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    1. ODS for SF2: Part 3 of 3.
       
      Eric Howes
      2,346 2
    2. “The Senkaku Conflict” is a set of 11 single player missions in which you fly as a member of the JASDF (Japanese Air Self Defense Force) against the Chinese in a limited, regional conflict. The missions form a 'linear' style campaign experience with the aid of an included briefing book. I've been frustrated by SF2's campaign mechanism and wanted to put out mission packs that tell a bit more story and are a bit more immersive in nature, rather than letting the game's campaign code just generate mission after mission with no real sense of continuity or panache.
       
      The premise of the missions is a gradually escalating dispute between Japan and China in October of 2014. While the conflict is fictional of course, the dispute over the Senkaku Islands is quite real and has the potential to turn into an actual flashpoint in the eastern Pacific. Some of the facts behind the conflict are mentioned in the Intelligence Overviews in the Mission Brief Book.
      A full explanation of all facets of the mod is included in the README file in the zip file. That is the place to start for a full description of the mission pack, as well as information on required mods needed to play.
       
      The Senkaku Conflict Mission Brief Book is included in the zip file in .pdf format. You'll need adobe acrobat reader in order to use the briefing book- I don't expect that will be a big issue for anyone here. The briefing book for this mission pack is what ties the missions together and tells the 'story' of what is happening and why. Unlike some of my other mission packs this 'campaign' does not branch, so the briefing book is somewhat simpler than in other mods where I've used the concept. A full explanation on the use and purpose of the briefing book is included in the README file.
       
      Enjoy!
      362 0
    3. A companion mod to Operation Nordic Storm (Nordic Storm is not required to play this). This is a pack of 19 single missions designed and written to form a slightly branching campaign experience with the aid of an included briefing book to guide you through the process. I've been frustrated by SF2's campaign mechanism and wanted to put out mission packs that tell a bit more story and are a bit more immersive in nature, rather than letting the game's campaign code just generate mission after mission with no real sense of continuity or panache.
       
      The mission pack is basically the land war happening in Germany before, during, and slightly after the events of Operation Nordic Storm. It's still WWIII in Europe, essentially, set in 1991. The premise is based on Tom Clancy's "Red Storm Rising", and although it doesn't follow it exactly, much of the scenario driven verbage in the briefing book will be familiar to fans of the novel.
       
      A full explanation of all facets of the mod is included in the 'README first!' file in the zip file. That is the place to start for a full description of the mission pack, as well as information on required and recommended mods needed to play. None of the required mods were altered in any way by me, and all credit and kudos go to the mod authors for their work.
       
      The War Plan Tripwire Briefing Book is included in the zip file in .pdf format. You'll need adobe acrobat reader in order to use the briefing book- I don't expect that will be a big issue for anyone here. The briefing book is what allows you to play a string of 'single missions' as a branching 'campaign,' as well as go beyond the game's often-simplistic definitions of success and failure for various mission types. A full explanation on the use and purpose of the briefing book is included in the WPT README file.
       
      Upcoming projects similar to this one will include a short conflict fought between China and Japan over some territorial rights, and a fictional future conflict involving the US and an Iran deeply in cahoots with the Russians. Enjoy!
      318 0
    4. SF2V Air & Ground Expansion Pack v. 2.1
      ** End Game, 1974-1975 **
       
      This is an add-on package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" available at CombatAce. This add-on includes three new campaigns, all based on the events of late-1974 and early 1975, when North Vietnam launched its final campaign to conquer South Vietnam and re-unify the country. Also included are a number of new aircraft and other items to fill out these new campaigns.
       
      This add-on package is designed to be applied over the top of an existing installation of version 2.1 of the Expansion Pack with the latest update package applied as well as the VPAF Add-on Pack. You can download the four main Expansion Pack files here:
       
      Part 1:
      http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
       
      Part 2:
      http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
       
      Part 3:
      http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
       
      Part 4:
      http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
       
      The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
       
      http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
       
      The latest update package for the Expansion Pack can be found here:
       
      Sept. 2013 Update:
      http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/
       
      Please take a look over the remainder of this ReadMe before installing this add-on.
       
      ~~~~~~~~~~~~
      Requirements
      ~~~~~~~~~~~~
       
      The minimum requirements for this add-on package are the same as for the latest cumulative update for the Sf2V Expansion Pack.
       
      ** Minimum Requirements: SF2V + SF2 + SF2E
       
      In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2. SF2 and SF2E are required in order to provide several aircraft that are not included in SF2V.
       
      ** Support for SF2NA
       
      This update adds support for installations that include SF2NA, but SF2NA is not required.
       
      ** Patch Levels
       
      This update supports several different patch levels:
       
      1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels.
       
      2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below.
       
      ** VPAF Add-on
       
      The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
       
      http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
       
      This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update.
       
      ** Latest Cumulative Update for the SF2V Expansion Pack
       
      You should have the latest cumulative update for the Expansion Pack installed before applying this add-on package. Currently the latest update is the Sept. 2013 Update:
       
      http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      The installation process has three phases: one for the main add-on files; a second for users with the Mar2012 or later patch levels of SF2V; a third for users with SF2NA merged into their SF2V installs.
       
      Here's how to apply this update package:
       
      1. Ensure that SF2V, SF2, and SF2E are all properly installed & updated as part of a
      merged install.
       
      2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder,
      that the VPAF Add-on in installed, and that the latest update package for the Expansion
      Pack is applied. (See above for links to all components mentioned here.)
       
      3. Unpack SF2V_AG-XP_v2_74-75.7z to a safe place on your drive.
       
      4. Open the \1_All_Patch_Levels folder. Drag and drop all the files and folders from within
      the \To_Mod_Folder sub-folder to your SF2V Mod Folder, overwriting as prompted.
       
      5. If you are running SF2V at the Mar2012 or later patch level, open the \2_Mar2012_Patch
      folder. Drag and drop all the files and folders from within the \To_Mod_Folder sub-folder
      to your SF2V Mod Folder, overwriting as prompted.
       
      6. If your SF2V installation includes SF2NA, open the \3_SF2NA folder. Drag and drop all the
      files and folders from within the \To_Mod_Folder sub-folder to your SF2V Mod Folder,
      overwriting as prompted.
       
      At this point the main add-on is installed and you're ready to play the new campaigns. If you would like to install the optional A-37A/B Dragonfly or DLC F-4N aircraft, please read the next sections.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Installing the A-37A/B Dragonfly
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      One important aircraft in the inventory of the VNAF (South Vietnamese Air Force) was the A-37B Dragonfly, which first went through a combat evaluation program ("Combat Dragon") conducted by the USAF in the late '60's. A number of "Super Tweets" found their way into the inventory of the VPAF (Vietnamese People's Air Force) after the collapse of South Vietnam in April 1975 and were used by the newly unified Vietnam when it intervened in Cambodia against the Khmer Rouge.
       
