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    1. Buccaneer Mk50 SAAF for SF2
       
      includet
      --------
      Buccaneer Mk50_1965 without refuelprobe - optional lods with refuelprobe are includet
      Buccaneer Mk50_1980 with Chaff/Flare dispenser and refuelprobe
      Buccaneer Mk50 Cockpit
      SAAF Weapons
      Mk6 Ejection Seat
      Effects
       
      the optional lod´s with refuelprobe for the Mk50_1965 are includet because based on the mission this probe could be mounted , so it is up to you wich lod´s you like to use , mostly the Mk50 in the early years was flying without the probe
       
      Funktions
      ----------
      - strg+0 = canopy open close
      - strg+9 = nose and wing-fold
      - Thrustvector controll = RATO´s on/off
       
      the RATO you have to manualy start and stop with your Thrustvector controll if you forget to stop or use the ratos infligth you may soon run out of fuel
       
      Installation
      ------------
      for instalations please read the README
       
      Note
      ----
      this are high poly models with high-res skins
       
      Credits:
      --------
      - original Model by Russouk2004
      - Skins and decals by Paulopanz
      - Loading and Hangar screens by Soulman and Gustav
      - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
      - Missions by Pureblue and Paulopanz
      - some weapons in this pack are from Mirage Factory
      -
      testcrew ,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
      Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
      - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
       
      i hope i did not forget anybody
       
      -----------------------------------------------
       
      vers 1.2 CHANGES from 10.oct.2011
      ----------------------------------
      - working/rotating Bulged bombbay door
      - BombBay Fuel Tank added
      - max fuel load for SAAF BUccaneer now 25900lbs
      - typo error on AOA Indicator fixed
       
       
      have fun
      ravenclaw_007
      1,064 2
    2. Buccaneer FAA (Fleet Air Arm) for SF2
       
      includet
      --------
      Buccaneer S2
      Buccaneer S2-Tanker / AI only
      Buccaneer S2C
      Buccaneer S2D
      Buccaneer S2 Cockpit
      Weapons
      Mk6 Ejection Seat
      Effects
      Refueling mission for Buccaneer S2 tanker
       
      Funktions
      ----------
      - strg+0 = canopy open close
      - strg+9 = nose and wing-fold
      - strg+8 = windshield wiper
       
      Installation
      ------------
      for instalations please read the README
       
      Note
      ----
      this are high poly models with high-res skins
       
      Credits:
      --------
      - original Model by Russouk2004
      - Skins and decals by Paulopanz
      - Loading and Hangar screens by Soulman and Gustav
      - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
      - Missions by Pureblue and Paulopanz
      - some weapons in this pack are from Mirage Factory
      -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
      Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
      - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
       
      i hope i did not forget anybody
       
      ----------------------------------------------
       
      vers 1.2 CHANGES from 10.oct.2011
      ----------------------------------
      - working/rotating Bulged bombbay door
      - BombBay Fuel Tank added
      - max fuel load for FAA/RAF Buccaneer now 23100lbs
      - typo error on AOA Indicator fixed
       
      have fun
      ravenclaw_007
      2,156 4
    3. Buccaneer RAF and RAFG for SF2
       
      includet
      --------
      Buccaneer S2A
      Buccaneer S2B
      Buccaneer S2B RAFG , without refuelprobe
      Buccaneer S2/S2B Cockpit
      Weapons
      Mk6 Ejection Seat
      Effects
       
      Funktions
      ----------
      - strg+0 = canopy open close
      - strg+9 = nose and wing-fold
      - strg+8 = windshield wiper
       
