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    1. A collection of 17 different 64th Aggressor SQ skins for the AI F-16C Blk 52

      17 Skins covering 14 tail numbers of the 64th Aggressor Squadron and 5 different patterns.

      84-236 - Desert
      86-283 - Desert
      86-269 - Desert
      86-220 - Desert
      87-267 - Desert
      87-307 - Desert

      86-272 -Flogger(64 AGRS)
      *86-280 -Flogger(64 AGRS)
      86-299 - Flogger
      *86-220 - Flogger

      86-280 - Arctic(64 AGRS)
      86-273 - Arctic
      87-313 - Arctic

      84-244 - Flanker(57 ATG)
      84-301 - Flanker
      86-251 - Flanker

      *86-272 - Shark

      Install by dropping these folders into the bazar/liveries/f-16c bl.52d/ folder


      85 2
    2. 21 Skins covering 18 tail numbers of the 18th Aggressor Squadron and 6 different patterns.

      86-286 - Flogger
      86-301 - Flogger
      86-310 - Flogger

      86-263 - Arctic
      86-268 - Arctic
      86-270 - Arctic
      86-290 - Arctic (18 AGRS)
      86-304 - Arctic
      86-305 - Arctic
      86-308 - Arctic
      86-314 - Arctic (354 FW)

      86-282 - Flanker
      86-293 - Flanker
      86-298 - Flanker
      86-322 - Flanker
      86-355 - Flanker (354 OG)

      86-295 - BDU Splinter

      *86-263 - Arctic Splinter
      *86-290 - Arctic Splinter (18 AGRS)
      *86-314 - Arctic Splinter (354 FW)

      86-335 - Flanker Splinter

      Install by dropping these folders into the bazar/liveries/f-16c bl.52d/ folder
      55 2
    3. M-2000C: US Marine Corps Adversary Squadron VMFT-401 "Snipers"
      for DCS World 1.5.6 and later
       
      VMFT-401 was commissioned in 1986 and in 1987 received the IAI Kfir (designated F-21A) under lease from the Israeli government. The "Snipers" flew the Kfir until 1989, when it transitioned to the F-5E Tiger II. This skin is inspired by the 1987-89 timeframe in which USN and USMC flew the Kfir, a delta-wing aircraft of French origin.
       
      The Kfir was built by IAI based on the Mirage V airframe. The closest flyable substitute to the Kfir in DCS is the M-200C, so this is a fictional skin that paints the M-2000C as a USMC adversary. This skins uses the traditional Israeli Air Force desert pattern that was used on some of the VMFT-401 adversary aircraft. Since the original aircraft were leased and kept much of their original markings, so is the case with the M-2000C skins. No original markings (e.g. rescue arrows and safety markings) were subdued to match US paint schemes. However, minor liberties were taken with the pilot skins in order to make the pilots look more American.
       

      For Compact Installations - A Note About Autoexec.cfg:
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations or JSGME Compatible Extractions:
      If you don't wish to use the shared texture folder and custom autoexec.cfg, you have a couple of other options available. Selecting the Traditional Install copies all textures to each livery folder, then copies each livery to each version of DCS detected (up to three versions, including release, open alpha and open beta). As a result, the listed hard disk space requirement assumes all three DCS versions are installled. Each skin is independent and portable.
       
      If you wish to install to a location other than your Saved Games folder, you must select the Single JSGME Extraction, or else the installation will fail for not detecting existing Saved Games\DCS folders. Selecting this option will create a JSGME compatible install that can be dropped directly into your JSGME _MODS folder for installation. Each skin is independent and portable.
       
      For either of these installation options, if there is an issue with textures not displaying, then it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       
       
       
      If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated.
      You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
      Fly Navy!
      -Home Fries
      41 0
    4. This is a package of two P-51D skins using the current Fuerza Aérea Colombiana grey paint scheme used for the Super Tucano. One version of the skin has a "shark mouth" on the nose. Nationalities are USA and Spain.
       