      Unfortunately, we are not allowed to distribute the LODs (3D model files) for the A-37A and A-37B. Thus, by default, the South Vietnam campaigns substitute the B-57B Canberra in the ground-attack role for the VNAF. (The VNAF actually did briefly fly the Canberra in 1965-66, but eventually abandoned the aircraft after numerous problems cropped up in the training program for VNAF pilots.)
       
      In the \Optional directory, however, you will find all the files you need (minus the LODs) to add the A-37s to the game. In order to use the A-37s, though, you must first procure the LODs from the A-Team Skunkworks site (in the "3rd Party Mods" section):
       
      http://cplengineeringllc.com/SFP1/3rd_Party.html
       
      Download the A-37A and A-37B packages, unzip the files, and copy the .LOD files from each aircraft to the corresponding aircraft folders in the \Optional\A-37s directory. Don't forget to copy the cockpit LODs to the \Cockpit folder in each aircraft.
       
      Once you've added the LOD files to the aircraft folders, you may install the aircraft to \Objects\Aircraft directory in your Mod Folder.
       
      The South Vietnam campaigns are set up so that they will automatically use the A-37Bs in lieu of the B-57Bs.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Installing the DLC F-4N Phantom II
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Also included as an optional aircraft is the ThirdWire DLC F-4N Phantom II. If the DLC F-4N is included in your base install, you may install the supporting files from \Optional\DLC\F-4N. To install it in lieu of the F-4N that is installed by default (and which is a mod of the F-4B_67):
       
      1. Remove the existing F-4N from the \Objects\Aircraft directory in your Mods folder.
      (Leave the decals for the F-4N in \Objects\Decals.)
       
      2. Move the F-4N folder from \Optional\DLC to \Objects\Aircraft in your Mods folder.
       
      Once installed, the DLC F-4N will be automatically used by the game.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~
      Summary of New Campaigns
      ~~~~~~~~~~~~~~~~~~~~~~~~
       
      This add-on supplies three new campaigns set in 1974-75 for the Expansion Pack. Two of these campaigns are based on counterfactual history -- namely, an imagined alternate history in which President Richard Nixon somehow survives the Watergate scandal and intervenes once again in Southeast Asia as South Vietnam buckles in the face of North Vietnam's "Ho Chi Minh Campaign." The third campaign is an updated version of MiGBuster's "The Last Stand '75" campaign, based on the actual historical circumstances of South Vietnam's collapse and eventual defeat.
       
      The three new campaigns are as follows:
       
      - Linebacker '75: a counterfactual historical campaign -- Nixon survives Watergate and goes on the war path when the Democratic Republic of Vietnam appears to have Republic of Vietnam on the ropes in early 1975. (Note: This campaign should not be confused with the "Linebacker III" campaign released for WOV by Malibu43 and set in the '80's.)
       
      - The Last Stand '75: an update of MiGBuster's historical 1974-75 VNAF campaign for SF2V.
       
      - Ho Chi Minh Campaign: essentially an alternate version of "The Last Stand," but with the counterfactual historical background of Linebacker '75, allowing the player to fly U.S. aircraft in support of South Vietnam from bases in Thailand, Yankee Station, and Dixie Station.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on the New SouthVietnam75 Terrain
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      This add-on installs an alternate version of SouthVietnam terrain (SouthVietnam75). This alternate terrain incorporates many (but not all) of the additions made by MiGBuster to the southernmost regions of North Vietnam (Route Packs I and II) as well as South Vietnam.
       
      Although this alternate terrain should be compatible with earlier campaigns set in 1965-1972, we have nonetheless elected to offer this modified South Vietnam terrain as a separate terrain instead of just folding in the changes and updates to the existing South Vietnam terrain.
       
      ~~~~~~~~~~~~~~~~
      Historical Notes
      ~~~~~~~~~~~~~~~~
       
      Although all three campaigns are rooted to some extent in actual historical events, we necessarily worked from incomplete, limited historical data. In particular, the two "counterfactual" or "fictional" campaigns required us to speculate on how a U.S. intervention in Southeast Asia during 1974-1975 might have unfolded. Moreover, we have taken some liberties in constructing these campaigns in order to enhance game play.
       
      - U.S. units/squadrons are based on data we were able to scrounge on the internet from various sources. We looked at WestPac carrier deployments for '74-75 and what squadrons were on those cruises with what aircraft. USMC squadrons are all either West Coast squadrons or squadrons that were visiting or based in the Pacific (Australia, Japan, the Phillipines) during that time period. USAF squadrons are pretty close to those in Linebacker II, with some exceptions based (again) on data we were able to find about those units.
       
      - The VNAF is much more active and aggressive in the South Vietnam campaigns than it was historically. Although nominally the 4th largest air force in the world (following the transfer of large numbers of aircraft from the U.S. in the "Operation Enhance" and "Enhance Plus" programs of 1972-1973), the VNAF lacked the training and equipment to employ this large inventory of aircraft effectively against invading PAVN (North Vietnamese) forces.
       
      - VPAF aircraft do appear in both South Vietnam campaigns. This is not historically correct. The VPAF played almost no role in the '75 Ho Chi Minh campaign, and the few air-to-ground sorties conducted against targets in the South were actually flown by VNAF defectors in F-5s and A-37s. We have included the VPAF, flying from airfields in Route Packs I and II, as this makes the campaigns more interesting, esp. with the addition of Il-28s (which the VPAF received from the Soviet Union in late 1965).
       
      We have included MiGBuster's documentation for his original "The Last Stand '75" campaign in the \OriginalDocs folder. These files contain more information about the original VNAF campaign was created.
       
      ~~~~~~~~~~~~~~~
      What's Included
      ~~~~~~~~~~~~~~~
       
      This add-on includes the following new fixes & updates for the Expansion Pack:
       
      NEW AIRCRAFT
      - A-37A/B Dragonfly (optional, see note above)
      - A-4F_74 Skyhawk
      - A-4M_73 Skyhawk
      - A-6E Intruder
      - A-7D_75 Corsair II
      - A-7E_74 Corsair II
      - F-4D_75 Phantom II
      - F-4E_75 Phantom II
      - F-4J_74 Phantom II
      - F-4N Phantom II
      - F-14A Tomcat
      - F-111D Aardvark
       
      MISC UPDATES & ADDITIONS
      - added three new campaigns set in 1974-1975 (see summary above)
      - added medals pack for North & South Vietnam
      - added new skins for the USAF F-4D_75 & and F-4E_75
      - added drop tanks for new aircraft
      - added alternate version of SouthVietnam terrain (SouthVietnam75)
      that includes new target areas for the 1974-75 time period (see
      note above)
      - added SA-6 launcher and radar
      - added VNAF pilots for A-37B Dragonfly
      - added several new engine sounds
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update contains a number of new items from the following modders who generously allowed their use:
       
      MiGBuster .......................... original Last Stand '75 campaign
      dtmdragon .......................... A-4M_73 Skyhawk
      HomeFries .......................... A-6 Superpack for SF2
      Column5, USAFTML, & Storm .......... F-4N Phantom II
      Mirage Factory ..................... F-14A Tomcat
      FastCargo & team ................... F-111D Aardvark
      Sundowner .......................... new skins for F-4D_75 & F-4E_75
      Sundowner .......................... F-4N VF-111 skin
      Column5 ............................ F-4N VF-151 skin
      ChampionsVA56 ...................... A-37A/B Dragonfly skins
      MiGBuster .......................... SouthVietnam75 target additions
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
      ~~~~~~~~~~~
      Legal Stuff
      ~~~~~~~~~~~
       
