Buccaneer RAF and RAFG for SF2
includet
--------
Buccaneer S2A
Buccaneer S2B
Buccaneer S2B RAFG , without refuelprobe
Buccaneer S2/S2B Cockpit
Weapons
Mk6 Ejection Seat
Effects
Funktions
----------
- strg+0 = canopy open close
- strg+9 = nose and wing-fold
- strg+8 = windshield wiper
Installation
------------
for instalations please read the README
Note
----
this are high poly models with high-res skins
Credits:
--------
- original Model by Russouk2004
- Skins and decals by Paulopanz
- Loading and Hangar screens by Soulman and Gustav
- FM rework by Kreelin,Spillone104,Baffmeister,Cliff11
- Missions by Pureblue and Paulopanz
- some weapons in this pack are from Mirage Factory
-testcrew,Dave,Soulman,Crusader,Florian,Slartibartfast,Paulopanz,
Baffmeister,76.IAPBlackbird,Hgbn,Pureblue,Thetestpilot,Kelsh002,Cliff11
- 3D work,templates,Skins,weapon´s and cockpit´s by - ravenclaw_007
i hope i did not forget anybody
----------------------------------------------
vers 1.2 CHANGES from 10.oct.2011
----------------------------------
- working/rotating Bulged bombbay door
- BombBay Fuel Tank added
- max fuel load for FAA/RAF Buccaneer now 23100lbs
- typo error on AOA Indicator fixed
- Decal issue for 12Sqn. S2B_1983 fixed
have fun
ravenclaw_007
The Su-9 emerged from aerodynamic studies by TsAGI, the Soviet aerodynamic center, during the Korean War, which devised several optimum aerodynamic configurations for jet fighters.
The design first flew in 1956 as the T-405 prototype.
The Su-9 was developed at the same time as the Su-7 'Fitter', and both were first seen by the West at the Tushino Aviation Day on 24 June 1956, where the Su-9 was dubbed Fitter-B.
It entered service in 1959.
Total production of the Su-9 was about 1,100 aircraft.
It is believed that at least some Su-9s were upgraded to Su-11 'Fishpot-C' form.
None were exported to any of the USSR's client states nor to the Warsaw Pact nations.
Remaining Su-9s and later Su-11s were retired during the 1970s.
Some were retained as test vehicles or converted to remote-piloted vehicles for use as unmanned aerial vehicles.
It was replaced by the upgraded Su-11 and the much-superior Su-15 'Flagon' and MiG-25 'Foxbat'.
What's in:
- a new flyable plane
- great Stary's cockpit built in
- 6 simple (but all I found) skins includind famous 179 IAP one
- specific sound
- pilot
- animated canopy
- screens
Credits:
- plane Tk [DLC AI planes pack 2]
- cockpit Stary (readme included)
- sound Spillone104
- Skins/decals/edits paulopanz
Install:
- put all in main mod folder and overwrite
Note:
Su-9.ini is flagged as only reading (sola lettura) to avoid patching rewriting, so the plane will be flyable until you'll not change files property, maybe to add further skins. By the way a recovery copy is included.
This is for Stary the "pitmaker".
Enjoy
Pavel Osipovich Panz
SAAB J29F Tunnan for SF2
= For SF2, Full-4 Merged, and/or SF2E
--
*Important Note:
The main reason for SF2 and/or SF2E, is this aircraft now uses the stock Hunter FGA.9 cockpit. Should be available in all versions, excepting stand-alone SF2V (and even then, possibly when merged, even using the SF2V exe?). In other words ... any SF2 install that has access to the Hunter 9's cockpit parts.
---
This is an upgrade/mod of the SAAB J29F Tunnan, as released by Phlerp & Co in either 2004 or 2006 (the lod is dated 2004, and the original readme in dated 2006. Go Figure!)
