Jump to content

Wings Over Flanders Fields by OBD Software

Sub Category  

Downloads available for Wings Over Flanders Fields

Subcategories

    1. Installation:
       
      1) JSGME: simply unzip file into MODS folder.
       
      2) Manual: Copy news files into your OBD Software\Over Flanders Fields\campaigns\CampaignData\News folder. Don't forget to back up the old files first!
    2. Readme File 03/08/2011
       
      HPW_Spads for OFF BHaH HITR Full Campaign and QC Battles
       
      v1.0
       
      by Herr Prop Wasche
       
      Zip file contents:
       
      HPW_Spads zip file containing five folders named SpadVII_150,
      SpadVII_180, Spad13_200, Spad13_220, and Spad13_235 with appropriate
      aircraft folders and aircraft.cfg and .air files.
      HPW_SpadsFM_readme.txt
       
      INSTALLATION: IMPORTANT! INSTALLATION OF THIS MOD IS SLIGHTLY
      DIFFERENT FROM MY OTHER MODS! First, download the mod to your
      desktop or other preferred location. Then, open the zip file and
      open the HPWSpads file folder. Select ALL FIVE Spad folders and
      copy to your OBDSoftware\CFSWW1 Over Flanders Fields\MODS folder.
      DO NOT install the mod unless JSGME has already been installed into
      your CFSWW1 Over Flanders Fields game folder. The mod is correctly
      installed if you see this readme.txt and the following folders
      inside the MODS folder: SpadVII_150, SpadVII_180, Spad13_200,
      Spad13_220, and Spad13_235. To load your desired aircraft, simply
      run JSGME, highlight the appropriate folder, click on the top
      button, and then start your game. That's it!
       
      NOTE: In order to see the aircraft skins of any Spad aces while
      using this mod, please see the first post of Panama Red's thread
      titled "Guaranteed Method to See Ace Skins Using HPW's FM" at the
      Over Flanders Fields Forum at combatace.com for instructions on the
      easy work-around.
       
      -------------------------------------------------------------------
       
      Initial release 1.0
       
      Thank you for downloading HPW's Spads FM Pack 1.0, a revised flight
      model for FIVE different Spad series aircraft for use in Hat in the
      Ring, the official extension to Between Heaven and Hell, the WWI
      flight sim modification of CFS3 by OBD Software. This revised
      interpretation of the Spad VII and Spad XIII flight models was made
      to represent the different engines used by each aircraft and to
      better reflect the evolution in performance of each aircraft during
      the course of the war. See the following chart for a summary of
      some of these differences. (Maximize window if chart is difficult
      to read).
       
      Aircraft Speed @ 3,000 m Speed @ 2,000 m Speed @ 1,000 m Speed @ 500 ft. Ceiling
      Spad VII 150 114.00 mph 118.25 mph 122.00 mph 119.00 mph. 16,500 ft.
      Spad VII 180 125.25 128.25 132.00 130.25 20,000
      Spad XIII 200 129.25 133.25 129.75 124.75 18,500
      Spad XIII 220 133.25 136.50 130.50 125.00 20,500
      Spad XIII 235 137.50 139.50 134.00 128.75 21,250
       
      The most noticeable changes using these mods are reflected in the
      speeds of the early and late models of each aircraft. Compared to
      the Spad models in the stock game, the Spad VII 150 version is
      generally slower at all altitudes, while the Spad VII 180 is
      slightly faster. The same applies to the Spad XIII 200, 220, and
      235 HP versions, with the 235 HP version being about 2 mph faster
      than the standard OFF version. The maximum ceiling is also
      different depending on the engine used in each aircraft. Dive
      speeds were also adjusted in order to better correspond with the
      historical record. Finally, rudder responsiveness was reduced
      somewhat to reflect the small surface area of the rudders on the
      Spad series, as compared to the other aircraft in the game.
       
      ------------------------------------------------------------------
      As an *approximate* guide to when each aircraft and engine upgrade
      entered service, please see the following chart:
       
      Aircraft Entered Service
      Spad VII 150 February 1917
      Spad VII 180 June 1917*
      Spad XIII 200 January 1918
      Spad XIII 220 April 1918*
      Spad XIII 235 August 1918*
       
      In order to simulate when a particular squad might have recieved
      their engine updgrade, I recommend that on the first of each month
      marked with an asterik, the player should roll a six-sided die. If
      you roll a number equal to or higher than the following guide,
      your squad gets the upgrade and you can install the newer engine.
      If not, at the beginning of each following week, roll the die
      again until you obtain the upgrade. (If you wish, you may add +1
      to each roll if you are in an elite squad).
       