      We have signed onto the freeware "list" on combatace.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
       
      Thanks,
       
       
      Malibu43 & eburger68
       
      --------------------
      malibu43 & eburger68
      18 Mar. 2014
      1,439 4
    5. SF2V Air & Ground Expansion Pack v. 2.1 - Sept. 2014 Update
       
      This is an update package for the "Strike Fighters 2: Vietnam Air & Ground Expansion Pack v. 2.1" Gold/Final Release available at CombatAce. This update contains fixes for the ThirdWire post-Mar2012 patch levels as well as enhancements for all supported patch levels. It also contains updates for those with ThirdWire's "Strike Fighters 2: North Atantic" (SF2NA) integrated into their SF2 installations.
       
      This is a cumulative update, meaning that it contains all the fixes and updates from previous updates to the Expansion Pack as well as some new ones. It is designed to be applied over the top of an existing installation of the version 2.1 Expansion Pack. You can download the four main Expansion Pack files here:
       
      Part 1:
      http://combatace.com/files/file/10189-sf2v-air-ground-war-expansion-pack-v20-gold-part-1/
       
      Part 2:
      http://combatace.com/files/file/10190-sf2v-air-ground-war-expansion-pack-v20-gold-part-2/
       
      Part 3:
      http://combatace.com/files/file/10192-sf2v-air-ground-war-expansion-pack-v20-gold-part-3/
       
      Part 4:
      http://combatace.com/files/file/10193-sf2v-air-ground-war-expansion-pack-v20-gold-part-4/
       
      This update is designed to be applied over verison 2.1 (Mar. 2010) of the Expansion Pack. If you installed the original version 2.0 from Nov. 2009 but have not updated to the Mar. 2010 version (available in the links above), you should update before applying this update package.
       
      Please take a look over the remainder of this ReadMe before installing the update.
       
      ~~~~~~~~~~~~
      Requirements
      ~~~~~~~~~~~~
       
      ** Minimum Requirements: SF2V, SF2, & SF2E
       
      The orignal release of the Expansion Pack required only "Strike Fighters 2: Vietnam" (SF2V). With the release of this update package, the minimum requirements have changed. In addition to SF2V you must also have "Strike Fighters 2" (SF2, with the Desert terrain) as well as "Strike Fighters 2: Europe" (SF2E) as part of your base install of Strike Fighters 2.
       
      The original SF2 and SF2E are now required in order to provide several aircraft that are not included in SF2V: A-4B, A-4B_65, MiG-17, and MiG-17PF. Previously we supplied alternate stand-in versions for these aircraft. With this update, we are now requiring that the ThirdWire originals be part of the install -- and that means requiring the installation of SF2 and SF2E.
       
      ** Support for SF2NA
       
      This update adds support for installations that include SF2NA, but SF2NA is not required.
       
      ** Patch Levels
       
      This update supports several different patch levels:
       
      1. Jun2009b: the last patch level before Dec2009, which introduced support for DX10. The first phase of the install process for this update provides all the files necessary for the Jun2009b patch level. Those on later patch levels will need to proceed with the additional install steps in order to pick up the updated files for later patch levels.
       
      2. post-Mar2012: any patch level from Mar2012 through the most recent patches in 2013 is also supported. Files unique to these patch levels are installed in later steps during the install process described below.
       
      We understand that some users may have stopped patching at some point during 2011. The post-Mar2012 patch level updates can probably be used to support any patch level after May2011, with one major caveat: those with patch levels between May2011 and Nov2011 should not install the \Menu\*.STR files from the post-Mar2012 updates. In other words, install everything in this update for the post-Mar2012 patch level except for those two .STR files (stick with the updated versions found in the Jun2009b update files).
       
      ** VPAF Add-on
       
      The VPAF Add-on for the SF2V Expansion Pack was released in Feb. 2011 as a separate download:
       
      http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/
       
      This Add-on is now required in order to install this update package. The update process has been built on the assumption that the VPAF Add-on package is installed (with its alternate campaigns and several aircraft updates). If you have not already downloaded and installed the VPAF Add-on package, please do so before trying to install this update.
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      Unlike most previous updates, this update starts with a file replacement stage. During this stage you will remove some outdated aircraft from your Expansion Pack install and replace them with newer versions. After replacing those outdated aircraft, you will proceed with the main part of the installation process.
       
      The main installation process has three major phases: one for all patch levels; a second for the post-Mar2012 & later patch levels; a third for installations with SF2NA. Move through each phase and apply the updated files as directed until you hit a step that does not apply to your installation.
       
      In other words, EVERYONE performs Phase 1. If your install is at the Mar2012 patch level or later, you should then do Phase 2. If your install also includes SF2NA, do Phase 3 as well.
       
      Before installing this update you should:
       
      1. Ensure that SF2V is properly installed & updated. (Note that SF2 and SF2E must be part of your base install.)
       
      2. Ensure that the Expansion Pack v. 2.1 (Mar. 2010) is installed to your SF2V Mod Folder. (Also, the VPAF Add-on must be installed.)
       
      3. This update is distributed as a two part download. You must unpack both parts. Unpack both SF2V_AG-XP_v2_Sep14_Pt1.7z and SF2V_AG-XP_v2_Sep14_Pt2.7z to a safe place on your drive.
       
      Now you're ready to install the update.
       
      PHASE 0: AIRCRAFT REPLACEMENT
       
      Open the \0_Replace directory in the folder where you unpacked the Expansion Pack update package. The 0_Replace directory includes complete new versions of several aircraft (including decals):
       
      - B-52D
      - B-52F
      - B-52G
       
      First, locate and remove the equivalent older versions of these aircraft from your existing install of the SF2V Expansion Pack. That means removing the aircraft folders from \Objects\Aircraft as well as the decals for them from \Objects\Decals (all are found in your SF2V Mods Folder.)
       
      Now copy or move the three aircraft from 0-Replace\Objects\Aircraft directory to the \Objects\Aircraft directory in your SF2V Mod Folder.
       
      If your installation's patch level is at Mar2012 or later, do the same with the aircraft folders in 0-Replace\Objects\Aircraft_Mar2012, allowing Windows to overwrite files as prompted.
       
      Finally, move the folders from 0-Replace\Objects\Decals to the \Objects\Decals folder in your SF2V Mod Folder.
       
      Note that you should NOT simply drop the newer versions of these aircraft over the older versions or you may wind up with broken aircraft. You really do need to remove the older versions first before dropping in the newer versions. Also, if your patch level is Mar2012 or later, you DO need to install the files from both \Aircraft and \Aircraft_Mar2012. (The \Aircraft_Mar2012 directory does not contain a complete set of files for the aircraft.)
       
