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SF2 Weapons Editing - Quick Reference Guide


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#1 ianh755

ianh755
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Posted 04 January 2012 - 05:03:37 PM

This is a quick reference guide for what all the different "***Type=" Numbers mean when editing Weapons. It's primarily for people who are used to editing ini's rather than Newbies but hopefully it'll help both.

I got some of the information from posts on here and some from playing about with the TW weapons editor but if you spot anything wrong let me know and I'll get it changed.

Ta...............................IanH



*******************Strike Fighters 2 - Editing Weapon Data*********************

What are the different types of weapons I can fit to a Pylon in SF2?

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**********This is Found in the Aircraft data.ini and it Lets the Pylon know the type of weapons it can carry*********
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AllowedWeaponClass=???

BOMB ... Bomb
LGB .....Laser-guided Bomb
EOGB ... Electro-Optically Guided Bomb
AWD .... Area-weapon Dispenser
NUC .... Nuclear Bomb
WGR .... Wire-guided Rocket
CGR .... Command-guided Rocket
LGR .... Laser-Guided Rocket
EOGR.... Electro-Optically Guided Rocket
ARM .... Anti-radiation Missile
ASM .... Anti-ship missile
IRM .....Heat-seeking Missile
SAHM ... Semi-active Homing Missile
AHM .... Active Homing Missile
RP ......Rocket Pod
RCKT ... Rocket, single
GP ......GunPod
EP ......ECM Pod
LP ......Laser Pod
NP ......Navigation Pod
DLP .... Data-link Pod
RCN .....Recon Camera Pod
IFP .....Illumination Flare Dispenser
FT ......Fuel Tank
2BR .... Twin Bomb Rack
2IR .....Twin IRM Rack
2AR .... Twin AHM Rack
TER .... Triple Ejector Rack
TLR .... Triple Homing Rocket Rack (AGM-65 for example)
MER ... Multiple Ejector Rack (6 Bombs)
BFT .... Bomb carrying Fuel Tank
ATR .... Guided Rockets Rack (WGR/LGR only - No Racks for CGR)

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How can I change how a weapon works, what warhead it carrys, how it's guided etc?

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**********All the following are for editing an individual Weapons Data.ini and are found in the Weapons Folder**********
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WeaponDataType=???

* WeaponDataType=0 Free Fall Bombs
* WeaponDataType=1 Guided Missiles & Torpedoes
* WeaponDataType=2 Rocket Pod and Unguided Rockets
* WeaponDataType=3 Gun Pod
* WeaponDataType=4 ECM, Navigation, Targeting, Data Link (See "StoreType=" below)
* WeaponDataType=5 Drop Tank
* WeaponDataType=6 Bomb/Missile Rack Type

So using the "AllowedWeaponClass=" Labels above

WeaponDataType=0 = BOMB NUC LGB EOGB AWD
WeaponDataType=1 = ARM SAHM IRM CGR EOGR AHM LGR WGR ASM
WeaponDataType=2 = RCKT RP
WeaponDataType=3 = GP
WeaponDataType=4 = EP RCN LP NP DLP (See "StoreType=" below)
WeaponDataType=5 = FT BFT
WeaponDataType=6 = MER TER CGR ATR TLR 2IR 2AH 2BR

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StoreType=???

If using WeaponDataType=4 then "StoreType=" states what the Pod does

StoreType=0 = EP = Noise Jammer
StoreType=1 = EP = Deceptive
StoreType=1 = EP = Dual Mode (you also have to add DualMode=1 below WeaponDataType=4 as well)
StoreType=2 = EP = Decoy Dispenser
StoreType=3 = LP = Laser Pod
StoreType=4 = NP = Navigation Pod
StoreType=5 = DLP = Data Link Pod
StoreType=6 = RCN = Recon Pod/Camera

For more Information on EP Types visit http://combatace.com...sf2-for-sf2-kb/

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WarheadType=???

WarheadType=0 = High Explosive
WarheadType=1 = Armour Piercing
WarheadType=2 = HEAT
WarheadType=3 = Incendiary
WarheadType=4 = Napalm
WarheadType=5 = Fuel Air Explosive
WarheadType=6 = Penetrator
WarheadType=7 = Runway Cratering
WarheadType=8 = Cluster - Anti Personnel (AP)
WarheadType=9 = Cluster - Anti Tank (AT)
WarheadType=10 = Cluster - Mix AP/AT
WarheadType=11 = Cluster - Incendiary
WarheadType=12 = Cluster - Runway Cratering
WarheadType=13 = Area Weapons Dispenser
WarheadType=14 = Nuclear Fission
WarheadType=15 = Nuclear Fusion

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GuidanceType=???