      Week Roll
      One 6
      Two 5,6
      Three 4,5,6
      Four+ 3,4,5,6
      ------------------------------------------------------------------
       
      I would like to express my sincere thanks and appreciation to OBD
      Software for their help in the making of this revised version of
      the flight model. As always, with the exception of the tweaks
      contained herein, all work on the original flight model remains
      the sole work and property of OBD software. I would also like to
      thank Panama Red for the inspiration, development, and testing of
      this mod. Finally, if you have any questions or experience any
      problems with the installation of this mod, please contact me on
      the Over Flanders Fields forum at www.combatace.com. Thank you
      and I hope you enjoy the new FM's!
       
      HPW
    3. This RAR contains my little-tiny Mods:
       
      REWORKED TRACER TEXTURES: with increased luminosity but reduced in size by 60% from OFF originals.
      (Compatible with Creaghorn's tracer mod).
       
      SPANDAU SOUND: original spandau sound by Winston, including adjusted external sound by me).
      Also included, bullet impact sounds by Creaghorn.
       
      START UP SOUND FOR GERMANY: "Contact-Clear" sound replaced by a German equivalent taken from a real Start up sequence of Mikael Carlson's Fokker VII.
       
      The mods are ready to use via JSGME.
      Just drop them into your MODS folder and enable.
      Otherwise, follow the the folder structure of each mod to manually install them.
      (Back up the original files first, just in case)...
       
       
       
      July 2011
      Spyros Tsimas
      "elephant"

      142 1
    4. Readme File 04/07/2011
       
      HPW_AlliedFM_Pack1.0 for OFF BHaH HITR Full Campaign and QC Battles
       
      v1.0
       
      by Herr Prop Wasche
       
      Zip file contents:
       
      HPW_AlliedFM_Pack1.0\aircraft folder with aircraft.cfg and .air files for Re8, Sopwith Pup, and Sopwith Triplane.
      readme.txt file
       
      INSTALLATION: Important! This flight model mod is intended ONLY to be used along with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see this readme.txt and the following folder structure inside the MODS folder: HPW_AlliedFM_Pack1.0\aircraft\Re_QC1, etc. To load the mod, simply run JSGME, highlight HPW_AlliedFMPack_1.0, click on the top button, and then start your game. That's it!
       
      Initial release 1.0
       
      Thank you for downloading HPW's Allied FM Pack 1.0, the revised flight model for selected Allied scouts used in Hat in the Ring, the official extension to Between Heaven and Hell, the WWI flight sim modification of CFS3 by OBD Software. This revised interpretation of the flight model, at this point, is for the Re8, Sopwith Pup, and Sopwith Triplane ONLY (additional aircraft may be added insubsequent FM packs). The most significant changes to the FM of these planes involve changes to the top speed, ceiling, and dive speed in order to more closely comply with my understanding of the historical performance of these planes in WWI combat. Please refer to the following chart for a summary of these changes.
       
      AircraftSpeed @ 10,000 ft.* Speed @ 3281 ft. Speed @ 500 ft. Ceiling Max Dive Speed **Pup103.75 (5.75)98.25 (-6.25)94.50 (-12.50)19,000 ft. 216 (-36.0)Triplane 101.50 (-11.50)108.75 (-9.25)111.75 (-10.25)18,500226 (-50.0)Re898.75 (-5.00)99.00*** (-12.50)94.75 (-12.75)16,000216 (-8.0)
       
      Note: Numbers in parentheses indicate speeds compared to measured OFF speed readings, with a positive number indicating a faster speed using the new FM and a negative number indicating a slower speed using the new FM. Differences of less than two mph are not noted.
       
      * in mph
      ** From 10,000 feet
      *** 102.0 mph @ 6500 ft.
       