      Now that you've replaced these old aircraft with newer versions, you're ready for the main part of the installation process.
       
      PHASE 1: ALL PATCH LEVELS
       
      Open the \1_All_Patch_Levels directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
       
      If you are running SF2V at any patch level earlier than Dec2009, then your installation process is finished. If you are running at the Mar2012 or later patch level, then you have at least one more step.
       
      PHASE 2: ALL POST-Mar2012 PATCH LEVELS
       
      If you are running the Mar2012 patch level or later, then open the \2_Mar2012_Patch_Level directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
       
      If your base install does not include SF2NA, then stop here -- your installation is finished. If your installation includes SF2NA, then proceed to the next step.
       
      PHASE 3: SF2NA SUPPORT
       
      If your installation includes SF2NA, then open the \3_SF2NA directory. Drag and drop all the files and folders from within that directory to your SF2V Mod Folder, overwriting as prompted.
       
      * * * * *
       
      That's it. You should be good to go.
       
      You may now consider installing some of the optional items discussed the remainder of this ReadMe. Also, there are notes on some of the new additions found in this update.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      Optional A-1 Cockpits
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Included in the \OPTIONAL\A-1_Cockpits folder are two alternate cockpits for the A-1 Skyraiders. The first, made by Dels, was released in Oct. 2011. The second, made by CA_Stary, is based on the default F-8 cockpit.
       
      The \A-1_Cockpits folder contains one copy of Dels's A-1 cockpit, including the \Cockpit folder as well as the necessary COCKPIT.INIs for each of the Skyraiders.
       
      If you prefer Stary's A-1 cockpit, you can find a copy of that in \A-1_Cockpits\_ca-stary-cockpit (the cockpit folder is contained in a ZIP file that will need to be unpacked).
       
      Also included in A-1_Cockpits\old-cockpit are backups of the old .INIs and the old \Cockpit folder from the original Expansion Pack install.
       
      To install:
       
      1. Remove the existing \Cockpit folder from each of the A-1 folders in \Objects\Aircraft (found in your SF2V Mod Folder).
       
      2. Copy the new \Cockpit folder to each of the A-1 folders in \Objects\Aircraft.
       
      3. Copy the new COCKPIT.INIs to the appropriate A-1 folders in \Objects\Aircraft.
       
      ~~~~~~~~~~~~~~~~~~~~~
      Optional MiG Cockpits
      ~~~~~~~~~~~~~~~~~~~~~
       
      Included in the \OPTIONAL\MiG_Cockpits folder are alternate cockpits for the J-5, J-6, MiG-17, MiG-17F, and MiG-17PF. These alternate cockpits are designed for use on the Jun2009b patch level, as the newer MiG-17 and MiG-19 cockpits use LODs not compatible with that old patch level. If you are using one of the later supported patch levels (Mar2012 or later), then you do not need to use these older cockpits.
       
      There are three folders in the MiG_Cockpits folder:
       
      - J-6: contains an older cockpit and the INI files for the J-6
      - MiG-17_J-5: contains an older cockpit and the INI files for both the
      J-5s, the MiG-17, and the MiG-17F
      - MiG-17PF: contains an older cockpit and the INI files for the MiG-17PF
       
      To install:
       
      1. Remove the existing \Cockpit folder from each of the aircraft folders in \Objects\Aircraft (found in your SF2V Mod Folder) that you intend to replace.
       
      2. Copy the new \Cockpit folder from each of the sub-folders in \MiG_Cockpits to each of the aircraft folders in \Objects\Aircraft that you are replacing.
       
      3. Copy the new COCKPIT.INIs and AVIONICS.INIs from the sub-folders in \MiG_Cockpits to the appropriate aircraft folders in \Objects\Aircraft. Keep in mind that some aircraft will have only a COCKPIT.INI, not an AVIONICS.INI.
       
      Do not mix and match folders and INIs. In other words, don't take the \Cockpit folder from the J-6 sub-folder in \MiG_Cockpits, add it to one of the J-5 folders in your Mod directory, then add the J-5_cockpit.INI from J-5_MiG_17 sub-folder to same aircraft folder in your Mod directory.
       
      If you are adding the INI files correctly to the aircraft folders in your Mod directory, they should overwrite the existing INI files in the target aircraft folders.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      Formation Take-Offs
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Included in the \Optional\Formation_TO folder is a set of Airfield.INIs that enable EZLead's "Staggered Take-offs" (aka "Formation Take-offs") for all the airfield types in the VietnamSEA terrain.
       
      To use these alternate Airfield.INIs (and thus enable formation take-offs), simply copy the INIs to \Terrains\VietnamSEA and \SouthVietnam.
       
      A few notes about these new INIs:
       
      1. Formation take-offs may cause problems for some of the larger aircraft (e.g., B-57s, C-130s, etc.).
       
      2. The airfield.INI used for U Tapao RTAFB is vietnamSEA_airfield6b.ini, which is a copy of the default 3rdWire vietnamSEA_airfield6.ini. As a result, staggered take-offs are not enabled at that air base because that base is used by the B-52s in campaigns.
       
      IMPORTANT: even if you elect NOT to use the staggered/formation take-offs airfield.INIs, a copy of the vietnamSEA_airfield6b.ini file MUST REMAIN in each of the terrain folders because the TARGETS.INI for each terrain references it.
       
      ~~~~~~~~~~~~~~~~~~
      Alternate Aircraft
      ~~~~~~~~~~~~~~~~~~
       
      The \Optional\Alt_Aircraft directory contains three alternate aircraft that you may consider installing. Each requires files from ThirdWire.
       
      1. Canberra20
       
      The Canberra20 is the ThirdWire version of the Camberra Mk.20 used by the RAAF in South Vietnam. This alternate version is inlcuded in SF2E Expansion Pack 2 pack from ThirdWire. If SF2E Expansion Pack 2 is part of your install, simply copy or move the \Canberra20 folder to \Objects\Aircraft in your SF2V Mods Folder.
       
      2. AC-47
       
      The AC-47 Spooky is the first gunship developed by the USAF for use in South Vietnam. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \AC-47 folder to \Objects\Aircraft in your SF2V Mods Folder.
       
      3. C-47A
       
      The C-47A is a WWII-era transport that saw use by the USAF and allied forces in the Vietnam War. If Expansion Pack 1 is part of your install, simply copy or move the \C-47A folder to \Objects\Aircraft in your SF2V Mods Folder.
       
      4. Li-2
       
      The Li-2 Cab is a Soviet-produced version of the C-47 (DC-3) flown by the VPAF. This aircraft is based on the C-47 included in SF2I Expansion Pack 1. If Expansion Pack 1 is part of your install, simply copy or move the \Li-2 folder to \Objects\Aircraft in your SF2V Mods Folder.
       
      5. F-104C_61 & F-104C_66
       
      These are alternate versions of the F-104C, flown by the USAF from bases in South Vietnam and Thailand. These two alternate versions (which collectively supercede the third-party version shipped with the default SF2V Expansion Pack) require that you have the DLC 28 (AI Plane Pack 1) from ThirdWire installed. If that DLC is part of your base install, simply copy or move both F-104C aircraft folders to \Objects\Aircraft in your SF2V Mods Folder. The Rolling Thunder campaign will automatically use these new aircraft in lieu of the default F-104C included with the SF2V Expansion Pack.
       