***Air to Ground***
GuidanceType=0 None (BOMB,RCKT,NUC,AWD) Unguided Dumb bombs & rockets etc
GuidanceType=1 Wire Guided (WGR) TOW & HOT etc - Can be used for small missiles (i.e mW radar Brimstone/Hellfire) to substitute Radar Guidance - CAN be Rack Mounted (ATR).
GuidanceType=2 Radio Command Guided (CGR) AS-30 etc
GuidanceType=3 Semi-Auto Command Guided (CGR) Can used for Large missiles (i.e Anti-Ship) to substitute Radar Guidance - CAN'T be Rack Mounted.
GuidanceType=4 Laser Guided (LGB,LGR,NUC,AWD) GBU-12, Laser AGM-65 etc
GuidanceType=5 TV Homing (EOGB,EOGR,NUC,AWD) Walleye, TV AGM-65 etc
GuidanceType=6 Imaging Infra-red Homing (EOGB,EOGR,NUC,AWD) IIR AGM-65, GBU-15 etc
GuidanceType=7 Inertial Homing (ASM) ASMP, some Anti Ship models
GuidanceType=8 GPS Homing (EOGB,EOGR,NUC,AWD) JDAM, Storm Shadow etc
GuidanceType=9 Anti Radiation (ARM) AGM-88, Martel, ALARM, Kh-28 etc

***Air to Air***
GuidanceType=10 Heat Seeking (IRM) Sidewinder, Archer etc
GuidanceType=11 Beam Riding (SAHM) SA-2, SA-3 etc
GuidanceType=12 Semi-Active Radar Homing (SAHM) ie Aim-7 Sparrow, SA-6
GuidanceType=13 Active Radar Homing (AHM) ie AMRAAM, Adder etc

**Anti Ship Missiles** - Radar guidance for A2G Weapons isn't modelled in-game (only A2A weapons) so in the past people have used GuidanceType=7/8 to simulate it but this will only hits static targets and will miss moving ones. Please consider using GuidanceType=2/3 (CGR) as a work around instead for Large Single Pylon Missiles or GuidanceType=1 (WGR) for smaller weapons that may require Rack mounting (ATR).

The GuidanceType doesn't affect the WeaponDataType so both a LGB GBU-12 (WeaponDataType=0) and an EOGR Laser AGM-65 (WeaponDataType=1) use the same GuidanceType (GuidanceType=4 Laser).

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***EDIT 07 Jan '12 - Changed GuidanceType=??? section slightly to include AllowedWeaponClass acronyms and new WGR data.

Edited by ianh755, 07 January 2012 - 11:39:46 AM.

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#2 KJakker

KJakker
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Posted 20 March 2016 - 03:05:14 PM

I thought this info would fit with this thread. Below is a list of each individual capability flag. You can get any capability flag available by adding capability flags together with the Windows calculator in programmer mode with Hex selected.
 
Now there are two group of number to be added. The first is the third digit to the right of the "0x" which I have highlighted in red, "CapabilityFlags=0x10000000". This digit relates to the Sea-skimming, Terminal Pop-up, and Lofted flags.
 
The second group is composed of the three digits that are farthest to the right as you see here highlighted in blue, "CapabilityFlags=0x10000000", these are for all other capability flags. For example if you want to add the IFF Interrogator, Seeker Slave, and All Aspect flags to a missile you would add 020+180+400=5A0 that means "CapabilityFlags=0x100005A0". Another example is this flag "CapabilityFlags=0x107006FF" which is all capability flags checked on and "All Aspect" selected.
 
Also below the Capability Flags section I have included a list of all EO Display Flags for both bombs and missiles.
 
