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    1. A-4Ku Skyhawk (Kuwait AF) Update Pak
       
      = For SF2, Any & All (Full-4 Merged Reccomended) =
       
      *NOTE: usable in any and all SF2 versions that have access to the A-4F_78 lod and A-7D cockpits. Hence, the Full-4 Merged Reccomendation*
       
      Based "loosely" off dtmdragon's SF1 port.
       
      Completely new skins, from a Home Grown Template ™, and all new BuNum* decals (in fact, as usual, ALL markings are decals). The 2 skins supplied are, well, identical! Excepting the "Free_Kuwait" skin will automatically start in 1991, for ODS, and have the "FREE KUWAIT" fuselage banner decal.
       
      The cockpit used, while not correct, does have pretty much everthing working as the A-4M this is based on should; research has pointed to them having the APR-53 radar, so I added it back. Therefore, 100% accuracy is NOT claimed for this mod.
      Loadouts are pretty standard, dumb bombs and so forth. The aircraft is LGB capable, but no evidence has turned up the KuAF used Paveways. Canopy operates via the Standard Animation Key ™, Shift/0. All loadouts use stock in-game items.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
       
      Enjoy!
      wrench
      kevin stein
       
      * yes, the KuAF birds carried their USN BuNums on the tail!
      337 0
    2. SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF
       
      = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) =
       
      *Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, some data ini and avionics statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your milage will vary!*
       
      One of the "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
       
      This package represents the F-7M (aka: J-7IIM) in PLAAF and Export service.
      Skins included in the pack are:
       
      China1 (white-ish in color)
      Iran
      Iraq (may not be historically correct!)
      Pakistan
      Silver2 (tagged 'generic' nationality)
       
      The PLAAF and Silver2 skins use stock VPAF Bort numbers (again, not historically correct -I'm hoping someone will pick up the decal ball, and create correct ones)
      Several of these export models have a start default date that corresponds with the 'End User Start Dates', ie: Pakistan in 1990,etc, as defined in the userlist.ini.
       
      All skins are in jpg format, Decal Randomization is TRUE. Damage textures are the older tga versions.
      All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones.
      All sounds, seats, and some etcs, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, a Chinese A-A missile is included. These come from the GunnyPak. "Newish" coding in SF2 allows for 'nation specific loadouts'; this has been used for those nations using Western style weapons.
       
      The Canopy opens with the Standard Animation Keystroke ™, Shift/0. The RWR.lst for the F-7M references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! They were included in the J-7 Pak recently uploaded
       
      When 'in game', you'll see on the Aircraft Selection Dropdown Menu...
      Chengdu F-7M (TMF)
       
      However, due to national model changes, some of the texturesets ini will show the pertantiant type (ie: Pakistan, F-7MP)
      This will differentiate all these aircraft from any others you may have, either stock, user-made, imported from China, or whathaveyou.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
      A full listing of credits, as always, is below the Install Instructions.
       
      Good Hunting!
      wrench
      kevin stein
      -for The Mod Mafia-
       
      For Oli
      957 4
    3. Gloster Javelin FAW.9 for SF2 by Veltro2K
       
      = For SF2, Full-4 Merged, and/or SF2E, both with Expansion Pak 2 (Reccomended!) =
       
      (A Re-Upload, as the original seems to have vanished)
       
      --
       
      *Important Note:
       
      The main reasoning for the need for Expansion Pak 2, is the aircraft's inis are pointing to the stock 3W EE Lighting's cockpit and avionics. This is required for proper use of the rebuilt Firestreak missiles (included).
       