      Please note that all of the above alternate aircraft can co-exist with the original versions of these aircraft supplied with the SF2V Expansion Pack. There is no need to remove the older versions, though you are welcome to do so.
       
      ~~~~~~~~~~~~~~~
      Alternate Ships
      ~~~~~~~~~~~~~~~
       
      Also included are two USN destroyers (the Charles F. Adams class and Farragut or Coontz class) based on the DLG-10 included in the "Yankee Air Pirate 2" and "Yankee Air Pirate 3" commercial mods. To use these optional destroyers you must have the necessary LOD files from "Yankee Air Pirate".
       
      Installation of these destroyers is simple:
       
      1) Copy the Coontz2.LOD from "Yankee Air Pirate" to the \Adams and \Farragut
      folders in \Optional\Alt_Ships (in the location where you unpacked this
      update package).
       
      2) Create collision LODs for both destroyers by making a copy of Coontz2.LOD
      and renaming it Coontz2_COL.LOD.
       
      3) Move the Adams and Farragut destroyers from \Optional\GroundObject to
      \Objects\GroundObject in your MOD folder.
       
      Please note that these alternate ships require your install be at the Mar2012 or later patch levels. They can be made to work at earlier patch levels, but doing so requires editing of the INI to remove Mar2012 patch level configuration data.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Rolling Thunder Variant Campaigns
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      The default Rolling Thunder campaign included with Sf2V is a sprawling multi-year affair, allowing players to fly one aircraft for a particular squadron over an extended period of time. In some cases, depending on the squadron selected, the 50 mission campaign might extend from March 1965 all the way through October 1968 -- a spread of three and a half years.
       
      For this update we decided to supply seven variant campaigns that break the Rolling Thunder campaign into 6-9 month chunks. You will find these new campaign variants listed in the camapigns menu by letter and start date:
       
      Campaign Dates
      -------- ----
      Rolling Thunder (A) 2 Mar. 1965 - 1 Sep. 1965
      Rolling Thunder (B) 1 Sep. 1965 - 1 Mar. 1966
      Rolling Thunder © 1 Mar. 1966 - 1 Sep. 1966
      Rolling Thunder (D) 1 Sep. 1966 - 1 Mar. 1967
      Rolling Thunder (E) 1 Mar. 1967 - 1 Sep. 1967
      Rolling Thunder (F) 1 Sep. 1967 - 1 Mar. 1968
      Rolling Thunder (G) 1 Mar. 1968 - 1 Nov. 1968
       
      You will find that these date-specific variant campaigns allow for a more focused campaign exerience, with the interval between campaign missions reduced to a few days (as opposed to the weeks or months long intervals in the default campaign).
       
      These new campaigns also allow for more dedicated coverage of the various areas of the North Vietnam terrain. Thus, you will find the 1965 campaigns are far more focused on target areas in the southern part of North Vietnam, whereas the campaigns from 1966 and 1967 have more missions into Pack VI -- the Hanoi and Haiphong areas (along with Thai Nguyen).
       
      Finally, these campaign variants allow us to place USN squadron on the actual carriers they flew from during Rolling Thunder. Historically, USN squadrons often moved among several carrier air wings, which themselves moved on occasion from one carrier to another. The default Rolling Thunder campaign does not reflect these changes, as the Rebase command in campaigns can be used only for land-based squadrons. In these new Rolling thunder variant campaigns, however, we've taken care to base squadrons on the actual carriers they flew from from during the time periods covered by these campaigns.
       
      Although the original Rolling Thunder campaign is still available, we think you'll find these new variant campaigns to be an interesting new way to enjoy a Rolling Thunder tour of duty in SF2V.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      A Note on the Helicopters
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Several helicopters have been added as flyable aircraft in this update. Set the "Flight Model" in "Game Play Options" to "Normal," and use your thrust vectoring controls in conjunction with the standard SF2 flight controls to maneuver and fly the helos.
       
      At the end of the day, please remember that Strike Fighters is NOT a helicopter sim. That means helo flight models are rough, unrealistic, and borderline unstable. It also means that AI helo pilots can occasionally run into difficulties, esp. when trying to land these things.
       
      Until someone creates better helo flight models for SF2 (or TK updates the ThirdWire flight engine to accommodate helicopters), that's just the way it is. If you don't like the way the helos fly, then don't fly them.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~
      New Terrain Target Areas
      ~~~~~~~~~~~~~~~~~~~~~~~~
       
      This update adds 32 new target areas to the VietnamSEA terrain. Some of these new target areas are also included in the SouthVietnam terrain.
       
      Bac Giang Rail Yard
      Hanoi Rail Car Repair Shop
      Trung Qui Mo Munitions Factory
      Nam Dinh Munitions Factory
      Nam Dinh Textile Mills
      Thai Binh Thermal Power Plant
      Bac Le Barracks & Supply Depot
      Canal des Rapides Bridge [Hanoi]
      Canal of Bamboo [w/ Nam Dinh Port facilities]
      Kep POL Storage
      Do Son POL Storage
      Hong Lieu POL Storage
      Nguyen Khe POL Storage
      Thai Nguyen Truck Yard
      Hai Duong Truck Yard
      Thai Nguyen Warehouse Storage
      Haiphong Warehouse Storage
      Nam Dinh Warehouse Storage
      Quon Lang Warehouse Storage *
      Thanh Hoa Warehouse Storage
      Vinh Loc Warehouse Storage
      Yen Bai Warehouse Storage
      Vinh Warehouse Storage *
      Bac Giang Transshipment Point
      Phuc Yen SAM Storage Facility
      Quon Lang SAM Storage & Support Facility *
      Hong Gai Radar Station
      Lach Truong Radar Station
      Dien Chau Radar Station
      Muong Xen EW Radar Station
      Moc Chau EW Radar Station
      Phuc Yen Air Defense Command & Control Center
       
      * = also in South Vietnam
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~
      SF2NA Support: Some Notes
      ~~~~~~~~~~~~~~~~~~~~~~~~~
       
      As noted earlier in this ReadMe, this update adds support for SF2NA. If SF2NA is part of your base install of Strike Fighters 2, you will enjoy the following:
       
      - new aircraft: EA-6B_71, E-2A/B, E-2C
      - carrier take-offs in single missions for USN aircraft
      - new ships: GearingFRAM1B, Knox, LCC-19, LPD-4
      - carrier battle groups in single missions
       
      Unfortunately, we were not able to implement full support for SF2NA-style carrier battle groups in campaigns. SF2NA uses a new and different system for integrating carriers into campaigns. At present there is no practical way to use that new system (which supports carrier battle groups) with SF2V campaigns.
       
