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| Boeing B 707-300 series |
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The Mirage Factory and Olivier ANGUILLE (BPAo) +RIP+ present :
The Boeing B 707-300 for Strike Fighters 2 Series games
Intended to be used as AI model
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SF2 Model
Plane
3D : source model by swede , SF2 model BPAo
3D : low-res and destroyed models by RoboKong
Textures : Sony Tuckson, Sundowner
FM : kreelin
Test Team
kreelin, Sundowner, Sony Tuckson, The Mirage Factory , MoonJumper
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S.E. Mistal
After assembling 67 Vampire FB Mk 5 (see our skin pack) single-seat fighters from British-supplied components and licence-building a further 120 aircraft in their entirety,
the Societe Nationale de Constructions Aeronautiques de Sud-Est (SNCASE) began production of a more powerful version of the basic aircraft.
Assigned the designation Vampire Mk 53 by the parent company and given the appellation of SE 530 by Sud-Est, this was developed at the behest of the Armee de l'Air.
It utilised the basic Mk 5 airframe mated with the 2270kg Hispano-built Nene 102,
the wing root intakes being enlarged and the split-trunk intake of the Hawker P.1040 being adapted to provide the extra air demanded for the rear face of the Nene's double-sided impeller.
Fuel tankage was increased, cabin pressurisation introduced and the pilot was provided with an SNCASO ejection seat.
A pre-series of four aircraft was built, the first of these flying on 1 April 1951.
Baptised Mistral, the type entered series production in SE 532 form, the first flying in December 1951 and 97 being built.
These were followed by 150 examples of the SE 535, the last of which was delivered on 25 March 1954.
The SE 535 was powered by the Nene 104 with similar rating to the Nene 102B of the SE 532, and, in addition to its four 20mm HS 404 cannon,
could carry eight T-10 or HVAR rockets, or two 450kg bombs.
The Mistral entered Armee dl'Air service in 1952 and was finally withdrawn in 1961.
Skin set:
- EC 1/5 'Vendée'
- EC EC 1/6 'Oranie'
- EC 3/5 'Comtat Venaissin'
- EC 2/6 'Normandie-Niemen'
- EC 2/7 'Nice'
- EC 1/8 'Maghreb'
- EC 2/8 'Languedoc'
- Ecole de L'Air
Cockpit by Ordway
Sounds & data.ini engine tweakings by Spillone104
Decals & References by Ludo.m54
- Hangar, loading & loadout screens included
Vive l'Empereur!
Paulopanz
what started out as a flightmodel tweak soon took on a life of its own and
became a lot more
basically what we have here is changes in the flight model so the Seahawk FB3/FGA4/FGA6 aircraft
handling is a lot closer to whats described in the aircrew manual part 3
(handling) and while we had the book open part 6 (operating data) and one
thing led to another and you have the result before you
i have adjusted the load out to be "realistic" and as in the manual so they
respect the wieght limits, you can maually oveload if you wish but if you
wish to fly "realistically" take fuel out to compensate for the extra
wieght
with a full load of rockets and fuel tanks...you cant partially fill them
so if you drop your internal fuel to 75% the wieghts (and fuel) you will be
right.
the bomb/fuel pylons should be jettionable but i dont know the code for
this yet so your aircraft state is pre-mod N.247 so you cant, so you keep the
pylons on jettison for now
others major changes are the FB3 has no rockets
the FGA4/6 rockets and load out now work correctly though visually the
inner pair will appear too far inboard...this is a visual model thing and i
may revisit this later to see if i can move them...unless someone beats me
to it, hint hint
thier are signifcant changes to the handling but the most usefull advice i
will give is 110kts clean in landing config on the approach to put here on
the carrier deck..heck even the AI can land it...
last but not least the hunter cockpit is used instead of the meteor cockpit
you must have the SUEZ mod installed or at least the SEAhawks with thier
default names from it
Simply drop the objects folder into your Mods folder in my documents or
wherever you put your strikefighter mods (SF2merged+exp1 for suez)
and hopefully the relevent update files will install in the right place
otherwise just go to the update folder, remove the 3 files for each aircraft you need and
manually place them
as always back your files up FIRST before applying..if you dont like what i
have done you can then revert
as always credit goes to the original creators of the SEAhawk, all i have
done is alter some files...an update of the seahawk if you will
This is the kit to convert in SF-2 Spillone104's great work.
For Ace888, Carlo & Kevin who asked for.
This is NOT a complete plane.
You will need original mod here: http://combatace.com/files/file/11113-f-104j/
And F-104G cockpit folder plus F-104G_COCKPIT.in extracted from SF-1/WoE or following Kevin's hints here: http://combatace.com/topic/57393-flyable-f-104s-for-sf2/page__pid__426204#entry426204
Some easy work:
1. extract my upgrade pack
2. extract Spillo's original mod, in aircraft/F-104J folder copy ALL skins folders
3. paste ALL skin folders in my upgrade pack aircraft/F-104J folder
4. take from SF-1/WoE F-104G F-104G cockpit folder and F-104G_COCKPIT.in and paste in my upgrade pack aircraft/F-104J folder, too
5. that's all folks
I added only a SF-2 F-104_Loadout.tga, made by myself.
Paul
SeaHawk F.6 (i.e. F.4 upgraded)
A complete SF-2 pack upgrade
Credits:
- Bunyap for this old but gold plane;
- Hugh "Baffmeister" FM tweakings (see own readme)
- Alex "Spillone104" sound & testings;
- Matteo "Spitwulf" testings;
- Paolo "Paulopanz" (18!) Skins, decals etc. etc.
