+ianh755 Posted January 4, 2012 Posted January 4, 2012 (edited) This is a quick reference guide for what all the different "***Type=" Numbers mean when editing Weapons. It's primarily for people who are used to editing ini's rather than Newbies but hopefully it'll help both. I got some of the information from posts on here and some from playing about with the TW weapons editor but if you spot anything wrong let me know and I'll get it changed. Ta...............................IanH *******************Strike Fighters 2 - Editing Weapon Data********************* What are the different types of weapons I can fit to a Pylon in SF2? ------------------------------------------------------------------------------------------------------------------------- **********This is Found in the Aircraft data.ini and it Lets the Pylon know the type of weapons it can carry********* ------------------------------------------------------------------------------------------------------------------------- AllowedWeaponClass=??? BOMB ... Bomb LGB .....Laser-guided Bomb EOGB ... Electro-Optically Guided Bomb AWD .... Area-weapon Dispenser NUC .... Nuclear Bomb WGR .... Wire-guided Rocket CGR .... Command-guided Rocket LGR .... Laser-Guided Rocket EOGR.... Electro-Optically Guided Rocket ARM .... Anti-radiation Missile ASM .... Anti-ship missile IRM .....Heat-seeking Missile SAHM ... Semi-active Homing Missile AHM .... Active Homing Missile RP ......Rocket Pod RCKT ... Rocket, single GP ......GunPod EP ......ECM Pod LP ......Laser Pod NP ......Navigation Pod DLP .... Data-link Pod RCN .....Recon Camera Pod IFP .....Illumination Flare Dispenser FT ......Fuel Tank 2BR .... Twin Bomb Rack 2IR .....Twin IRM Rack 2AR .... Twin AHM Rack TER .... Triple Ejector Rack TLR .... Triple Homing Rocket Rack (AGM-65 for example) MER ... Multiple Ejector Rack (6 Bombs) BFT .... Bomb carrying Fuel Tank ATR .... Guided Rockets Rack (WGR/LGR only - No Racks for CGR) --------------------------------------------------------------------------------------------------------------------------- How can I change how a weapon works, what warhead it carrys, how it's guided etc? --------------------------------------------------------------------------------------------------------------------------- **********All the following are for editing an individual Weapons Data.ini and are found in the Weapons Folder********** --------------------------------------------------------------------------------------------------------------------------- WeaponDataType=??? * WeaponDataType=0 Free Fall Bombs * WeaponDataType=1 Guided Missiles & Torpedoes * WeaponDataType=2 Rocket Pod and Unguided Rockets * WeaponDataType=3 Gun Pod * WeaponDataType=4 ECM, Navigation, Targeting, Data Link (See "StoreType=" below) * WeaponDataType=5 Drop Tank * WeaponDataType=6 Bomb/Missile Rack Type So using the "AllowedWeaponClass=" Labels above WeaponDataType=0 = BOMB NUC LGB EOGB AWD WeaponDataType=1 = ARM SAHM IRM CGR EOGR AHM LGR WGR ASM WeaponDataType=2 = RCKT RP WeaponDataType=3 = GP WeaponDataType=4 = EP RCN LP NP DLP (See "StoreType=" below) WeaponDataType=5 = FT BFT WeaponDataType=6 = MER TER CGR ATR TLR 2IR 2AH 2BR --------------------------------------------------------------------------------------------------------------------------- StoreType=??? If using WeaponDataType=4 then "StoreType=" states what the Pod does StoreType=0 = EP = Noise Jammer StoreType=1 = EP = Deceptive StoreType=1 = EP = Dual Mode (you also have to add DualMode=1 below WeaponDataType=4 as well) StoreType=2 = EP = Decoy Dispenser StoreType=3 = LP = Laser Pod StoreType=4 = NP = Navigation Pod StoreType=5 = DLP = Data Link Pod StoreType=6 = RCN = Recon Pod/Camera For more Information on EP Types visit http://combatace.com/topic/57249-ecm-jammers-in-sf2-for-sf2-kb/ --------------------------------------------------------------------------------------------------------------------------- WarheadType=??? WarheadType=0 = High Explosive WarheadType=1 = Armour Piercing WarheadType=2 = HEAT WarheadType=3 = Incendiary WarheadType=4 = Napalm WarheadType=5 = Fuel Air Explosive WarheadType=6 = Penetrator WarheadType=7 = Runway Cratering WarheadType=8 = Cluster - Anti Personnel (AP) WarheadType=9 = Cluster - Anti Tank (AT) WarheadType=10 = Cluster - Mix AP/AT WarheadType=11 = Cluster - Incendiary WarheadType=12 = Cluster - Runway Cratering WarheadType=13 = Area Weapons Dispenser WarheadType=14 = Nuclear Fission WarheadType=15 = Nuclear Fusion -------------------------------------------------------------------------------------------------------------------------- GuidanceType=??? ***Air to Ground*** GuidanceType=0 None (BOMB,RCKT,NUC,AWD) Unguided Dumb bombs & rockets etc GuidanceType=1 Wire Guided (WGR) TOW & HOT etc - Can be used for small missiles (i.e mW radar Brimstone/Hellfire) to substitute Radar Guidance - CAN be Rack Mounted (ATR). GuidanceType=2 Radio Command Guided (CGR) AS-30 etc GuidanceType=3 Semi-Auto Command Guided (CGR) Can used for Large missiles (i.e Anti-Ship) to substitute Radar Guidance - CAN'T be Rack Mounted. GuidanceType=4 Laser Guided (LGB,LGR,NUC,AWD) GBU-12, Laser AGM-65 etc GuidanceType=5 TV Homing (EOGB,EOGR,NUC,AWD) Walleye, TV AGM-65 etc GuidanceType=6 Imaging Infra-red Homing (EOGB,EOGR,NUC,AWD) IIR AGM-65, GBU-15 etc GuidanceType=7 Inertial Homing (ASM) ASMP, some Anti Ship models GuidanceType=8 GPS Homing (EOGB,EOGR,NUC,AWD) JDAM, Storm Shadow etc GuidanceType=9 Anti Radiation (ARM) AGM-88, Martel, ALARM, Kh-28 etc ***Air to Air*** GuidanceType=10 Heat Seeking (IRM) Sidewinder, Archer etc GuidanceType=11 Beam Riding (SAHM) SA-2, SA-3 etc GuidanceType=12 Semi-Active Radar Homing (SAHM) ie Aim-7 Sparrow, SA-6 GuidanceType=13 Active Radar Homing (AHM) ie AMRAAM, Adder etc **Anti Ship Missiles** - Radar guidance for A2G Weapons isn't modelled in-game (only A2A weapons) so in the past people have used GuidanceType=7/8 to simulate it but this will only hits static targets and will miss moving ones. Please consider using GuidanceType=2/3 (CGR) as a work around instead for Large Single Pylon Missiles or GuidanceType=1 (WGR) for smaller weapons that may require Rack mounting (ATR). The GuidanceType doesn't affect the WeaponDataType so both a LGB GBU-12 (WeaponDataType=0) and an EOGR Laser AGM-65 (WeaponDataType=1) use the same GuidanceType (GuidanceType=4 Laser). -------------------------------------------------------------------------------------------------------------------------- ***EDIT 07 Jan '12 - Changed GuidanceType=??? section slightly to include AllowedWeaponClass acronyms and new WGR data. Edited January 7, 2012 by ianh755 11 1
+KJakker Posted March 20, 2016 Posted March 20, 2016 I thought this info would fit with this thread. Below is a list of each individual capability flag. You can get any capability flag available by adding capability flags together with the Windows calculator in programmer mode with Hex selected. Now there are two group of number to be added. The first is the third digit to the right of the "0x" which I have highlighted in red, "CapabilityFlags=0x10000000". This digit relates to the Sea-skimming, Terminal Pop-up, and Lofted flags. The second group is composed of the three digits that are farthest to the right as you see here highlighted in blue, "CapabilityFlags=0x10000000", these are for all other capability flags. For example if you want to add the IFF Interrogator, Seeker Slave, and All Aspect flags to a missile you would add 020+180+400=5A0 that means "CapabilityFlags=0x100005A0". Another example is this flag "CapabilityFlags=0x107006FF" which is all capability flags checked on and "All