      The Rolling Thunder campaign presents the biggest problem, as it requires that carriers perform multiple tours on Yankee Station over an extended period of time. SF2NA-style carrier battle groups do not have the ability to perform multiple tours. Furthermore, the large number of carriers used in the later campaigns (Linebacker I & II) makes it difficult to implement carrier battle groups on Yankee Station.
       
      You will see other ships (some destroyers and misc. support ships) on Yankee Station in campaigns. These ships, however, are static terrain objects and do not move with the carriers.
       
      This news will undoubtedly come as a disappointment for those with SF2NA, some of whom may have expected to see SF2NA-style carrier battle groups in SF2V campaigns. If and when TK ever implements a system that allows carrier battle groups to be included in campaigns that require multiple tours over the course of several years, we will update the Expansion Pack campaigns accordingly. Until then, though, we are stuck with the old-style carrier system for campaigns.
       
      ~~~~~~~~~~
      Change Log
      ~~~~~~~~~~
       
      This update (formerly the Sept. 2013 Update) was refreshed in September 2014. New fixes &
      updates include the following:
       
      - C-47A Skytrain (optional aircraft)
      - An-2 VPAF silver skin
      - new F-111A skins
      - Il-28 cockpit
      - deck lighting for all aircraft carriers
      - fake afterburner nodes for a number of older model third-party aircraft
      - minor updates & fixes to six dozen aircraft
      - visual shoot-cue for F-4D cockpits
      - minor updates to some effects
      - new hangar & loading screens for VPAF aircraft
       
      -----
       
      This update also contains the following fixes and add-ons from previous cumulative update releases:
       
      ** September 2013: **
       
      CHANGES & UPDATES
      - Implemented DIANE mod for A-6A/B cockpits
      - Added Home Fries' A-6 skins to A-6A/B
      - Added VA-115 skins to A-6B
      - Added VA-86 Diamonds skin to A-7E
      - Added new VPAF & PLAAF skins to An-2
      - Added VPAFSilver1 skin to An-12
      - completely overhauled B-52D/F/G
      - Added VNAF skins to B-57B
      - Added new skins to EA-6B
      - tweaked/updated USAFCamo2 F-4 skins
      - Added new skin to F-4E Rivet Haste
      - Added VF-102 skin to F-4J
      - Added new Silver & Camo skins to F-104C
      - Implemented gunsight mod for F-105Ds
      - Added new skins to KA-6D
      - Added VNAF skins to A-1H/J
      - Added VNAF skins to AC-119G/K, C-130A, O-1E, O-2A, & UH-1D
      - Added new camo & grey skins to MiG-17F
      - Overhauled J-6/MiG-19 VPAF925 skin
      - Replaced J-6/MiG-19 VPAFBlue1 skin
      - Added PLAAFSilver1 skin to J-6
      - Implemented "Pure Fighter" changes to MiG-17 & MiG-17F
      - Added new cockpits for MiG-17s & J-6/MiG-19
      - Added VPAFSilver2 skin to MiG-21F
      - Overhauled MiG-21PFM 927_Green & 927_Camo skins
      - Implemented tweaks or minor fixes for almost every aircraft
      - Upgraded ships for Mar2012/SF2NA compatibility
      - Upgraded all AAA guns
      - Upgraded all SAMs & SAM radars
      - Added new destroyed LODs for some ground objects
      - Updated or tweaked a number of weapons & guns
      - Added a few new weapons
      - Added new SA-2 missile models
      - Overhauled Environment.INI for post-Dec2010 patch levels
      - Updated FlightEngine.INI, Nations.INI, SpeechSystem.INI for
      Mar2012 & later patch levels
      - Updated custom MissionSummary.STR & MissionType.STR files for
      Mar2012 & later patch levels
      - Added a number of custom sounds to SoundList.INI
      - Updated SquadronList.INI
      - Added a number of new items to terrain TargetTypes.INI
      - Added updated VietnamSEA_Water.bmp for SF2NA
      - Added custom WaterNormal.BMP to both terrains
      - Renamed Noi Bai Airfield to Phuc Yen Airfield
      - Overhauled or tweaked dozens of target areas in Targets.INI
      - Added 32 new target areas to terrain Targets.INI (see above)
      - Implemented minor twaks/fixes to all campaigns
      - Added seven date-specific Rolling Thunder variant campaigns
       
      NEW AIRCRAFT
      - AC-47 Spooky ++
      - E-2A/B Hawkeye +
      - E-2C Hawkeye +
      - EA-6B_71 (ThirdWire) +
      - F-104C_61 (ThirdWire) *
      - F-104C_66 (ThirdWire) *
      - J-5 Fresco-A
      - J-5A Freco-C
      - Li-2 Cab ++
      * Note: these aircraft require DLC 28 from ThirdWire
      + Note: these aircraft require SF2NA from ThirdWire
      ++Note: this aircraft requires SF2I Expansion Pack 1
       
      NEW SHIPS *
      - Adams Class DDG
      - Allen M. Sumner Class DD
      - Austin Class ATD
      - Bainbridge Class CGN
      - Belknap Class CG
      - Blue Ridge Class ACS
      - Enterprise Class CVAN
      - Farragut Class DLG
      - Forrest Sherman Class DD
      - Forrestal Class CVA
      - Garcia Class FF
      - Gearing FRAM IB Class DD
      - Knox Class FFG
      - Leahy Class CG
      - Midway Class CVA
      - Mitscher Class DL
      - Small Cargo Ship
      - Soviet Cargo Ship
      - Soviet Trawler
      - Spy Trawler
      - USN Tanker
      - USN Transport
      * Note: some ships require SF2NA or LOD files from YAP
       
      ** January 2012: **
       
      UPDATES & ADDITIONS
      - Dels' A-1 cockpit included as an optional item
      - EZLead's "Staggered/Formation Take-offs" mod included as an optional item
      - A-1 Skyraider weapon stations & loadouts overhauled by Malibu43
      - alternate USMC F-4 loadouts included in May2011 & later patch levels
      - F-102A flight model replaced
      - MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive
      campaigns overhauled
      - a few new weapons added (others fixed)
       
      FIXES
      - cartoonishly large explosion debris reduced in bomb explosion and flak
      effects for Dec2009 & later patch levels
      - A-6A/B Intruder drop tanks fixed on May2011 & later patch levels
      - SouthVietnam terrain tweaked to prevent VPAF MiGs from intruding
      - CBU-14As & CBU-25s fixed to allow AI pilots to use them properly
       
      ** September 2011: **
       
      UPDATES & ADDITIONS
      - added optional A-1 cockpits based on the F-8's (by Stary)
      - updated ground wars for Steel Tiger & Easter Offensive campaigns
      - added new napalm effect (by Stary) to BLUs
      - updated NATIONS.INI for May2011 patch level
      - updated FLIGHTENGINE.INI for May2011 patch level
      - updated SOUNDLIST.INI for May2011 patch level
      - updated SQUADRONLIST.INI for May2011 patch level
      - updated ENVIRONMENTSYSTEM.INI for May2011 patch level
      - added new 3W VNAF A-1 textures
      - added VNAF camo texture to B-57B
      - overhauled Cessna180 & O-1E and added new cockpits to each
      - added USNGrey5 texture to F-8C & F-8C_66
      - added three new textures to O-2A
      - added updated "Willie Pete" effects for May2011 patch level
      - updated terrain DATA.INIs for May2011 patch levels to correct
      visual problems with height maps, water levels, & coast lines
       