Several small tweeks to the various inis have been done; the cockpit switched to the stock Hunter 9, all skins and decals are setup SF2 style, and all weapons for this aircraft are included. I couldn't positiviely ID the canopy node, so that is NOT working. The weapons are taken from the GunnyPak, so if you have them installed, just allow the overwrite. There are also landing lights.<grin> The destroyed model uses a stock 3rdWire one available in ALL versions, so won't be any issue there (Fresco).
The damage textures have been converted to dds format; however the original tgas ARE included. A new SF2-style hangar screen in included. Avionics mods adds a radar-ranging gunsight (weither this is historically accurate??? don't know!). A new Userlist ini is included; with luck I got the years right (or close enough)
As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other stuff.
Happy Landings!
wrench
kevin stein
DH Sea Vixen FAW.1 & 2 Replacement Data Inis
= For SF2, Any & All versions =
This small package contains data inis for =BOTH= the Sea Vixen FAW.1 and FAW.2, allowing them to trap on aircraft carriers.
It is to be applied to my Sea Vixen Pak located at the following url:
http://combatace.com/files/file/11975-dh-sea-vixen-faw1-faw2
Small tweeks in the flight model now allow it safe landings on the various carriers available (and soon to be available). No other changes are in effect.
Note: this is NOT the aircraft itself, just 2 new data inis!!
As always, comparatively easy install instructions are included. Give them a read!
Happy Landings!
wrench
kevin stein
Seahawk Mk.101, Indian Naval Air Service
= For SF2 series Games, Full 5 Merged and/or SF2NA ONLY -WITH- Expansion Pak2!! =
-An addition for the Indo-Pak Mod-
*As stated above you MUST have a Full-5 Merged install with SF2:NA, at the latest (6/2012) patch level to take advantage of the 'carrier operations' it brings. Also, if using one of the optional cockpits, you'll need Expansion Pak 2, as one of these optional cockpits references the EE Lightning F.1.
If you do not meet these minimum requirement, do =NOT= download this, as you'll be unable to use it.*
This package is designed to upgrade/update the INAS Seahawk Mk.101, from Paulopanz's pak, available at the following url:
http://combatace.com/files/file/12982-seahawk-fga6100101-ins-vikrant-combo/
(you won't need the carrier, just the aircraft)
This mod is designed to be installed OVER that pre-existing one.
This is =NOT= a full aircraft pak; it does include an optional cockpit howevr; lots of inis and plenty of minor tweeks.
adjusted decals size/positioning
added destroyed model to data ini (uses a Hunter)
SF2-ish radar statements
Adjusted weapons loadouts, mission statements
New SF2-style INAS Seahawk101 hangar screen
New DDS damage textures.
optional F-86D cockpit (included, ini is called "Seahawk101_cockpit.ini")
Optional EE Lightning F.1 ini, with adjusted position statements (ExpPak2 Users only!)
Due to some rather 'odd' changes/behaviors from one of the recent patchs, it seems that radar equipped aircraft having cockpits -without- the scope no longer show the radar screen 'popup' in the corner on Normal Flight mode. This should eliminate that issue, at least on this aircraft. While the 2 radar-eqipped cockpits are not perfect matches, they work pretty well. Details on selection are in the "To Install" section. Screenies included in this pack show the 2 different radar-equipped pits for ease of selection.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! Also, the "Notes" section for more details, especially on selecting the optional cockpits.
Good Hunting!
wrench
kevin stein
Ok...we're gonna try this one more time....
Dassault Mirage5COA, Fuerza Aérea Colombiana
= For SF2, (Full-4 Merged Installs, at minimum, SF2:E & SF2:I) =
As stated, this pak will =only= work with a Full-4 Merged install, as it makes use of the Mirage5F lod from SF2:E, and the Nesher cockpit from SF2:I. Obvioulsly, if you have both of these, it'll work (ie: Full-4 merged is best!).
This mod represents Mirage 5(COA) aircraft from the Colombian Air Force, with historically accurate serial numbers. All loadouts use 100% stock, in-game items. The canopy has been activated via a manual animation key; use Shift/0 to open and close it. The data and userlist inis have been set to a 'single nation use only' type. Landing lights have also been added, for those pesky night flights. An SF2 style hangar screen is also included.
