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bazillius

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bazillius last won the day on July 9

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About bazillius

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  1. you need to download Mue's tool. Open the cockpit with this tool. Look at the HUD nodes using this tool. See which node correspond to which texture and then look in ini and change it. i cant say it in nutshells what to do .
  2. Or just download already converted Su-35 from my personal mod folder and relax. i already converted this some yers ago for myself. not perfect but for me its nice https://filetransfer.io/data-package/5FsXCPaS
  3. and i see you use SF1 variant of Su-35 cockpit. how to convert it to SF2 you can check it out here 30. Missing Missile HUD symbology (From Oct 2009) 30. Missing Missile HUD symbology (From Oct 2009 SF2I) With version Oct 2009 - If you are missing HUD symbology for missiles on modern 3rd party jets like I was (Tornado F3/MiG-29s/FA-18 etc)then you may need to add some new code to the xxx_avionics.ini [HUD] HUDMaterial=HUDMaterial <--------- add this HUDColor=0.36,1.0,0.82,0.7 BoresightOffset=0.0,0.00 ViewportTopLeft=-0.140,-0.195 And all of this below the [HUD] section [HUDMaterial] EffectShaderName=fltHUD.fx DepthBufferCheck=FALSE DepthBufferWrite=FALSE RenderedInOrder=FALSE AlphaTestEnabled=TRUE CullMode=NO_CULL LightEnabled=FALSE UseLightLevel=FALSE SpecularEnabled=FALSE EmissiveEnabled=FALSE FogEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0 PriorityLevel=1 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName= TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE
  4. The best way is to watch and try to change ini by yuself. change, compare and experiment. if you watch at me im engaged at my personal project and not interested in Su-35 modifying
  5. you need to watch in ini files. just copy hud folder isnt working
  6. i was shoted down yesterday by Flak. Yes they work. Rare but in a not expected moment
  7. Interesting interview. i am glad that i have read it Nice work, i like this model. Thanks a lot
  8. STRIKE_NAVAL its loadout for NavalMap=TRUE. If map is naval aircraft use this loadout else use STRIKE. an d it works)). Very useful. fior example A-6 use freefall bombs to strike fuel tanks but for bombing ships use guided bombs. its for AI aircrafts
  9. You forgot to ask about STRIKE_NAVAL. You can find it in A-6E_LOADOUT.INI for example :D looks like you are going to be a Doctor of Science in SF2, ahaha
  10. Wow! so many answers! i will write mine tooo!!!))) Change loadout.ini file. change all R-77 to A-12, R-27 to AA-10.... all russian names to NATO codes which correspond your weapons pack installed. By the way i did this work for you already
  11. Wow! Cool! i want to fly MiG with AC/DC too! "Highway to hell!! Tun - dun - dun-dam - dam! Highway to hell!! Tun - dun - dun-dam - dam!"
  12. SF2_DC-117D.7z Beta

    I did a quick "box flying" take off 4 turns and landing. all was nice! good model, detailed cockpit and flying like a dream. 5 stars ))) PS My DC-117 runs on a runway, near F-84s stand, and it is 1960s and in my cockpit there are KLN and GARMIN, ahaha PPS Thanksssssssssssssss!!! this is superrrrrrrrrr!
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