      FIXES
      - minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20,
      Canberra20, F-100D, F-100D_64, F-100D_68, F-100D_WW, & O-2A
      - minor corrections/updates to most post-Dec2009 F-4s to account for model
      differences from earlier patch versions
      - minor corrections to most AAA, SAM, and radar ground objects
      - minor corrections to a number of other ground objects
      - minor corrections to several tanks & weapons
       
      ** April 2011: **
       
      MISC UPDATES & ADDITIONS
      - minor updates & tweaks to Rolling Thunder, Linebacker II,
      Easter Offensive, & Steel Tiger campaigns
      - added medals pack for North & South Vietnam
      - adjusted Altitude data in MissionControl.INI
      - updated & expanded SquadronList.INI
      - added new cockpit textures for F-111A
      - tweaked textures for F-4B
      - added USMCGrey3 texture for F-4B_67
      - added field-mod bomb racks for Canberra B.20 (both 3rdWire
      & ajundair versions)
      - added new engine sound for AC-119s
      - minor tweaks/updates to several other aircraft
      - changed gun targeting on NVA tanks from AIR_AND_GROUND to GROUND
      - added dummy SA-2D missile to ZiL-157 SA-2 Trailer
      - added FAB-50, Canberra bomb rack, and weapons for Hueys
      - minor fixes/updates for both VietnamSEA & SouthVietnam terrains
       
      NEW AIRCRAFT
      - F-4G Phantom II (VF-213, USN)
      - UH-1B Huey Gunship
      - UH-1D Huey
       
      ** February 2011: **
       
      FIXES
      - minor fixes to MiG-17 skins
      - minor tweaks to EA-6B
       
      UPDATES & ADDITIONS
      - added B-26K Counter Invader
      - added F-4D LORAN
      - updated Steel Tiger & Easter Offensive Campaigns
      - updated/expanded SquadronList.INI
      - updated unit designations for several texture sets
      - added two dozen new weapons
       
      ** January 2011: **
       
      FIXES
      - checked all radar family names
      - checked all radars, jammers, RWR for freq data
      - fixed afterburner effects for post-Dec2009
      - added proper CEP to all bombs, rockets, & A2G missiles
      - checked all LGB/AI bomb names
      - added cartridge weights for all custom guns
      - added ammo weights on aircraft internal guns w/ EjectShells=FALSE
      - checked NumSquadron= for all carriers in campaigns
      - checked campaign names
      - checked weapons EffectsClasses
      - integrated Malibu43's EasterOffensive & SteelTiger campaign fixes
      - added missing cockpit files to some aircraft
      - added destroyed models to some aircraft
       
      UPDATES & ADDITIONS
      - added new 'Nam-era weapons
      - added O-2A Skymaster
      - updated RF-8 skins
      - updated some F-4B_67 & F-4J skins
      - updated O-1E U.S. Army decals
      - updated A-1H/J USNGrey1 decals
      - added a few new effects
      - added nations music for campaigns
       
      EXP. PACK 2 FIXES & UPDATES
      - added Exp Pack 2 water .BMP
      - updated FlightEngine.INI
      - updated SquadronList.INI
      - added A-1H_67 & A-1J_67
      - updated B-57B DATA.INI for Exp. Pack 2
      - added CanberraB20 from Exp. Pack 2 as Optional/flyable
      - integrated A-1H/J_67 into campaigns
       
      ** July 2010: **
       
      FIXES
      - replaced grey-background VF-111 tail decals
      w/ white-background versions on F-4Bs
      - updated A-1H/J flight models
      - updated B-57B flight model
      - tweaked F-102A control surfaces
      - added custom AIM-4D for F-102A
      - made F-102A missile bay doors automatic
      - corrected several node names on Dec2009 & later F-4s
      - minor fixes on F-4E Rivet Haste, R-4B, RF-4C
      - added VPAF pilot to all MiGs
      - added two missing sound files
      - added a few missing pilots
      - tweaked O-1E/Cessna180 fm & weapon stations
      - tweaked F-104C fm
      - filled out F-104C radar data
      - tweaked AC-119 fm
      - tweaked F-5 fm & control surfaces
      - tweaked MiG-17 flight models
      - corrected MiG-17PF radar parameters
      - filled out RF-4B/C radar data
      - filled out RF-8A/G radar data
      - fixed OV-10 tank DATA.INI
      - tweaked F-5 centerline tank data
      - tweaked ENVIRONMENTSYSTEM.INI for Dec-2009 & later
      - updated avionics HUDs & DTVMaterials for Dec2009 & later shaders
       
      UPDATES
      - added F-5E Tiger II (VNAF)
      - added F-5E Tiger II (VPAF)
      - added "dumb" AI versions of LGBs
      - added 30MM_GSh-30-2 cannon
      - added texture set patches for a number of aircraft
      - added new Loading & Hangar screens for F-102A
      - added Raven's Navy trawler texture set
      - added sounds to carriers
      - added clean exhaust emitters to A-1 Skyraiders
      - added grey B-57B tanks
      - added/updated hangar/loading screens for several aircraft
      - added damage models to several aircraft
      - added holes .TGAs to a number of aircraft
      - customized mission type name/description strings
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      This update contains new items from the following modders who generously allowed their use:
       
      Home Fries .................................. A-6A & EA-6B skins/decals
      JSF_Aggie ................................... A-6B VA-115 skin
      MiGBuster ................................... DIANE mod for A-6A
      Wrench & RussoUK2004 ........................ AC-47 Spooky
      gbreuder .................................... B-52 Vietnam Era Upgrade Package
      Dave (USAFTML) .............................. B-57B VNAF skins
      Paul Nortress ............................... new EA-6B skins
      Crusader .................................... F-105D gunsight mod
      slick_cowboy ................................ F-111E/F new skins
      Paul Nortress & allenjb42 ................... new KA-6D skins
      Kelvin & ArmourDave ......................... Il-28 cockpit (based on Su-17 cockpit)
      MiGBuster ................................... VNAF skins for C-130A & O-1E
      Paulopanz ................................... PLAAF J-5 & J-6 skins/decals
      Paulopanz ................................... overhauled skins for MiG-21F, MiG-21PFM, & MiG-17F
      Paulopanz ................................... Li-2 Cab
      Paulopanz ................................... An-2 VPAF & PLAAF skins
      Gepard ...................................... MiG-17 Pure Fighter upgrades
      CA_Stary .................................... new MiG-17 & MiG-19 cockpits
      The Mirage Factory............................F-5E Tiger II
      Capun, Gramps, Charles, Kesselbrut, Wrench....B-26K Counter Invader
      Veltro2K, Cliff11, & XRAY.....................O-2A Skymaster
      Pasko ....................................... UH-1B Gunship
      Kesselbrut .................................. UH-1B/D flight model
      Gramps ...................................... UH-1H Huey
      HrntFixr ................................... UH-1B skins
      Dave (USAFTML) .............................. VF-213 F-4G skin
      Dave (USAFTML) .............................. VNAF B-57B skins/decals
      CA_Stary .................................... optional A-1 cockpits (based on F-8's)
      Dels & CA_Stary...............................optional A-1 cockpits
      liamp51 ..................................... re-textured F-111A cockpit
      Malibu43......................................new A-1H/J Skyraider loadouts
      FastCargo ................................... Canberra B.20 bomb racks
      Wrench....................................... bits for F-4D LORAN
      Malibu43......................................alternate USMC F-4 loadouts
      Wrench ...................................... overhauled O-1E & Cessna180
      Wrench ...................................... new textures for O-2A
      Fubar512..................................... bits for EA-6B
       