//--------------------(Capability Flags)--------------------\\
 
None
CapabilityFlags=0x10000000
 
Terminal Guidance
CapabilityFlags=0x10000001
 
Target Memory
CapabilityFlags=0x10000004
 
Mid-course Correction
CapabilityFlags=0x10000002
 
Home on Jam
CapabilityFlags=0x10000008
 
Optical Backup
CapabilityFlags=0x10000010
 
IFF Inerrogator
CapabilityFlags=0x10000020
 
Seeker Uncage
CapabilityFlags=0x10000140
 
Seeker Slave
CapabilityFlags=0x10000180
 
Sea-skimming
CapabilityFlags=0x10100000
 
Terminal Pop-up
CapabilityFlags=0x10200000
 
Lofted
CapabilityFlags=0x10400000
 
Rear 60 Aspect
CapabilityFlags=0x10000100
 
Rear 180 Aspect
CapabilityFlags=0x10000200
 
All Aspect
CapabilityFlags=0x10000400
 
>--------------------(Bomb EO Display Flags)--------------------<
 
None + None
EODisplayFlags=0
 
Crosshair + None
EODisplayFlags=1
 
Four Corners + None
EODisplayFlags=2
 
Double Lines + None
EODisplayFlags=4
 
/-----/
 
None + Ponting Cross
EODisplayFlags=256
 
Crosshair + Ponting Cross
EODisplayFlags=257
 
Four Corners + Ponting Cross
EODisplayFlags=258
 
Double Lines + Ponting Cross
EODisplayFlags=260
 
/-----/
 
None + Nose Index Marker
EODisplayFlags=512
 
Crosshair + Nose Index Marker
EODisplayFlags=513
 
Four Corners + Nose Index Marker
EODisplayFlags=514
 
Double Lines + Nose Index Marker
EODisplayFlags=516
 
<-----(Bomb EO Display Flags with Bypass TV Filter on)-----<
 
None + None + Bypass TV Filter
EODisplayFlags=131072
 
Crosshair + None + Bypass TV Filter
EODisplayFlags=131073
 
Four Corners + None + Bypass TV Filter
EODisplayFlags=131074
 
Double Lines + None + Bypass TV Filter
EODisplayFlags=131076
 
/-----/
 
None + Ponting Cross + Bypass TV Filter
EODisplayFlags=131328
 
Crosshair + Ponting Cross + Bypass TV Filter
EODisplayFlags=131329
 
Four Corners + Ponting Cross + Bypass TV Filter
EODisplayFlags=131330
 
Double Lines + Ponting Cross + Bypass TV Filter
EODisplayFlags=131332
 
/-----/
 
None + Nose Index Marker + Bypass TV Filter
EODisplayFlags=131584
 
Crosshair + Nose Index Marker + Bypass TV Filter
EODisplayFlags=131585
 
Four Corners + Nose Index Marker + Bypass TV Filter
EODisplayFlags=131586
 
Double Lines + Nose Index Marker + Bypass TV Filter
EODisplayFlags=131588
 
 
>--------------------(Missile EO Display Flags)-------------------->
 
None + None
EODisplayFlags=65536
 
None + Ponting Cross
EODisplayFlags=65792
 
None + Nose Index Marker
EODisplayFlags=66048
 
/-----/
 
Crosshair + None
EODisplayFlags=65537
 
Crosshair + Ponting Cross
EODisplayFlags=65793
 
Crosshair + Nose Index Marker
EODisplayFlags=66049
 
/-----/
 
Four Corners + None
EODisplayFlags=65538
 
Four Corners + Ponting Cross
EODisplayFlags=65794
 
Four Corners + Nose Index Marker
EODisplayFlags=66050
 
/-----/
 
Double Lines + None
EODisplayFlags=65540
 
Double Lines + Ponting Cross
EODisplayFlags=65796
 
Double Lines + Nose Index Marker
EODisplayFlags=66052
 
>-----(Missile EO Display Flags with Bypass TV Filter on)-----<
 
None + None + Bypass TV Filter
EODisplayFlags=196608
 
None + Ponting Cross + Bypass TV Filter
EODisplayFlags=196864
 
None + Nose Index Marker + Bypass TV Filter
EODisplayFlags=197120
 
/-----/
 
Crosshair + None + Bypass TV Filter
EODisplayFlags=196609
 
Crosshair + Ponting Cross + Bypass TV Filter
EODisplayFlags=196865
 
Crosshair + Nose Index Marker + Bypass TV Filter
EODisplayFlags=197121
 
/-----/
 
Four Corners + None + Bypass TV Filter
EODisplayFlags=196610
 
Four Corners + Ponting Cross + Bypass TV Filter
EODisplayFlags=196866
 
Four Corners + Nose Index Marker + Bypass TV Filter
EODisplayFlags=197122
 
/-----/
 
Double Lines + None + Bypass TV Filter
EODisplayFlags=196612
 
Double Lines + Ponting Cross + Bypass TV Filter
EODisplayFlags=196868
 
Double Lines + Nose Index Marker + Bypass TV Filter
EODisplayFlags=197124

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