      The most noticeable differences are the decreases in speed for all of these aircraft. For instance, the Re8 was reported to have had a top speed of 102 mph at 6500 ft. However, in the unmodified game, its top speed was measured to be 111.5 mph at 3281 ft. Therefore, I reduced its speed to more accurately reflect its historical performance. Similarly, the Sopwith Triplane was reported to have had a top speed of 112 mph, but in the game, its top speed was measured to be 122.5 mph. The other major change in the FM of these planes was to reduce the maximum dive speed to more historical levels. Again, in the unmodified game, the Sopwith Triplane has the highest dive speed in the game at more than 275 mph! With the new FM, the Tripe now has a dive speed that, in my view, corresponds more closely to the historical record. Please note that in most other respects, such as ceiling, climb, and turning radius, these planes perform just as well, and in some cases even better, than they do under the stock game. If you are a German pilot, you are still likely to get shot down if you try to engage either the Pup or the Tripe in a turning dogfight.
       
      Another change to the FM I made in the case of the Sopwith Pup involved the same adjustments to the center of gravity and center of lift settings I made on the Albatros series and the Pfalz in the German FM pack in order to try and reduce the dreaded "hanging stall" or tail-first slide into the dirt that the AI tends to do on occasion. However, the problem is much less severe with the Pup, so my changes here were comparatively minor. As additional planes that have this problem are identified, I will issue further FM mods to try and deal with this problem. Of course, no mod is perfect, and I cannot claim that I have completely solved this problem. Still, I think the flying behavior of the Pup, Albatros, and Pfalz has been significantly improved with these FM mods.
       
      Again, I would like to express my sincere thanks and appreciation to OBD Software for their help in the making of this revised version of the flight model. As always, with the exception of the tweaks contained in this mod, all work on the original flight model remains the sole work and property of OBD software. Finally, I would also like to especially thank the following OFF fanatics who helped me in the research, development, and testing of this mod: Creaghorn, Hellshade, Olham, RAF_Louvert, Bletchley, Lewie, and anyone else whose name I have accidently forgotten. Thanks, guys! If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com, then look for the Over Flanders Field forum. Thank you and I hope you enjoy the mod. Happy flying! HPW
       
       
      123 0
    5. <html>
      Readme File 04/07/2011
       
      HPW_GermanFM_Pack1.0 for OFF BHaH HITR Full Campaign and QC Battles
       
      v1.0
       
      by Herr Prop Wasche
       
      Zip file contents:
       
      HPW_GermanFM_Pack1.0\aircraft folder with aircraft.cfg and .air files for all Albatros scouts and Pfalz DIIIa scout.
      readme.txt file
       
      INSTALLATION: Important! This flight model mod is intended ONLY to be used along with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see this readme.txt and the following folder structure inside the MODS folder: HPW_GermanFMPack1.0\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight HPW_GermanFMPack1.0, click on the top button, and then start your game. That's it!
       
      Initial release 1.0
       
       
       
      Thank you for downloading HPW's German FM Pack 1.0, the revised flight model for all Albatros scouts and the Pfalz DIIIa scout, used in Hat in the Ring, the official extension to Between Heaven and Hell, the WWI flight sim modification of CFS3 by OBD Software. This revised interpretation of the flight model, at this point, is for the Albatros and Pfalz DIIIa scouts ONLY (additional aircraft may be added in subsequent FM packs). The most significant changes to the FM of these planes involve changes to the top speed, ceiling, and dive speed in order to more closely comply with my understanding of the historical performance of these planes in WWI combat. Please refer to the following chart for a summary of these changes.
       
      AircraftSpeed @ 500 ft.Speed @ 3281 ft.Speed @ 10,000 ft. CeilingMax Dive Speed *D II105.75 mph (3.25) 110.0 mph (4.0) 103.25 mph (2.75) 16,500 ft. 204 mph (-10.0)D III early106.5110.0103.518,000237.0D III107.25111.0105.018,000240.0 (15.0)D III OAW 106.5110.75105.2518,000237.0 (15.0)D V110.0 (3.0)114.5 (3.0)108.25 (3.25)18,250244.0 (-7.0)D V later110.25114.5108.2518,250247.0 (-10.0)D Va112.5 (4.0)116.5 (4.0)112.25 (5.75)18,250238.0D Va 200113.5 (2.5)118.75 (2.75)115.25 (3.25)19,500242.0 (-15.0)Pfalz DIIIa105.75 (3.25)109.75 (3.0)106.75 (3.25)18,750245.0 (22.0)
       
      Note: Numbers in parentheses indicate speeds compared to measured OFF speed readings, with a positive number indicating a faster speed using the new FM and a negative number indicating a slower speed using the new FM. Differences of less than two mph are not noted.
       
