updated CAMPAIGNIx_DATA.INI and add the line "CampaignBaseScreen=RamatDavid.jpg" to the appropriate location. 5. Credits Wrench's A-6E Templates were the basis for these skins. All other credits can be found in the A-6 Superpack. This Pack is released in accordance with the Combat Ace Freeware Licensing Agreement. Please feel free to use the contents of this pack with any other mod, so long as appropriate credit is provided. For support, please post in the File Announcement thread for this mod at Combat Ace.
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