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Version 2.0

Mirage III V Very Minor update, which corresponds to the actual description of the aircraft.

Flight model & main aircraft data not changed, left as is (as the author, very careful takeoff/landing control is required):smile:.

1.Main engine update (Added Afterburner / Effects).
2.Cockpit/ Avionics.(In my opinion, since this is still a prototype aircraft).
3.Default Loadouts.

Thanks Plane Authors.

  • Like 3
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bazillius

Posted

In 2 words and in nutshells what for added the fake engine pls

michaelk

Posted (edited)

In order to get the afterburner effect without turning the nozzle, in my opinion, the simplest way (without changing the data.ini) is to simulate the operation of the Snecma TF-104 more correctly (purely visually).
Original Aircraft data uses all engines/effects as rotary, I tried different ways to add afterburner effect and settled on this method. Write your opinion, please.
My intentions were:
1. Simulate the afterburner effect (which is true according to the characteristics of the main engine).
2.  I didn't change the settings the data.ini settings, they are good in my opinion.

Edited by michaelk
bazillius

Posted (edited)

No no, you did well. It would just be logical to add to Main Engine. but that works too. I understand your reason. Do not modify the main engine. All the same, at full throttle, it is set on fire, even so, even in your modification. Well, it's a convention. Just do not need to give full throttle when taking off. If we talk about what I change for myself, then I returned AvionicsDataFilename=SHAHAK_AVIONICS.INI
and changed in SHAHAK_COCKPIT.INI
[CockpitSeat001]
ModelName=Mirage_III_CJ_pit.LOD
offset=0.0,0.0,0.0
Position=0.0,3.45,0.53
ViewAngles=0.0,-0.9,0.0
this made it possible to combine the explosions from the cannons with the sight marker when attacking ground targets. You did well. Well done. I will use your version.

in [AircraftData]

DestroyedModel=Mirage_Destroyed.LOD
DestroyedEffect=VehicleFireEffect

 

 

Edited by bazillius
  • Like 1
bazillius

Posted

[LeftGun]
...
MuzzlePosition=-0.788,1.42,-0.83
LightPosition=-0.788,1.42,-0.83
...

[RightGun]
...
MuzzlePosition=0.788,1.42,-0.83
LightPosition=0.788,1.42,-0.83
....

  • Like 1

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