      * From 10,000 feet
       
      The most noticeable differences are the slight increases in speeds for the Albatros DII, DV, DVa, and DVa200, as well as the Pfalz DIIIa. At the same time, the ceiling for the DII has been reduced by about 2,000 feet to reflect its somewhat poorer performance at high altitude. Dive speeds have also been increased in a few cases, and decreased in most other cases, in order to reflect the relatively slow dive speeds of most WWI airplanes, and to better reflect their comparative dive performance. For instance, the dive speed of the Pfalz has been increased to reflect its superior dive performance compared to most other German scouts in WWI.
       
      Another major change to the Albatros series of planes from the DIII early to the DVa involves an increase in their maximum G's so that these planes should no longer lose a wing in a tight turn, except in very exceptional circumstances. On the other hand, Albatros DIII's and DV's are now more susceptible to losing a lower wing in a steep dive, due to excessive wing twisting caused by the effects of high speed on the lower wing spar of these so-called "V-strutters." For the ultimate in realism, I recommend when you first start flying with the new FM enabled, that you temporarily enable advisor messages and simulation warnings in Workshop in order to give you an idea for when you might be overstressing a wing in a dive. Then, after one or two flights, disable the messages--but don't make a habit of exceeding 170 mph or so in a dive for more than 1,000 to 2,000 meters or you may be sorry!
       
      Finally, perhaps the most significant change to the FM of all of the planes in this mod involves a few slight adjustments to the center of gravity and center of lift settings in order to try and solve a problem that seems to effect the Albatros' and a few other planes in the stock game: the dreaded "hanging stall" or tail-first slide into the dirt which makes kills against AI pilots flying these planes very easy in most cases. With this FM mod, the AI seem to do a better job of avoiding this poor flying behavior at both high and low altitudes, making dogfights against these opponents much more challenging. Of course, no mod is perfect, and I cannot claim that I have completely solved this problem. Still, I think the flying behavior of most of the planes in this mod has been significantly improved.
       
      Again, I would like to express my sincere thanks and appreciation to OBD Software for their help in the making of this revised version of the flight model. As always, with the exception of the tweaks contained in this mod, all work on the original flight model remains the sole work and property of OBD software. Finally, I would also like to especially thank the following OFF fanatics who helped me in the research, development, and testing of this mod: Creaghorn, Hellshade, Olham, RAF_Louvert, Bletchley, Lewie, and anyone else whose name I have accidently forgotten. Thanks, guys! If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com, then look for the Over Flanders Field forum. Thank you and I hope you enjoy the mod. Happy flying! HPW </html>
       
       
      103 0
    6. ALBATROS D.V and D.Va Factory-new Johannisthal & OAW Skins / 1917 and 1918
       
      Since several OFF-flyers had asked for generic skin templates which they could paint their
      own emblems or decorations on to, I have made four such templates for the Albatros D.Va.
      All four present the facory-new Albatros D.Va, freshly delivered.
      I know that many of you are into weathering effects. Well, such effects can much easier be
      added to a new plane, than to be removed. So please feel free to add as much weathering
      and battle-wearing as you like.
       
      While the D.V was only built by Albatros-Werke Johannisthal, the D.Va was also produced
      at "Ostdeutsche Albatros-Werke" (OAW). I got a lot of help (see below) about the details of
      these builds; the guys told me several differences between the two production lines.
      Many may regard these as minor ones, and perhaps call us "nitpickers", but we wanted to
      get it pretty close.
       
      The differences I regarded here are these:
       
      1. Albatros Johannisthal used salmon ribtape on the wings; OAW used light blue tape.
       
      2. Crosses on fuselage sides were further back on Johannisthal planes than on OAW built ones.
       
      3. The weight tables were different
       
      4. Factory placards were placed under cockpit for OAW; on the nose onJohannisthal built ones.
       
      5. Albatros-Logo looking in flight direction on the Johannisthal-, and rearwards on OAW-built ones.
       
      Finally, there is proof that rudders were covered with upper dark Lozenge as well as light underside fabric. I didn't find any evidence so far for the OAW using the light, and Johannis- thal the dark fabric, but I wanted to present both versions and so I did it that way.
       