      However, if you do not have the required game installs/ExpPak, a simple edit of the main ini will return it to use the cockpit supplied, from the original 1stGen release. BE ADVISED -- You will NOT have the proper "shoot-cue" in the gunsight for missile launch, and will be using some 'Kentucky Windage' and range guess-timations. A more detailed explaination is to be found in the "Notes" section.
      ---
       
      This is an upgrade/mod of Veltro2K's Gloster Javelin. Several of the inis have been tweeked, peaked and fiddled with. Although primarly tasked with CAP and INTERCEPT mission profiles in Real Life ™, the ESCORT and RECON profiles have been added for player enjoyment. There is NO ground attack capability. Several weapons are included; a updated FirestreakIR (from the old BunyPak, with all new data*), a 230 gallon wing drop tank, and the centerline tank from Veltro has been repainted. Skins/decal sets included are:
       
      5 Squadron
      11 Squadron
      33 Squadron
      41 Squadron by LloydNB
      60 Squadron
      85 Squadron by Syrinx (iirc!)
       
      All skins now have the proper RAF Squadron Badge for their 'paint chip' on the Loadout Screen.
       
      Data and loadout changes duplicate the hardpoints; one set is ONLY for missiles, the other is ONLY for use the new wing drop tanks. All lighting has been updated and repositioned, with the addition of landing lights. Gun aim angles have been adjusted to "center on the pipper" A new 'damage' dds file is included, as are new Hangar and Loading Screens for your viewing pleasure. A Userlist has been generated, even though these aircraft were never exported. It should be noted, that the destroyed model pointed to is the MirageIII, so having SF2E or SF2I is a MUST!!
       
      As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, huh? VERY Important info in there... So, PLEASE read it through after unzipping, but before installing.
       
      **The aircraft herein is released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      *=this is a seperate missile from the 3W Firestreak; for use only on the Javelin and Sea Vixen FAW1 & FAW2. This was done on purpose -don't mess with this!!! Seriously .. don't. All things are done for a reason.*
      352 1
    4. Tu-142 'Bear-F', Indian Naval Air Service
      = For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! =
       
      -An addition for the Indo-Pak Mod-
       
      *As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to the Tu-95RT lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.*
       
      Ini mods, redecaling, etc, of the stock SF2NA Tu-95RT recreate (a passble) Tu-142 Bear-F as used by 312 Squadron "Albatross" of the INAS. All textures are jpg format; this should pose no issues for users at the latest patch level (April 2012 or later)
       
      Although a cockpit IS provided, it's "suggested" that the aircraft be left under AI control. Several 'issues' have recently appeared on non-radar equipped cockpits for player use. I built this, basically, to have something 'interestering' parked around the large airbases.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them!
      Also, the "Notes" section for more details, as there are a few small differences in the INAS Real Life ™ version, from the 3W one.
       
      Good Hunting!
      wrench
      kevin stein
      636 1
    5. SF2 Korean War Era F-86 Sabre Pak 12/14/2012
       
      UPDATE
      for
      http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/
       
      Features:
      - new gunsights added (A-1CM and A-4 types, with rocket sight where applicable)
      - 16x HVAR loadout enabled and weapon positions adjusted
      - Cockpit fixes:
      + CGCockpitOffset=TRUE added
      + cockpit POV height offset set to 0
      + cockpit height position synchronized with pilot position
       
       
      Notes on A/G rocket/bomb sight usage:
       
      - bombing , use pipper (center dot) to aim
      - rocketing, use bottom diamond for aiming rockets (pipper with F-86A)
       
      Have fun
      The KAW Mod Team
      843 1
    6. UPDATE
      for
      http://combatace.com...nval-sabre-pak/
       
       
      Small adjustments:
       
      - ammo capacity increased to 115 rpg
      - new T-160 gun with correct muzzle velocity and ROF of 1500 rpm and no entry for tracer tga *
      - shell ejection set to TRUE (only the links were retained inside)
      - aircraft weight increased by 76 kg
      - Cockpit fixes:
      + CGCockpitOffset=TRUE added
      + cockpit POV height offset set to 0
      + cockpit height position synchronized with pilot height position
       
       
      * M39 cannon V0 and ROF are different . There was no 20-mm tracer ammo in Korea (only had API, HEI and a
       
      practice round)
      but they tipped API rounds into beeswax which gave a smoke trail when fired - wasnt perfect since the
       
      smoke trail was short ranged.
      Removing the tracer tga entry from the gun makes it a easy lookalike effect.
       
