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First Eagles - WWI and Early Years 1914 - 1920

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    1. I modified the cockpit from my Fokker D.II to make new cockpits for all eight of Laton's Fokker Eindeckers. Each cockpit has a fully functional stick, rudder control, throttle, and gauges, including the wing mounted compass. The cockpits are basically the same, but each has been tweaked to make it fit into Laton's fuselage and to reflect differences in the type (like the number of guns in the E.IV planes.)
      I have sorted everything into the appropriate folders for easy installation.
      My thanks to Laton for having made so many planes that we are still flying today.
      Installation Instructions
      For both FE1 and FE2- For each plane, delete Laton's original cockpit folder and cockpit.ini file and replace them with mine. 
       
      87 0
    2. Skinpack for excellent Snipe by 101tfs.
      There are two skins with different wing colors - PC10 and PC12 and with different fulelage's bottom - canvas color and PC10 color.
      I tried to add some "photorealistic" textures for more impressive image of this aircraft.
      Also for correct the work of Snipe's sight you can replace :
      - for "Snipe_COCKPIT":
      [CockpitData]
      Directory=cockpit
      [GunsightFront]
      HasGunsight=TRUE
      //GunsightMilSize=50
      //GunsightName=SPAD13_ironsight.tga
      //FixedSight=TRUE
      GunsightMilSize=30
      GunsightName=Fokker_ironsight.tga
      FixedSight=FALSE
      [CockpitSeat001]
      ModelName=Camel_Pit-R2.LOD
      HideExternalNodeName=cockpit
      OpenCockpit=TRUE
      ExternalClipDistMin=0.04
      //Position=0.00,-0.1883,0.8394
      Position=0.00,-0.1883,0.8154
      Offset=0.0,-0.5,0.7
      //ViewAngles=0.0,3.0,0.0
      ViewAngles=0.0,0.5,0.0
      - and for "Snipe_DATA":
      // Internal Guns ---------------------------------------------------------
      [LeftMachineGun]
      SystemType=FIXED_GUN
      GunTypeName=303CAL_VICKERS_MK1
      InputName=FIRE_PRIMARY_GUN
      GunFireAnimationID=4
      GunGroup=1
      MuzzlePosition=-0.155,1.275,0.667
      //AimAngles=0.0,-3.0,0.0
      AimAngles=0.0,1.0,0.0
      MaxAmmo=380
      EjectShells=TRUE
      EjectPosition=-0.35,0.37,0.5
      EjectVelocity=-1.5,-0.25,-0.5
      [RightMachineGun]
      SystemType=FIXED_GUN
      GunTypeName=303CAL_VICKERS_MK1
      InputName=FIRE_PRIMARY_GUN
      GunFireAnimationID=4
      GunGroup=1
      MuzzlePosition=0.155,1.275,0.667
      //AimAngles=0.0,-3.0,0.0
      AimAngles=0.0,1.0,0.0
      MaxAmmo=380
      EjectShells=TRUE
      EjectPosition=0.35,0.37,0.5
      EjectVelocity=1.5,-0.25,-0.5
      Eugene1
      74 0
    3. Skinpack for excellent Rumpler C1 and Rumpler CIV aircraft by Stephen1918.
      "CanvasPhR" and "GreyPhR" are for Rumpler C1."3ColorPhR" and "LozengePhR" are for Rumpler CIV.
      I tried to add some "photorealistic" textures for more impressive image of this aircraft.

      Eugene1
      95 1
    4. The SAML S.2 was an improved version of the Aviatik B.I which was built under license by the Societá Anonima Meccanica Lombarda (known as the SAML S.1.) The S.2 was specifically designed to fly in the mountainous terrain of the Italian Front. Improvements mostly involved the wings, which had a slight sweep and were closer together than the Aviatik design. The biggest improvement was the more powerful Fiat A.12 engine capable of delivering 300hp.
      The SAML S.2 was used primarily for reconnaissance and was armed with a fixed Fiat-Revelli machine gun over the wing with a ring mounted machine gun operated by the observer.
      My SAML S.2 includes 2 skins with appropriate decals and a small bomb loadout. I have included my skinning templates with the download.
      Version 2 - More accurate fuselage and gunner station, corrected wing placement and dihedral, corrected gauges in cockpit - all new LODs, revised skins, revised FM, new cockpit LOD and revised cockpit.ini
      Credits:
      My thanks to Ojcar for making the data.ini file for this plane and for providing valuable resources and advice on the details of the SAML S.2.

      Installation instructions:
      For FE1: Unzip the file and move the folder named "SAMLS2" into the FirstEagles/Objects/Aircraft folder. 
      For FE2: Unzip the file and move the folder named "SAMLS2" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "SAMLS2". Move the folder named "D" from the Aircraft/SAMLS2 folder into the Decals/SAMLS2 folder you just made. 
       
