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Hi guys, anyone got a fix for the viggen not having a shadow?

I have tried removing the 2 lines from the Cast shadow section in the ini file.

I am running merged install with win7 SF2

Anyone?

Edited by gillg

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running win7 64bit

 

SF2E (merged), original SF1 Viggen pack, converted to SF2 by myself

 

No shadows for the Viggen and its sidewinder clones.

the gripen tank, pilot and Erijammer do cast shadows

 

med_gallery_23070_545_221623.jpg

 

(Viggen with Erijammer pod, RB-74 and fuel tank)

 

Also check the decal on the right intake, it says ARAF instead of FARA

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decal fix (maybe?) Reverse=TRUE (unless the FARA is NOT a decal, and mapped to the skin; that can only be fixed by painting it out, and creating a NEW decal to replace it, then locating it via the decals ini)

 

as to aircraft shadows, have you trired REPLACING the entire shadow statement with something like this:

 

[shadow]

CastShadow=TRUE

ShadowCastDist=10000

MaxVisibleDistance=2000

 

be advised, however, if there are any 'issues' with the lod itself (like ANY open meshes anywhere), you may experience the 'tractor beam' black line reaching down to the ground.

 

the weapons main inis may also need the addition of the shadow statment above

 

wrench

kevin stein

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decal fix (maybe?) Reverse=TRUE (unless the FARA is NOT a decal, and mapped to the skin; that can only be fixed by painting it out, and creating a NEW decal to replace it, then locating it via the decals ini)

 

 

thanks,

found it, it's in the skin

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in other words, crappy mapping.

 

you can a cut/paste/reverse of the effected section on the skin map, and try to 'nudge' it to match the panel/rivet lines. Or create a partial template of the skin, redrawing the panel & rivet lines, THEN doing the cut/paste/flip thingy, merging the new layer down, and hoping for the best

 

wrench

kevin stein

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Yeah wrench, just tried it and still no shadows. The pilots shadow is there, but no viggen shadow. I have tried puting another SHD file and using that but it still doesn't work. Any tutorials on shadow making?

 

cheers

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shadows can only be done in MAX; it's a seperate LOD created just for that

 

How about trying the MirageIII.SHD from TMFs, well...Mirage3!!

 

use this statement:

 

[shadow]

CastShadow=TRUE

ShadowLOD=MirageIII.SHD

ShadowType=1

ShadowCastDist=10000

MaxVisibleDistance=400

 

worth a shot!

 

wrench

kevin stein

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I tried using the MF Kfir SHD file, because it has the canards, but no go. Oh well, it was worth a shot

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I've run into that before ... can't remember on which aircraft; there are some where it just plane don't work! Either the 'new' 08/SF2 statement, or the older pre-06 style with a SHD file

 

try renaming the shd lod to *nameofplane_SHADOW.SHD, and see what happens

 

wrench

kevin stein

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No luck wrench, but thanx for your help.

Can anyone make this .SHD file?

 

I don't have 3d max. Is it cheap?

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I've seen it for as little as $1500

 

SHD can only be made from the source aircraft file (3ds), as I understand it (which, admittidly, is an incomplete understanding....)

 

Looks like it's an 'oh well, we'll live without' kinda thing

 

wrench

kevin stein

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We have some shadow issues because the current patch deleted shadow casting for 2sided material. A very crude solution to the previous prop issue as prop discs are usually a squared plane (2D) with assigned a 2sided material with a .tga. So the better thing is to wait the next patch and hope for a true fix. :dry:

Just look at Erikgen G.91Y or Voodoo serie. No shadows. :(

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Well, TK warned in the original exporter notes to not use 2-sided materials. I guess that's one of the side effects.

 

FC

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