Aspect" selected. Also below the Capability Flags section I have included a list of all EO Display Flags for both bombs and missiles. //--------------------(Capability Flags)--------------------\\ None CapabilityFlags=0x10000000 Terminal Guidance CapabilityFlags=0x10000001 Target Memory CapabilityFlags=0x10000004 Mid-course Correction CapabilityFlags=0x10000002 Home on Jam CapabilityFlags=0x10000008 Optical Backup CapabilityFlags=0x10000010 IFF Inerrogator CapabilityFlags=0x10000020 Seeker Uncage CapabilityFlags=0x10000140 Seeker Slave CapabilityFlags=0x10000180 Sea-skimming CapabilityFlags=0x10100000 Terminal Pop-up CapabilityFlags=0x10200000 Lofted CapabilityFlags=0x10400000 Rear 60 Aspect CapabilityFlags=0x10000100 Rear 180 Aspect CapabilityFlags=0x10000200 All Aspect CapabilityFlags=0x10000400 >--------------------(Bomb EO Display Flags)--------------------< None + None EODisplayFlags=0 Crosshair + None EODisplayFlags=1 Four Corners + None EODisplayFlags=2 Double Lines + None EODisplayFlags=4 /-----/ None + Ponting Cross EODisplayFlags=256 Crosshair + Ponting Cross EODisplayFlags=257 Four Corners + Ponting Cross EODisplayFlags=258 Double Lines + Ponting Cross EODisplayFlags=260 /-----/ None + Nose Index Marker EODisplayFlags=512 Crosshair + Nose Index Marker EODisplayFlags=513 Four Corners + Nose Index Marker EODisplayFlags=514 Double Lines + Nose Index Marker EODisplayFlags=516 <-----(Bomb EO Display Flags with Bypass TV Filter on)-----< None + None + Bypass TV Filter EODisplayFlags=131072 Crosshair + None + Bypass TV Filter EODisplayFlags=131073 Four Corners + None + Bypass TV Filter EODisplayFlags=131074 Double Lines + None + Bypass TV Filter EODisplayFlags=131076 /-----/ None + Ponting Cross + Bypass TV Filter EODisplayFlags=131328 Crosshair + Ponting Cross + Bypass TV Filter EODisplayFlags=131329 Four Corners + Ponting Cross + Bypass TV Filter EODisplayFlags=131330 Double Lines + Ponting Cross + Bypass TV Filter EODisplayFlags=131332 /-----/ None + Nose Index Marker + Bypass TV Filter EODisplayFlags=131584 Crosshair + Nose Index Marker + Bypass TV Filter EODisplayFlags=131585 Four Corners + Nose Index Marker + Bypass TV Filter EODisplayFlags=131586 Double Lines + Nose Index Marker + Bypass TV Filter EODisplayFlags=131588 >--------------------(Missile EO Display Flags)--------------------> None + None EODisplayFlags=65536 None + Ponting Cross EODisplayFlags=65792 None + Nose Index Marker EODisplayFlags=66048 /-----/ Crosshair + None EODisplayFlags=65537 Crosshair + Ponting Cross EODisplayFlags=65793 Crosshair + Nose Index Marker EODisplayFlags=66049 /-----/ Four Corners + None EODisplayFlags=65538 Four Corners + Ponting Cross EODisplayFlags=65794 Four Corners + Nose Index Marker EODisplayFlags=66050 /-----/ Double Lines + None EODisplayFlags=65540 Double Lines + Ponting Cross EODisplayFlags=65796 Double Lines + Nose Index Marker EODisplayFlags=66052 >-----(Missile EO Display Flags with Bypass TV Filter on)-----< None + None + Bypass TV Filter EODisplayFlags=196608 None + Ponting Cross + Bypass TV Filter EODisplayFlags=196864 None + Nose Index Marker + Bypass TV Filter EODisplayFlags=197120 /-----/ Crosshair + None + Bypass TV Filter EODisplayFlags=196609 Crosshair + Ponting Cross + Bypass TV Filter EODisplayFlags=196865 Crosshair + Nose Index Marker + Bypass TV Filter EODisplayFlags=197121 /-----/ Four Corners + None + Bypass TV Filter EODisplayFlags=196610 Four Corners + Ponting Cross + Bypass TV Filter EODisplayFlags=196866 Four Corners + Nose Index Marker + Bypass TV Filter EODisplayFlags=197122 /-----/ Double Lines + None + Bypass TV Filter EODisplayFlags=196612 Double Lines + Ponting Cross + Bypass TV Filter EODisplayFlags=196868 Double Lines + Nose Index Marker + Bypass TV Filter EODisplayFlags=197124 11 2
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