To Install:
Put all in main mod folder. You need SF-2 Weapon pack.
Enjoy!
7.7.10
Paolo
Readme for the Northrop 2 seater aircraft.
********************************* Version 2.0 Release ********************************
This release combines all previous Northrop 2 seaters into one package and updates them to Jun 2010 standards. Only aircraft not included is T-38C due to lack of a suitable cockpit. Several enhancements to all aircraft have been added, including available bump mapping, new F-5A cockpit enhancements, various other tweaks and fixes.
Thanks to the following folks:
331KillerBee - For the skins, additional information and hanger/loadout/loading screens, SF2 weapons pack.
ChampionsVA56 - For his early T-38A paint scheme.
Deigo - For his very nice MODusaf pilot skin!
EricJ - Textures, loading screens, readme construction.
JAT81500 - For most of the avionics work on which the Saeqeh avionics are based.
JSF_Aggie - Range addition for the NATIONS.INI.
Jug - Flight evaluation and assistance.
Lexx_Luthor - For the Airshow Smoke effect for the Thunderbird T-38A (borrowed from his missile exhaust effects).
PappyChkSix - For the original skins, which unfortunately were lost when the models were remapped.
Soulfreak - Reference materials.
Sundowner - Tips, advice and help.
The Mirage Factory - For allowing me to use the cockpit, effects, damage textures and sounds from the F-5A and F-5E FM based off of Mirage Factory F-5A and F-5E.
TK - For the ThirdWire series of sims.
USAFMTL - For beta testing and advice.
Vampyre - Technical assistance.
Wrench - Reference materials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Strike Fighters 2/Vietnam/Europe/Israel patched to Jun 2010 standards. This is not for Generation 1 ThirdWire sims.
Optional:
JSF_Aggie's SF2 Series Range Terrain for the AT-38B single missions. http://combatace.com/files/file/11067-sf2-series-range/
What is in this archive:
1. This readme (duh!) and the Readme folder.
2. Effects, Objects, Sounds, Flight folder.
3. Alternate Hanger/Loading screens in the F-5B Vietnam Hanger Screens folder.
4. AT-38B missions in the Missions folder.
Instructions:
1. Read and understand this entire readme FIRST!
2. Copy the Effects, Objects, Missions, and Sounds folders to your SF2/V/E/I mod directory. Allow directory merging and overwrites (anything overwritten either belongs to me, is part of the SF2 Weapons Pack or is the exact same as the Mirage Factory F-5 effects and sounds).
3. Optional step: Copy the 2 files located in the F-5B Vietnam Hanger Screens directory to your mods/Objects/Aircraft/F-5B directory and overwrite.
4. Optional step: Copy the Flight folder to your SF2/V/E/I mod directory. Contains a NATIONS.INI file that changes Iran from Friendly to Enemy and adds the Range nation. If you have a modded NATIONS.INI already, you may want to insert the proper entry by hand. You will NOT need the Range NATIONS.INI.
5. Optional step: Download and install the SF2 Series Range.
6. That's it! You should see the aircraft in your selection screen.
Aircraft Information:
Consult the various readmes included here for specific variant information.
Notes and Limitations:
This uses the 'Open Cockpit' method to place the cockpit model 'inside' the external model. This also allows the ability to add flight controls to the cockpit, which originally didn't have them modeled for the F-5F. Downsides are the that during inclement weather, it will appear 'foggy' inside the cockpit.
Capable of being flown from either seat through editing of the main aircraft ini file. Simply uncomment the lines that have the seat you want to fly in, and comment out the lines with the seats you don't want to fly in. The default is the front seat.
The gunsight is new and part of the aircraft. You will not have a gunsight if you fly without a cockpit. Also, the gunsight has an ability not normally available to ThirdWire aircraft...use your thrust vectoring control to activate it (make sure your thrust vectoring control is in the neutral position before you start the mission).
The FM is reasonably 'close' to the real thing...but defaults to being 'fun' vs being 'perfect numbers'. It gives a reasonable impression on how the aircraft actually flies...but don't expect to hit all the 'numbers' perfectly.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part. Released IAW the freeware accords at CombatAce.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
10 Jul 10
SeaHawk F.5 (i.e. F.3 upgraded)
A complete SF-2 pack upgrade
Credits:
- Bunyap for this old but gold plane;
- Hugh "Baffmeister" FM tweakings (see own readme)
- Alex "Spillone104" sound & testings;
- Matteo "Spitwulf" testings;
_ Paolo "Paulopanz" (2) Skins, decals etc. etc.
To Install:
Put all in main mod folder. You need SF-2 Weapon pack.
Enjoy!
7.7.10
Paolo
SeaHawk F.4
A complete SF-2 pack upgrade
Credits:
- Bunyap for this old but gold plane;
- Hugh "Baffmeister" FM tweakings (see own readme)
- Alex "Spillone104" sound & testings;
- Matteo "Spitwulf" testings;
- Paolo "Paulopanz" (4) Skins, historical decals etc.
To Install:
Put all in main mod folder. You need SF-2 Weapon pack.
Enjoy!
7.7.10
Paolo
P.S.
Some Suez squadrons, scheduled as FGA.4 equipped, that had (by serial numbers) Fga.6 (800) or were mixed beetween the Fga.4 and Fga.6 (810), I have put on Fga.6.
BTW You can copy the relative folders in F.4 too if You want. They will work fine.