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ALCMs (AGM-86B and C)

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About This File

Version 1.0

 

Thanks to the following folks:

 

TK - For the ThirdWire series of sims.

Bunyap and Wpnssgt - For the original Weapons Pack.

Cylix - For the original ALCM for SFP1.

Mustang - For the great video tutorials.

Capun - For helping me fix the ALCM animation issues...I owe you one!

To my fellow Combatace moderators - For helping me beta test and work out bugs.

Any errors or mistakes are entirely mine.

 

What you will need first:

 

Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672

 

Nuclear Weapons Effects - http://forum.combatace.com/index.php?autom...p;showfile=5271

 

Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm

 

Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Sep 07)

 

Notes and limitations:

 

Aircraft weapons stations must have NUC,CGR to be able to carry a nuclear ALCM, and EOGR to carry the convential ALCM. The nuclear ALCM uses INS guidance, and the conventional ALCM is GPS/INS (similiar to JDAMs).

 

Paint schemes are notational...I wasn't ever able to determine the actual paint scheme for real ALCMs. Most pictures I saw were of display models or test articles. The nuclear ALCM paint scheme is based on pics I saw of ALCMs on B-52s in the older Euro Camo scheme. The conventional scheme is based on ALCMs I saw on racks on newer Gunship Grey B-52s...basically all over solid grey with no external markings.

 

The ThirdWire sim engine does not support terrain following profiles. So these missiles will basically fly a straight line in a slow altitude decrease. So either launch them high...or make sure there aren't any mountains in the way... Also, because they come in at such a shallow angle due to their range...accuracy is an issue.

 

The nuclear explosive yield (for the AGM-86B) was direct caluation (300Kt x 100 (kilo) x 2000 (ton))...but doesn't seem destructive enough. Tweak if you want.

 

I have included a B-52G_DATA.INI and a B-52G_LOADOUT.INI modified to change the B-52G into an ALCM carrier. This will OVERWRITE your B-52G_DATA.ini weapon stations and B-52G_LOADOUT.INI. SO BACKUP THOSE FILES FIRST!!!! Be advised, because the visual model doesn't have the right external rails, and the internal bombbay is not the right size, you will see some visual anomalies. But only if you look real close...:). Also, ALCMs that are mounted at an angle will 'fly' at an angle after launch...this is a limitation on how the TW engine treats missiles.

 

This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.

 

Feel free to redistribute, as long as the original authors are given appropriate credit.

 

Questions? Contact me at Combatace.




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