Hi there people, I am trying to make the skin of this Orion capsule that I made some weeks ago, I already finished the entire capsule map, but when I started drawing some lines I realised that they are not straight. I know that cylindrical mapping can lead to distortions (which already happened to me using solids that are not of revolution) but in this case I don't understand why it keeps happening. I also tried mapping the body in chunks with planar mapping but putting everything straight and together without even more distortions seems impossible to me hahahaha. Has anybody some tips about avoiding this, or compensating this effect in the photoshop itself? I would really appreciate it!