       
      Installation Instructions:
      Copy the folders to your Saved Games\DCS\Liveries\P-51D folder.
       
      Optional:
      The release of DCS World 1.2.4 added the ability to add texture paths using the file "autoexec.cfg" in your Saved Games\DCS\Config folder. This will allow you to save hard drive space as long as the skin filenames are unique. My skins support this, so any DDS file with the same name will be identical.
       
      In order to enable this feature, add the following line to autoexec.cfg (be sure to create the file if it doesn't exist):
      table.insert(options.graphics.VFSTexturePaths, "C:/Users/<username>/Saved Games/DCS/Textures")
      You can use any path (even a different drive), but you must use forward slashes for your path. Backslashes won't work here.
       
      Then, you can move all of the DDS files from each of the skin folders to this new folder you've added to your path. Allowing overwrites is not a problem, as I use unique names for each file. Finally, be sure to go into each description.lua file and change all "false" entries to "true."
       
       
      You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
       
       
      -Home Fries
      7 1
    5. This is a collection of 13 skins of the Su-27 Flanker in US Navy and Marine Corps Adversary paint schemes. Commands represented are:
      VFC-12 Fighting Omars VFC-13 Saints VMFT-401 Snipers Naval Strike Air Warfare Center (NSAWC, parent command of TOPGUN)

       

      The pack includes various combinations of camouflage and splinter patterns in air superiority blue, desert, arctic, woodland and one Su-34 fullback paint scheme based on a 2016 VFC-12 endeavor.
       
      Most markings have been westernized, and the pilots have been given USN/USMC flightsuits with Naval Aviator wings and squadron patches. The helmet remains Russian made.
       
      Be sure to download Volumes I and II:
      Volume I
      Volume II
       
       
       
      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       
      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       
       
       
      If you have any squadron requests, please PM me. If possible, provide top and profile views of the aircraft, preferably line art (much easier to extract color), and for CAG/CO birds, a close up of the tail fin is greatly appreciated.
       
      You are free to use any of these skins in other projects as long as proper credit is provided in the readme file.
       
      Fly Navy!
       
      -Home Fries
      50 0
    6. Marine Light Helicopter Squadron (HML) 167 was commissioned in April 1968 in Vietnam, and flew the UH-1E in combat operations until June 1971, where it was the last Marine helicopter squadron in Vietnam. Of note, HML-167 was the first unit to drop a bomb from a helicopter, accomplished with the use of the Helicopter Trap Weapon (HTW). In June 1971, HML-167 returned stateside to MCAS New River, North Carolina, as part of the 2nd Marine Air Wing.
       
      In 1972, HML-167 received the UH-1N Twin Huey, which it would fly until 2012 when the UH-1N was replaced by the UH-1Y Venom. In 1984, HML-167 received its first AH-1T Cobras and became a composite squadron of Cobras and Hueys. HML-167 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 167 in April 1986, and as such designated as a permanent composite squadron of both Cobras and Hueys. HMLA-167 began upgrading to the AH-1W Super Cobra in late 1989.
       
      Today the HMLA-167 "Warriors" fly the UH-1Y Venom and the AH-1W Super Cobra.
      This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-167 markings. Each SA342 variant has five different BuNos (USN/USMC serial numbers) allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released.
       
      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
       
       
       
      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       
       
       
      Special thanks to Upuaut for his templates that were used to create the flightsuit torso and legs.
      You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
       
      -Home Fries
      19 0
    7. Marine Attack Helicopter Squadron (HMA) 169 was commissioned in 1971 as part of Marine Aircraft Group 39 (Camp Pendleton, cA), and unlike most HMLA squadrons began with the Cobra (AH-1G) before becoming a composite squadron. By 1976, the AH-1G was replaced by the AH-1J Sea Cobra, which were eventually replaced by the AH-1T.
       
      In 1986, HMA-169 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 169, and replaced its AH-1Ts with the AH-1W Super Cobra. As a composite squadron, it also received its complement of UH-1N Hueys.
       