      Have fun
      The KAW Mod Team
      591 0
    7. Cessna O-1E BirdDog Pak -for 3rdWire O-1E-
      = For SF2, Any and All
       
      = Please Note: this is =NOT= a full aircraft mod. The LOD files are =NOT= included, as they are propritery of 3rdWire, and cannot be shared. So ... you =MUST= have one of the original 1stGen games - SFP1, WoV or WoE to extract the 4 needed LOD files from their Objects.cat. Instructions are in the 'To Install' section. =
       
      This is a major overhaul of the stock, 1stGen O-1E BirdDog with a new, functioning cockpit, 4 skins and all new historically accurate serial numbers (albeit generic in nature, representing no particular unit; even the Canadian ones)
       
      The skins are:
       
      RCAF/CF CO-119 by ext (iirc)
      OD Green by ???
      USAF white (stock)
      Pakistani Army Green (based on above, from Indo/Pak mod)
       
      The RCAF/CF skin has all new decals, matching those used by Canada (*please seen "Notes" below for more on the CF serials*).
      The OD Green skin from ?? has the "US Army" tag remade new, replacing that from my ancient L-19 mod, that was in the wrong font.
      The USAF skin uses stock decals, as it has always done (F-100 serials).
      Basically, other than stock National Insigia (and serials on the USAFWhite), all decals are new.
       
      The cockpit is based off Kesselbrut's Yak-3 pit, HEAVILY modified to fit the O-1, with gauges repainted and converted/recalibrated to US standard (knots & feet). Some gauges do not work properly, but this is the closest we have (or more truthfully, the best I could
      find). Lots of moves and other tweeks to both the data and cockpit ini make it fit like it kinda sorta shoulda.
       
      Decal randomization is set to TRUE, so be at least at whichever patch level gave that to us.
      The aircraft uses stock HVARs, but for fun I've included the M-60 underwing machine gun. So you can shoot stuff up. A revamped version of the 7.62mm M-60 gun is also included. A new Userlist.ini is supplied, with most of the Dog's users.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please read them -CAREFULLY-!! .... Also, see the "Notes" section for Vitally Important Information ™. Seriously ... you NEED to read it. In fact, after unzipping, you might want to read this document through before installing.
       
      Happy Landings!
      wrench
      kevin stein
      590 0
    8. Grumman F-11F-1 Tiger
       
      -- For SF2, Any and All --
       
      This is an upgrade package of the F-11F by Fleet Defender & Co (originally released in 2005). All the skins and decals have been updated, with many new ones created. Ini edits fix the overbright landing light; other tweeks add new AI sections, place weapons more centered on the pylons, round count corrected, and some other minor adjustments. A new avionics ini is included, that adds the radar ranging gunsight. The cockpit used is the stock A-4B Skyhawk, which is available in all versions of SF2, excepting stand-alone SF2:I mods folders. Merged installs should have no issues whatsomever. The lead-computing gunsight statements have also been added.
       
      4 skins and decals are included in this pak (all that I could find!). They are:
       
      VA-156 (which became VF-111 in 1959)
      VF-21
      VF-33
      VF-111
       
      Skins are by various artists, hopefully listed (correctly!) in the Credits below. Several of the skins were repainted, from a partial template I created, to remove the painted on Modex numbers. These are now all decals.
       
      Weapons included are just the 150 gallon drop tank; all others use stock in-game items.
      I've added several Mission profiles that I'm sure the actual aircraft did NOT perform (Strike, CAS, Armed Recon, and Anti-Ship). They're there for the playability factor. If you don't want to perform them, just edit them out of the data ini.
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
      A full credits listing of those that worked on it, or contributed parts are below, and in the original release readme included.
       
      Happy Landings!
      Wrench
      Kevin Stein
      1,094 2
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