      Installation
      ------------
      for instalations please read the README
       
      Note
      ----
      this are high poly models with high-res skins
       
      Credits:
      --------
      - original Model by Russouk2004
      - Skins and decals by Paulopanz
      - Loading and Hangar screens by Soulman and Gustav
      - FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
      - Missions by Pureblue and Paulopanz
      - some weapons in this pack are from Mirage Factory
      -testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
      Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
      - 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
       
      i hope i did not forget anybody
       
      ----------------------------------------------
       
      vers 1.2 CHANGES from 10.oct.2011
      ----------------------------------
      - working/rotating Bulged bombbay door
      - BombBay Fuel Tank added
      - max fuel load for FAA/RAF Buccaneer now 23100lbs
      - typo error on AOA Indicator fixed
      - Decal issue for 12Sqn. S2B_1983 fixed
       
      have fun
      ravenclaw_007
      3,431 19
    4. The Su-9 emerged from aerodynamic studies by TsAGI, the Soviet aerodynamic center, during the Korean War, which devised several optimum aerodynamic configurations for jet fighters.
      The design first flew in 1956 as the T-405 prototype.
      The Su-9 was developed at the same time as the Su-7 'Fitter', and both were first seen by the West at the Tushino Aviation Day on 24 June 1956, where the Su-9 was dubbed Fitter-B.
      It entered service in 1959.
      Total production of the Su-9 was about 1,100 aircraft.
      It is believed that at least some Su-9s were upgraded to Su-11 'Fishpot-C' form.
      None were exported to any of the USSR's client states nor to the Warsaw Pact nations.
      Remaining Su-9s and later Su-11s were retired during the 1970s.
      Some were retained as test vehicles or converted to remote-piloted vehicles for use as unmanned aerial vehicles.
      It was replaced by the upgraded Su-11 and the much-superior Su-15 'Flagon' and MiG-25 'Foxbat'.
       
      What's in:
       
      - a new flyable plane
      - great Stary's cockpit built in
      - 6 simple (but all I found) skins includind famous 179 IAP one
      - specific sound
      - pilot
      - animated canopy
      - screens
       
       
      Credits:
       
       
      - plane Tk [DLC AI planes pack 2]
      - cockpit Stary (readme included)
      - sound Spillone104
      - Skins/decals/edits paulopanz
       
       
       
      Install:
      - put all in main mod folder and overwrite
       
       
       
      Note:
      Su-9.ini is flagged as only reading (sola lettura) to avoid patching rewriting, so the plane will be flyable until you'll not change files property, maybe to add further skins. By the way a recovery copy is included.
       
      This is for Stary the "pitmaker".
       
       
       
      Enjoy
       
       
      Pavel Osipovich Panz
      639 2
    5. SAAB J29F Tunnan for SF2
      = For SF2, Full-4 Merged, and/or SF2E
       
      --
      *Important Note:
      The main reason for SF2 and/or SF2E, is this aircraft now uses the stock Hunter FGA.9 cockpit. Should be available in all versions, excepting stand-alone SF2V (and even then, possibly when merged, even using the SF2V exe?). In other words ... any SF2 install that has access to the Hunter 9's cockpit parts.
      ---
       
      This is an upgrade/mod of the SAAB J29F Tunnan, as released by Phlerp & Co in either 2004 or 2006 (the lod is dated 2004, and the original readme in dated 2006. Go Figure!)
       
      Several small tweeks to the various inis have been done; the cockpit switched to the stock Hunter 9, all skins and decals are setup SF2 style, and all weapons for this aircraft are included. I couldn't positiviely ID the canopy node, so that is NOT working. The weapons are taken from the GunnyPak, so if you have them installed, just allow the overwrite. There are also landing lights.<grin> The destroyed model uses a stock 3rdWire one available in ALL versions, so won't be any issue there (Fresco).
       
      The damage textures have been converted to dds format; however the original tgas ARE included. A new SF2-style hangar screen in included. Avionics mods adds a radar-ranging gunsight (weither this is historically accurate??? don't know!). A new Userlist ini is included; with luck I got the years right (or close enough)
       
      As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other stuff.
       
