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Posted

Hello,

 

I noticed a little problem with the GMG Hunter Mk58 :

 

img00002-4.jpg

 

I checked the ini file, the aircraft used the lod of the Hunter 9 with which I've no problem :dntknw:

 

I would be sorry to not fly with a so beautiful aircraft...

 

So any help will be welcome.

 

Thanks by advance.

 

Ludo

Posted

perhaps the one who made skins forgot to colour the doors :)...just control , if u have a program like photoshop, by positioning a copy of the wing skin of swiss livery to someone existing, to see where the door is placed

Posted

Wait...I thought you couldn't apply transparency from a BMP texture file???? How is this even possible?

 

Is anyone aware of how to do that? To make some parts of a BMP texture totally transparent? Everytime i tried that it would appear in whitish ingame. (base model white)

Posted

Is only a small problem with the DATA.INI

 

Replace those landing gear entries with these.

 

[LeftGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=5.0

AnimationID=2

DragArea=0.50

HideGearNode=FALSE

HideWheelNodeOnly=TRUE

ModelNodeName=Strut_L

InsideNodeName=Bay_Left

ShockAnimationID=4

ShockStroke=0.12

SpringFactor=2.0

DampingFactor=2.0

WheelNodeName=Main_Wheel_L

RotationAxis=X-Axis

RollingRadius=0.38

CastoringWheel=FALSE

HasBrakes=TRUE

BrakingCoefficient=0.75

RollingCoefficient=0.05

MaxDeploySpeed=154.42

MaxLoadFactor=9.0

DetachNode[001]=Door_Left_2

DetachNode[002]=Door_Left_3

DetachNode[003]=Door_Left_4

 

[RightGear]

SystemType=LANDING_GEAR

Retractable=TRUE

DeployTime=5.0

AnimationID=2

DragArea=0.50

HideGearNode=FALSE

HideWheelNodeOnly=TRUE

ModelNodeName=Strut_R

InsideNodeName=Bay_Right

ShockAnimationID=5

ShockStroke=0.12

SpringFactor=2.0

DampingFactor=2.0

WheelNodeName=Main_Wheel_R

RotationAxis=X-Axis

ReverseWheelRotation=TRUE

RollingRadius=0.38

CastoringWheel=FALSE

HasBrakes=TRUE

BrakingCoefficient=0.75

RollingCoefficient=0.05

MaxDeploySpeed=154.42

MaxLoadFactor=9.0

DetachNode[001]=Door_Right_2

DetachNode[002]=Door_Right_3

DetachNode[003]=Door_Right_4

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