      Today HMLA-169 flies the UH-1Y Venom and the AH-1Z Viper.
       
      This is a fictional skin pack of SA342L/M/Mistral Gazelles with HMLA-169 markings. Each SA342 variant has four different BuNos (USN/USMC serial numbers), including one high color Commanding Officer's bird, allowing you to create packages of different aircraft. You still provide your own two digit MODEX (side number) in the mission editor. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits. This skin pack is intended to satisfy one's "cobra itch" until the AH-1 is released.
       
      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
       
      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       
       
       
      pecial thanks to Upuaut for his templates that were used to create the flightsuit torso and legs.
      You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
       
       
       

      -Home Fries
      15 0
    8. Marine Light Helicopter Squadron (HML) 167 was commissioned in April 1968 in Vietnam, and flew the UH-1E in combat operations until June 1971, where it was the last Marine helicopter squadron in Vietnam. Of note, HML-167 was the first unit to drop a bomb from a helicopter, accomplished with the use of the Helicopter Trap Weapon (HTW). In June 1971, HML-167 returned stateside to MCAS New River, North Carolina, as part of the 2nd Marine Air Wing.
       
      In 1972, HML-167 received the UH-1N Twin Huey, which it would fly until 2012 when the UH-1N was replaced by the UH-1Y Venom. In 1984, HML-167 received its first AH-1T Cobras and became a composite squadron of Cobras and Hueys. HML-167 was redesignated Marine Light Attack Helicopter Squadron (HMLA) 167 in April 1986, and as such designated as a permanent composite squadron of both Cobras and Hueys. HMLA-167 began upgrading to the AH-1W Super Cobra in late 1989.
       
      Today the HMLA-167 "Warriors" fly the UH-1Y Venom and the AH-1W Super Cobra.
       
      This is a fictional skin pack of Ka-50 Black Sharks with HMLA-167 markings. There are five different Modexes (USN/USMC side numbers) allowing you to create packages of different aircraft. Each skin has a "normal" version and a weathered version. Weathered skins have a bleached effect as if the aircraft were heavily exposed to the sun for months on end. Normal skins include pilots with green flightsuits, while weathered skins include pilots with desert flightsuits.
       
      Note: this skin pack uses an EXE installer that creates common texture folders and an autoexec.cfg (if you already have one, you can make manual changes). I would like your feedback on this system; if it works I intend to apply it to my other skin packs.
       
       
       
      For Compact Installations - A Note About Autoexec.cfg:
       
      Rather than copying texture files to their respective livery folders, I prefer to use a series of common texture folders along with unique filenames. This allows a single instance of many of my common textures, and keeps the hard drive footprint to a minimum (especially nice if you run a SSD for your system drive).
       
      The installer will add a series of folders to the DCS Texture path; if you do not have these folders created, then it is no problem. The autoexec.cfg included will automatically point to the Texture folder in your Saved Games\DCS folder, and regardless of whether you run the Open Alpha, Open Beta, or Release version of DCS, the path will always point to your Saved Games\DCS\Texture folder. Again, this saves space on your hard drive.
       
      If you use your own Autoexec.cfg, then when prompted to overwrite you can click "no". This will create a file called autoexec.new, and you can manually make the updates as you like. Just don't modify the top line with the file date; this is used by the installer for version control. However, feel free to include it in your existing autoexec.cfg, so you don't get prompted to overwrite until there's another update to the autoexec.cfg.
       
      If you inadvertently overwrite your autoexec.cfg, it is actually backed up as autoexec.old. Just open it and copy the appropriate information to the new file.
       

      For Traditional Installations:
       
      If there is an issue with textures not displaying, it is likely a problem with the installer. Please let me know what textures are missing so that I can troubleshoot the issue.
       
       
       
      Special thanks to EricJ for his USMC Ka-50 skin, which I used as the basis for this skin pack as well as the bleaching effects for weathered skins.
      You are free to use any of the textures in other skins or projects as long as proper credit is provided in the readme file.
       
       
       
      -Home Fries
      8 0
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