      Happy Landings!
      wrench
      kevin stein
      489 0
    6. DH Sea Vixen FAW.1 & 2 Replacement Data Inis
       
      = For SF2, Any & All versions =
       
      This small package contains data inis for =BOTH= the Sea Vixen FAW.1 and FAW.2, allowing them to trap on aircraft carriers.
       
      It is to be applied to my Sea Vixen Pak located at the following url:
       
      http://combatace.com/files/file/11975-dh-sea-vixen-faw1-faw2
       
      Small tweeks in the flight model now allow it safe landings on the various carriers available (and soon to be available). No other changes are in effect.
      Note: this is NOT the aircraft itself, just 2 new data inis!!
       
      As always, comparatively easy install instructions are included. Give them a read!
       
      Happy Landings!
      wrench
      kevin stein
      386 1
    7. Seahawk Mk.101, Indian Naval Air Service
      = For SF2 series Games, Full 5 Merged and/or SF2NA ONLY -WITH- Expansion Pak2!! =
       
      -An addition for the Indo-Pak Mod-
       
      *As stated above you MUST have a Full-5 Merged install with SF2:NA, at the latest (6/2012) patch level to take advantage of the 'carrier operations' it brings. Also, if using one of the optional cockpits, you'll need Expansion Pak 2, as one of these optional cockpits references the EE Lightning F.1.
      If you do not meet these minimum requirement, do =NOT= download this, as you'll be unable to use it.*
       
      This package is designed to upgrade/update the INAS Seahawk Mk.101, from Paulopanz's pak, available at the following url:
       
      http://combatace.com/files/file/12982-seahawk-fga6100101-ins-vikrant-combo/
       
      (you won't need the carrier, just the aircraft)
      This mod is designed to be installed OVER that pre-existing one.
       
      This is =NOT= a full aircraft pak; it does include an optional cockpit howevr; lots of inis and plenty of minor tweeks.
       
      adjusted decals size/positioning
      added destroyed model to data ini (uses a Hunter)
      SF2-ish radar statements
      Adjusted weapons loadouts, mission statements
      New SF2-style INAS Seahawk101 hangar screen
      New DDS damage textures.
       
      optional F-86D cockpit (included, ini is called "Seahawk101_cockpit.ini")
      Optional EE Lightning F.1 ini, with adjusted position statements (ExpPak2 Users only!)
       
      Due to some rather 'odd' changes/behaviors from one of the recent patchs, it seems that radar equipped aircraft having cockpits -without- the scope no longer show the radar screen 'popup' in the corner on Normal Flight mode. This should eliminate that issue, at least on this aircraft. While the 2 radar-eqipped cockpits are not perfect matches, they work pretty well. Details on selection are in the "To Install" section. Screenies included in this pack show the 2 different radar-equipped pits for ease of selection.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details, especially on selecting the optional cockpits.
       
      Good Hunting!
      wrench
      kevin stein
      193 0
    8. Ok...we're gonna try this one more time....
       
      Dassault Mirage5COA, Fuerza Aérea Colombiana
       
      = For SF2, (Full-4 Merged Installs, at minimum, SF2:E & SF2:I) =
       
      As stated, this pak will =only= work with a Full-4 Merged install, as it makes use of the Mirage5F lod from SF2:E, and the Nesher cockpit from SF2:I. Obvioulsly, if you have both of these, it'll work (ie: Full-4 merged is best!).
       
      This mod represents Mirage 5(COA) aircraft from the Colombian Air Force, with historically accurate serial numbers. All loadouts use 100% stock, in-game items. The canopy has been activated via a manual animation key; use Shift/0 to open and close it. The data and userlist inis have been set to a 'single nation use only' type. Landing lights have also been added, for those pesky night flights. An SF2 style hangar screen is also included.
       
      As always, easy to folllow install instructions are included; so read and follow them!
       
      Let's hope THIS time, it uploads and downloads for everyone!
       
      Happy Landings!
      Wrench
      Kevin Stein
      226 3
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