As always, easy to folllow install instructions are included; so read and follow them!
Let's hope THIS time, it uploads and downloads for everyone!
Happy Landings!
Wrench
Kevin Stein
Dassault Mirage F.1C by TMF
For SF2 (any and all, Merged or not)
This is a semi-complete upgrade of The Mirage Factory's Mirage F.1C to SF2 standards.I call this 'semi-complete', as some tweeks are still needed (see "Notes" below). A cockpit upgrade, loosly based on my AMI F-104S-ASA-M adds a working HUD for all modes, various A-A modes, and Ground Mapping. Some functions may be too modern, but hey, it all works!!! The cockpit is still the Zippers, as originally released with. A new userlist ini is also included, with hopefully everyone and fairly close operational years. A new SF2 style Hangar screen is also included!
Several weapons are included, from the GunnyPak. Loadouts are set for mostly French weapons, with the occasional NATO slipping in (Sidewinders in the early operational years). (see Notes for comments on the desert skinned drop tank)
Skins and decals included in this pak are from (iirc) the original release, and maybe some others:
AdA Blue
EDA Camo
Greece Blue
Desert
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. PLEASE read them.
With special Thanks to TMF & Sony Tuckson for giving permission to modifiy and upload.
Good Hunting!
Wrench
Kevin Stein
Dassault Mirage IIIO, RAAF
For SF2, Full-4 Merged -or, at MINIMUM!- SF2:E and/or SF2:I
*Note: it should be stipulated at this time, that this aircraft mod is being released as a "stand in" until the proper 3 versions are completed and released by The Mirage Factory. At such time, my reccomendation is to delete this mod, as the TMF versions will be the correct 'body type' for F, A and F/A III0s as used by the RAAF*
This mod creates a 'stand alone' aircraft, using all in-house/in-game stock bits, to recreate some of the Mirage IIIO (F/A) used by the RAAF. This makes this mod slightly historically innaccurate, as mentioned above, there were 3 versions. This sorta kinda combines them.
You MUST have, at the least, SF2:E to access the MirageIIIC lods, and SF2:I to access the Shahak's cockpit. Therefore, this mod is truely, ONLY reccomended for a Full-4 Merged install, as the Game Engine will have full access to all the bits needed from the all the Object cats.
The 5 Skins are included with the pak are:
75 Squadron, in Natural Metal in the 1960s (called 75SqdnOld)
76 Squadron, also in NM for the 1960s (called 76SqdnOld)
3 Squadron, in gray/green camo for post-1970 usage *
75 Squadron, also in G/G Camo
77 Squadron, also in G/G camo
(3 Sqdn not shown in screenie)
*note: squadron badge decal is active, when in Real Life it was not,according to what little photographic evidence I could discover. A simple edit of the decals ini will remove it for the Historically Correct practicioner.*
As all markings are decals, it should be a simple matter for other skinners to create other squadrons by simply shifting decals around (Example: a NM 3 Squadron).
All new, 100% historically accurate* serial number decals have been created for all aircraft. Data ini edits change (essentially) nothing, but nationalizing the aircraft to Australia, and adding landing lights. A new userlist is incuded . The canopy is activated via an animation key; use shift/0 to open and close it.
Avionics mods add an audio-only RWR, and the Ground Mapping radar seen on the "A" variant, which was added to all at various times, creating the Mirage IIIO F/A. It's active on ALL, so just pretend. Loadouts are standard 3rdWire. No weapons pak is needed, and it should work with any/all/or none (ie: stock weapons)
*My research has shown that pretty much ALL the 116 III0s served with pretty much ALL RAAF Mirage squadrons at one time or another. So, don't be surprised to see some serials duplicated.*
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
Good Hunting!
Wrench
kevin stein
NOTE: this pack became moot with the release of the Oz Mirage DLC package. However, this one WILL still work, some a little renaming edit to remove conflicting names, and/or these decals can EASILY be used on the DLC Mirage IIIO