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MOAB for SFP1/WOV/WOE (Version 1.1)

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About This File

***************************** Version 1.1 Notes ****************************

 

BLU-82 has been deleted.

 

Improved texture and animation for GBU-43 (MOAB).

 

Readme changed.

 

****************************************************************************

 

Thanks to the following folks:

 

TK - For the ThirdWire series of sims.

Bunyap and Wpnssgt - For the original Weapons Pack.

Mustang - For the great video tutorials.

To my fellow Combatace moderators - For helping me beta test and work out bugs.

Any errors or mistakes are entirely mine.

 

What you will need first:

 

Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672

 

Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm

 

Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Oct 07)

 

Notes and limitations:

 

The MOAB (GBU-43/B) is a very LARGE weapon. More than likely, it will not fit (without serious visual clipping issues) inside of any bomber. In reality it are dropped from cargo aircraft, specifically the C-130.

 

You will have to adjust the weapon station inside the cargo aircraft you want to drop from to 'fit' the weapon. Look specifically at the following limitations:

 

LoadLimit=

DiameterLimit=

LengthLimit=

AllowedWeaponClass=EOGB

AttachmentType=USAF

 

These limits MUST exceed the dimensions of the weapon you want to load...otherwise, it won't show up! The dimensions are spelled out very clearly in each weapon's weapondata.ini entry.

 

Also, if you have a problem with a weapon showing up, make sure you are within the years the weapon was used, and that your carrying aircraft is USAF...because I made these weapons non-exportable. Now, if you want to use it in another nation's aircraft, just change the Exported=FALSE (in the weapondata.ini) to Exported=TRUE. The other option is to change the aircraft's data.ini entry to NationName=USAF...like I did with Dels excellent Aussie C-130J.

 

Since weapons are 'hung' in the TW engine, coordinate systems to mount the weapons in the bay should not be based on where the 'floor' of the bay is...rather the floor plus the height (thickness) of the weapon is where it is mounted.

 

I've provided my WeaponsStation for the MOAB as an example using Dels C-130J:

 

[MOABStation]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=INTERNAL

AttachmentPosition=0.05,-2.1,0.4

AttachmentAngles=0.0,0.0,0.0

EjectVelocity=0.0,-35.0,1.5

LoadLimit=9600

LengthLimit=9.2

AllowedWeaponClass=EOGB

AttachmentType=USAF

BombBayAnimationID=3

BombBayOpenTime=5.0

BombBayCloseTime=5.0

 

Both weapons 'slide' out of the back using an extraction parachute. You should use the EjectVelocity numbers...they help prevent the weapon 'dropping' through the floor.

 

You WILL have to fiddle with your weapon stations quite a bit to make it look right when it sits in the cargo bay. I can't help you with that...but the knowledge base at Combatace and the PDF file with the latest WeaponsPack will help out a lot.

 

This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.

 

Feel free to redistribute, as long as the original authors are given appropriate credit.

 

Questions? Contact me at Combatace.

 

FastCargo

22 Nov 07


What's New in Version   See changelog

Released

No changelog available for this version.




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