      192 2
    5. The Pomilio PE was a two seat, Italian general purpose plane that entered service in 1917. It had a 300hp Fiat 6 cylinder engine with a radiator mounted in the nose of the aircraft. A fin under the fuselage, around the tail skid, helped improve the stability of the plane.
      The Pomilio PE was used primarily for reconnaissance and was armed with a fixed Fiat-Revelli machine gun over the wing with a ring mounted machine gun operated by the observer. The Pomilio could carry a light bomb load with 3 bombs mounted on the each side of the plane.
      My Pomilio PE includes 2 skins - a green/yellow speckled camo, and a 3 color camo - each with appropriate decals. I have included a small bomb loadout. I have included my skinning templates with the download.
      Historical Notes:
      - My Pomilio PE uses the later style fuselage with a flatter deck behind the pilot because it allowed me to give greater range to the gunner in the game.
      - I have taken extensive liberties with the speckled camo skin version of the plane. When the camouflage was applied at the factory, it usually covered the metal panels around the engine. The speckled camo scheme was not applied to the top of the lower wing. The national insignia on the top wing did not usually extend into the aileron. The 3 color camo version is much more accurate and is the default skin. 
      Credits:
      My thanks to Ojcar for making the data.ini file for this plane.
      Installation instructions:
      For FE1: Unzip the file and move the folder named "PomilioPE" into the FirstEagles/Objects/Aircraft folder. 
      For FE2: Unzip the file and move the folder named "PomilioPE" into the FirstEagles/Objects/Aircraft folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "PomilioPE". Move the folder named "D" from the Aircraft/PomilioPE folder into the Decals/PomilioPE folder you just made. 
      169 0
    6. Caporetto Terrain WW1
      *********************
      INTRODUCTION
      The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
      Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
      Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
      Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.
      The included terrain represents the situation around August/September 1917, just before the battle of Caporetto.
      The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German).
      Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army.
      INCLUDED
      - Italian terrain/front WW1, situaton around summer/late summer 1917 - 539 unique tiles, 10226/574 targets/areas
      - Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places)    
      - Needed ground objects are also included
      - Important mountains where done via satellite images (the tiles)
      - All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets)
      FAQs
      Q: Is the scale of the map correct
      A: No
      Q: Are all the named towns and cities correct (placement and naming)
      A: Yes as good as it gets.
      Q: Does it include more than one season?
      A: No
      Q: Is the frontline correct?
      A: Yes representing late 1917
      Q: The river Isonzo seems to cut through the mountains, is that correct?
      A: To a certain degree, but I had to modify massively the heightmap in order to make things look right (e.g. river not flowing up/down the mountains)
      Q: The northern part of the map, e.g. toward Munich, seems without further towns?
      A: Correct. All forests and lakes are there but apart from the major cities (Salzburg & Munich) I've not included smaller towns.
      INSTALLATION
      1. Make a backup copy of your First Eagles folder (just in case)
      2. Extract the file into a temporary folder (like c:\temp\)
      3. Copy all the relevant folders into the respective First Eagles game folders
      (example: c:\temp\First Eagles\Terrain\wwiCaporetto into your c:\Program Files\First Eagles\Terrain folder)
      4. Copy the Objects\GroundObjects folders into your GroundObjects folder. If you've already my Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO.
      PREREQUISITES
      - FE Gold (might work also with FE2, sorry guys don't know), with the latest patch
      - Very strong PC and GPU
       
      CREDITS
      As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc.
      DISCLAIMER
      The Italian terrain is freeware.
      You are free to modify and share it, BUT Commercial use is prohibited.
      If you find bugs please post them in First Eagles section of Combatace.com forum.
      Hope you enjoy it.
      Sincerely
      gterl
      202 3
    7. nieuport 17 model in 3dsmax
      61 1
    8. Designed by Julius von Berg for the Aviatik company, the D.I was the first fighter completely built in Austria. The Berg was light and maneuverable, and after structural problems in the early models were overcome, it became a good combat plane.
       
      Early versions of the plane had the two Schwarzlose machine guns mounted low on each side of the engine. This is the early version of the plane. This download includes a new cockpit as well as a modified fuselage. Ojcar has made a completely new FM to reflect the different flight characteristics of this plane.
       
      I have included a basic skin and my skinning templates. I highly recommend the skins made by Quack74, available at CombatACE as a separate download. This plane has an extra piece that was not included in Quack's skins, I have included a skin to match Quack's skins which you will need to add to each skin folder.
       
      Credits
      My thanks to Ojcar for making the FM. And thanks to Nix for making the engine sound file.
       
      Installation Instructions
       
      For FE1 - Unzip the file and move the folder named "AviatikD1_Early" into the "Aircraft" folder in the FirstEagles/Objects folder. This file uses the same sound file as the original AviatikD1. If you did not install that plane then you will also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
       
      For FE2 - Unzip the file and move the folder named "AviatikD1_Early" into the "Aircraft" folder in the FirstEagles/Objects folder. Then in the FirstEagles/Objects/Decals folder, create a new folder named "AviatikD1_Early". Move the folder named "D" from the Aircraft/AviatikD1_Early folder into the Decals/AviatikD1_Early folder you just made. This file uses the same sound file as the original AviatikD1. If you did not install that plane then you will also need to move the sound file "Austro-daimler200.wav" into the FirstEagles/Sounds folder.
      488 0
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