      Fubar512 & MiGBuster ........................ Carrier Deck Illumination package
      WhiteBoySamurai ............................. Leahy & Bainbridge class
      Julhelm ..................................... new Firecan radar
      SUICIDAL .................................... New Destroyed Tank LODs
      Spillone104 ................................. SA-2 Guideline Pack
      Hinchinbrooke ............................... Adams class & Farragut class
      Florian ..................................... USN AOE Transport
      Julhelm ..................................... USN Tanker
      Kesselbrut .................................. Small Cargo Ship, Trawlers
      Cocas ....................................... Trawler & Soviet Trawler
      Raven ....................................... Trawler skins
      Crusader .................................... Soviet MANPADs for SF2
      Raven........................................ Navy Trawler texture
      Paulopanz ................................... medals pack for North & South Vietnam
      christian59 ................................. generic aircraft damage textures
      OldDiego, Pappy, Wrench, Pasko, ............. Pilots
      Florian/AmokFloo, & PureBlue
      CA_Stary .................................... new CBU-based napalm effect
      CA_Stary .................................... updated Willie Pete effects
      Malibu43 & Vigilant...........................fixed CBU-14A & CBU-25
      EZLead .......................................Staggered/Formation Take-offs mod
       
      Credits for all items included in the Expansion Pack can be found in \ReadMes_Old. If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       
      ~~~~~~~~~~~
      Legal Stuff
      ~~~~~~~~~~~
       
      We have signed onto the freeware "list" on CombatAce.com. As such, the original work here can be included or used in other mods as along as they aren't payware and credit is given to the creator(s).
       
      Thanks,
       
      Malibu43 & eburger68
       
      --------------------
      malibu43 & eburger68
      1 Sep. 2014
      8,473 27
    6. A three 'single mission' pack based on the movie "The Final Countdown." It's one of my Top 5 favorite movies of all time.
       
      The basic requirement for this mod is SF2NA patched to Jul 2013.
       
      See the README file for details on mod requirements and installation instructions, as well as modding credits where due. Access the README file using wordpad to see it in its proper formatting.
       
      Also included is a .pdf file titled "The Final Countdown Mission Brief Book." You'll need adobe acrobat reader in order to access this file. The brief book is in no way required to play this three mission set, but I included it for fun and immersion purposes. If you haven't seen the movie or 'know the story', so to speak, the brief book will bring you up to speed. The narrative in the briefing book provides some perspective on the 'crazy situation' from the deckplate level, so to speak. ;)
       
      The three missions are titled as follows:
       
      101 Splash the Zeroes!
      102 The Great Hawaiian Turkey Shoot
      103 The Battle of Hawaii
       
      The first mission is straight out of the movie. The other two involve the 'alternate ending' we never got to see but really wanted to. For fans of this absolutely iconic movie, the screenshots included will give you some hints as to the content that awaits.
       
      Again, all instructions and the few mod requirements needed are outlined in the README file. Enjoy!
       
      Special shout out to JonathonRL who can be considered the forefather of this mod, and generously gave me permission to alter and use one of his terrain sets. Thanks!
      400 1
    7. This is something nobody else may have done before, as far as I know. This is a pack of 30+ single missions designed and written to form a slightly branching campaign experience, with the aid of an included briefing book to guide you through the process. I've been frustrated by SF2's campaign mechanism and wanted to put out a mission pack that tells a bit more story and is a bit more immersive in nature, rather than letting the game's campaign code just generate mission after mission with no real sense of continuity or panache.
       
      The mission pack is basically a more detailed, story-driven version of the campaign you play in SF2NA. This one is based a little more closely on Tom Clancy's "Red Storm Rising", the biggest difference being that the Soviets hold ALL of Iceland, not just part of it. Although it doesn't follow Clancy's novel exactly, many of the scenario driven elements of these missions will be intimately familiar to fans of the book.
       
      A full explanation of all facets of the mod is included in the 'README first!' file in the zip file. That is the place to start for a full description of the mission pack, as well as information on required and recommended mods needed to play. The required mods list is a bit on the heavy side, but totally worth it. None of the required mods were altered in any way by me, and all credit and kudos go to the mod authors for their work.
       
      The Operation Nordic Storm Campaign Briefing Book is included in the zip file, in .pdf format. You'll need adobe acrobat reader in order to use the briefing book- I don't expect that will be a big issue for anyone here. The briefing book is what allows you to play a string of 'single missions' as a branching 'campaign,' as well as go beyond the game's often-simplistic definitions of success and failure for various mission types. A full explanation on the use and purpose of the briefing book is included in the 'README first!' file.
       
      I really enjoyed creating and play-testing this mod, and if it is well received I may do a similar mod based on a circa-2010 fictional conflict against Iran (with some Russian help) in the Persian Gulf. Feedback and bug reports are always welcome. The important thing is to read the README file in its entirety. Use wordpad to access the README file to see it in the proper formatting. Enjoy!
      426 4
    8. Combat Lancer (March 15, 1968 to November 22,1968) The Combat Bullseye I tests of early 1967, clinched the USAF decision to rush a small detachment of seven F-111A's to Southeast Asia, under the name Combat Lancer, to boost night and all-weather attacks while testing the aircraft's over-all combat capability. Combat Lancer was preceded by Harvest Reaper, started in June 1967, to correct known F-111A shortcomings and prepare the aircraft for combat. The Harvest Reaper modifications (mainly more avionics and electronic countermeasures (ECM) equipment) would enter the F-111A production lines, if successfully proven in combat.
       
      F-111A 66-0016 flew the first Combat Lancer mission on March 18,1968, attacking a truck park and storage area with 12 Mk11 7 750 pound bombs.
       
      A simple strike mission made following John Tiller's WOV Combat Lancer Scenario http://johntillersoftware.com/ModernAirPower/WarOverVietnam.html.
       
      WHAT YOU NEED:
       
      - SF2V + Eburger68 Epansion;
       
      OPERATIONS:
       
      - Fly a night test mission with new F-111A over North Vietnam;
      Install:
       
      - all mod folder content in your mod install
      - overwrite
      That's all
       
      Enjoy
       
      @ paulopanz
       
      PS: Sometimes I don't paint planes but fly .....
      190 2
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