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By ProblemChild
I want to know wether for example if I destroy a factory in particular cities will that have any sort of influence on the course of the war?
I've been playing it for some time and the experience is fantastic, I just would like to know if the war can be changed in any way to fit the narrative in my playthrough.
The game has some campaign settings that allow you to tweak historical accuracy or not, so I wanted to know wether I can have any real input in the way the war progresses.
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By VonS
Apr. 17, 2023 Update - Please find, available at the link below, my previously released mods. for RoF United Ed. - this time as a convenient, consolidated package that has been updated with the latest tweaks. Do read the included "Read Me" files, where available, for more info., particularly the "READ_ME_ROF_General_Info" file that is located in the root folder of the package when unzipped. This package is provided "as is," with no active support beyond the included explanatory files. The "Consolidated Mods. New" Package contains the latest AI mod. (ver. 1.4) for RoF United, as well as mods. previously offered separately, such as the "M-S Type H Campaigning Tweak," the "PWCG modulations" files, etc.
Apr. 29, 2023 Update - Included below the link to the "Consolidated Mods. New" package is Ver. 3 of the PWCG "modulations" files (to be installed manually in the PWCG ver. 16.3.1; see directions included in the larger, consolidated package). Ver. 3 of the "modulations" files increases wind and turbulence settings, as well as provides greater chance of encountering more capable AI when flying PWCG campaigns, especially if used in conjunction with my newer AI mods. for RoF (such as ver. 1.36 or 1.4, included in the big consolidated package).
Important Note: if using the Ver. 3 PWCG "modulations" files, instead of the Ver. 2 ones included in the big consolidated package for RoF -- make sure to change settings, if you choose to change any, from within the modulations, i.e., the RofCampaignSpecific, files themselves -- otherwise, tampering with relevant settings from within the PWCG advanced menu options will automatically delete extra entries for the AI that I've included in the Ver. 3 modulations. This note does not apply to the Ver. 2 modulations since those don't contain any extra AI settings.
Feb. 6, 2024 Update - RoF AI mods. vers. 1.36 and 1.4 have been upgraded to vers. 1.37 and 1.41, respectively. The new versions have tweaked the AI's ability to follow commands more quickly and/or properly. Ver. 1.41 also contains further tweaks to safe alts. for the AI, to minimize unnecessary crashes and very low-level dogfighting. The entire consolidated package has been renamed from "Consolidated Mods New" to "Consolidated Mods New V.2" (i.e., Version 2).
ROF_ConsolidatedModsNewV2_VonS.zip
ForRoFpwcgModulationsVer3_VonS.zip
Happy flying,
Von S
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By 76.IAP-Blackbird
Attention Pilots!
The Lunar New Year Sale has begun in the IL-2 Official Webstore and on Steam! Save between 30% to 85% on most items.
The Lunar New Year Sale runs from 10:00am PST February 11th to 10:00am PST February 15th in the IL-2 Official Webstore and on STEAM.
IL-2 GREAT BATTLES IN IL-2 OFFICIAL WEBSTORE
IL-2 IL-2 GREAT BATTLES ON STEAM
Tank Crew - 35% Off (Webstore & Steam)
BOS – 85% Off
BOM – 75% Off
BOK – 75% Off
BOBP – 66% Off
FC1 – 66% Off
Hurricane Mk.II - 35% Off
Yak-9 – 40% Off
Yak-9T – 40% Off
Fw-190 D-9 – 66% Off
P-38 J-15 – 66% Off
U-2VS -75% Off
Ju-52/3M – 75% Off
Bf-109 G-6 – 75% Off
Yak-1B – 75% Off
Spitfire Mk. VB – 75 % Off
LA-5FN – 75% Off
HS-129 B-2 – 75% Off
P-40E-1 – 85% Off
Macchi MC.202 – 85% Off
Fw-190 A-3 – 85% Off
LA-5 Series 8 – 85% Off
Ice Ring – 30% Off
Blazing Steppe – 75% Off
Fortress on the Volga – 75% Off
Hell Hawks Over the Bulge – 30% Off (Webstore Only)
Ten Days of Autumn – 75% Off (Webstore Only)
Havoc Over the Kuban – 75% Off (Webstore Only)
Achtung Spitfire! – 75% Off (Webstore Only)
CLIFFS OF DOVER IN IL-2 OFFICIAL WEBSTORE
CLIFFS OF DOVER ON STEAM
Cliffs of Dover: Blitz - 75%
Desert Wings: Tobruk - 35%
RISE OF FLIGHT IN ROF OFFICIAL WEBSTORE
RISE OF FLIGHT ON STEAM
All ROF Content – 75% Off
Enjoy!
See you in the skies and on the battlefield!
The Sturmovik Team
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By 33LIMA
Back-to-back missions in Sopwith's trend-setter!
For most non-multiplayer combat flight simmers, can anything be more frustrating than losing the pilot you have been carefully guiding through the perils of a single player campaign? The answer, of course, is 'Yes' - losing two campaign pilots, one after the other.
It happened to me in Wings over Flanders Fields, yesterday. First to get the chop was my current German fighter pilot, who was flying an Albatros D.III with Jasta 5 in May 1917. The mission started normally, but soon after this picture was taken, shortly after take-off...
...I noticed friendly flak bursts behind, in the direction of the airfield we had just left. Their target was a marauding flight of S.E.5s, and although I got one of them after a tough dogfight, when I turned back in search of the rest of my own flight, all I found was two more S.E.s. I did not survive the wounds which resulted, despite managing a forced landing.
Turning for succor to my concurrent Roland C.II two-seater campaign, things went rather better...for a while.
We soon ran into a flight of our opposite numbers, in the form of some Sopwith 1 1/2 Strutters, and although they started with a height advantage...
...we seemed to be getting the better of them. I forced down one with hits from my forward-firing gun, but then allowed myself to become distracted, watching while my observer had a crack as the Sopwith went down...
This lack of attention to where I was going caused me to commit a cardinal sin in the WoFF Roland, which is to say, I let the nose come up too high, in a turn. I only noticed and recovered from the resulting loss of height in time to clip some trees with a lower wingtip. The crash in a field which followed robbed me of my second campaign pilot in the space of an hour!
They say when you fall off a horse, the best thing to do is get straight back on, so that's what I did. Except this time, I was in the mood to fight for King and Country, rather than Kaiser and Fatherland. And replaced both pilots by parallel ones - one each in Rise of Flight and Wings over Flanders Fields.
For a mount, I chose the Sopwith Triplane. I recall that my first serious knowledge of this machine came with one of the very first books I ever bought, the little Hippo Books Aircraft of World War 1, by well-known aviation writer JWR Taylor.This informed its readers that '...Triplanes were flown operationally only by Naval squadrons, who gained complete supremacy over the enemy in the spring and summer of 1917.' That's as may be, but the Triplane seems to have been a modest improvement over the delightful Pup and was soon overshadowed by the Camel. And it's not the most attractive of aircraft, to my eye - when RFC ace James McCudden wrote that he thought the reported Fokker Triplane was a rather quaint thing and expected that seeing one shot down would remind him of a Venetian blind collapsing, I suspect it was the earlier Sopwith Triplane he was picturing in his minds eye. Neverthess, the Germans were sufficiently impressed by the 'Tripehound' to embark on a serious bout of immitation, with many planemakers churning out triplanes, only Fokker's being particularly successful.
For both RoF and WoFF careers, I named my pilot Richard Collishaw, potentially a sibling of famous Triplane exponent Raymond Collishaw. Would the name bring me luck? Let's find out, starting with Rise of Flight!
...to be continued!
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