      Although the work on these skins took me quite a long time, there surely are still many bits and details, which could be more correct, but I ask all nitpickers to overlook those, and still
      enjoy the bird. These skins are made for your pleasure - and for your own paint shemes.
       
      The helping hands, brains & eyes on this project were from:
       
      elephant - nitpicking corrections and detail
       
      Jim "JFM" Miller - help with detail pictures and some facts

      Dave "Blowhard" Douglas - metal parts and wheel
       
      Without your help I wouldn't have got so far - thank you guys!
      I also wish to thank the OBD skinners for the countless skins with all
      the historical details - you guys lured me into this hobby with your work.
       
       
      HOW TO INSTALL A SKIN
       
      Unzip the file(s) and move them into this folder:
       
      [your sim] > campaigns > CampaignData > skins
       
      You may change the Jasta number, but you must not - if you leave No. 1,
      you would always find the skin faster in the briefing screen, where you
      select a personal skin. Scroll below the historical ace skins, and mine
      will be among the first skins.
      You can, for your identification, change the names "Johannisthal" or "OAW"
      into something personal, but keep the ending .dds - otherwise it won't work.
      Enjoy!
       
      Olham

      63 0
    7. ALBATROS D.V and D.Va Factory-new Johannisthal & OAW Skins / 1917 and 1918
       
      Since several OFF-flyers had asked for generic skin templates which they could paint their
      own emblems or decorations on to, I have made four such templates for the Albatros D.Va.
      All four present the facory-new Albatros D.Va, freshly delivered.
      I know that many of you are into weathering effects. Well, such effects can much easier be
      added to a new plane, than to be removed. So please feel free to add as much weathering
      and battle-wearing as you like.
       
      While the D.V was only built by Albatros-Werke Johannisthal, the D.Va was also produced
      at "Ostdeutsche Albatros-Werke" (OAW). I got a lot of help (see below) about the details of
      these builds; the guys told me several differences between the two production lines.
      Many may regard these as minor ones, and perhaps call us "nitpickers", but we wanted to
      get it pretty close.
       
      The differences I regarded here are these:
       
      1. Albatros Johannisthal used salmon ribtape on the wings; OAW used light blue tape.
       
      2. Crosses on fuselage sides were further back on Johannisthal planes than on OAW built ones.
       
      3. The weight tables were different
       
      4. Factory placards were placed under cockpit for OAW; on the nose onJohannisthal built ones.
       
      5. Albatros-Logo looking in flight direction on the Johannisthal-, and rearwards on OAW-built ones.
       
      Finally, there is proof that rudders were covered with upper dark Lozenge as well as light underside fabric. I didn't find any evidence so far for the OAW using the light, and Johannis- thal the dark fabric, but I wanted to present both versions and so I did it that way.
       
      Although the work on these skins took me quite a long time, there surely are still many bits and details, which could be more correct, but I ask all nitpickers to overlook those, and still
      enjoy the bird. These skins are made for your pleasure - and for your own paint shemes.
       
      The helping hands, brains & eyes on this project were from:
       
      elephant - nitpicking corrections and detail
       
      Jim "JFM" Miller - help with detail pictures and some facts
      Dave "Blowhard" Douglas - metal parts and wheel
       
      Without your help I wouldn't have got so far - thank you guys!
      I also wish to thank the OBD skinners for the countless skins with all
      the historical details - you guys lured me into this hobby with your work.
       
       
      HOW TO INSTALL A SKIN
       
      Unzip the file(s) and move them into this folder:
       
      [your sim] > campaigns > CampaignData > skins
       
      You may change the Jasta number, but you must not - if you leave No. 1,
      you would always find the skin faster in the briefing screen, where you
      select a personal skin. Scroll below the historical ace skins, and mine
      will be among the first skins.
      You can, for your identification, change the names "Johannisthal" or "OAW"
      into something personal, but keep the ending .dds - otherwise it won't work.
      Enjoy!
       

      50 0
    8. Corrects a very small error in v.1. There are no other changes.
      125 0
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..