Lex2Limit Posted December 3, 2025 Posted December 3, 2025 Hello Volks, I'm on the work to make Cockpit Lights Visible in 3rd and 1st Perspective. Like GKABS A-6 Mods. So how i can change the Light Source to invisible? Here some screenies from a F-4J...
Lex2Limit Posted December 3, 2025 Author Posted December 3, 2025 (edited) I possitioning the Light Source a little bit in front of the cockpit Flight sticks, but there is a red Lightpulp like a Trigger Fireing. i don't want to see the "Light pulp"! And how do change this Values the light source? [PilotLight] SystemType=LIGHT Color=0.90,0.20,0.00 Brightness=0.03 Position=0.0,6.800,0.230 LightSrcOffset=0.0,0.1,0.1 LightSrcRange=0.5 CanFlash=FALSE [CoPilotLight] SystemType=LIGHT Color=0.90,0.20,0.00 Brightness=0.03 Position=0.0,5.350,0.350 LightSrcOffset=0.0,0.1,0.1 LightSrcRange=0.5 CanFlash=FALSE Edited December 3, 2025 by Lex2Limit 1
+yakarov79 Posted December 3, 2025 Posted December 3, 2025 A-6 is not using a light source via SystemType=Light. It is an emitter. Vortex to be precise. Guuruu made this for Tornado and forced us to use it as often as possible. I put this into many data.ini already. example: [AircraftData] ..................... ..................... ..................... Component[011]= Component[012]=PilotCabin_light [PilotCabin_light] ParentComponentName=Fuselage ShowFromCockpit=TRUE HasVortexEmitter=TRUE VortexEmitterName=RedCABINLight_1m_Emitter VortexPosition=0, 6.83, 0.46 <--- external view, somewhere in cockpit VortexG=-5 and into the Effects folder: RedCABINLight_1m_Emitter.rar How it works day night (even if position lights are out) 2 1
Lex2Limit Posted December 3, 2025 Author Posted December 3, 2025 (edited) OK. Nice! i woul'd try! but how it works from Cockpit view? Can you turn itof and on? Edited December 3, 2025 by Lex2Limit
+yakarov79 Posted December 3, 2025 Posted December 3, 2025 No... this shows only on the outside view. Inside, it is automatic via cockpit.ini entry. It is not ideal, but in my opinion, the best solution given the game engine limitations.
+yakarov79 Posted Saturday at 11:20 AM Posted Saturday at 11:20 AM Not going to create a specific topic, so will just continue here, hoping someone can help. Related to lights anyway. Anyone, remember if it was possible to have position lights disappear with a certain node? I have in mind F-104 wing tip fuel tanks. When fuel tanks attached I have extra position lights on the wingtip tanks themselves (with data.ini source light) but when tanks are not loaded, I do not want that light...I want a small position light on the wingtip itself. I remember something like: [LeftTankLight] SystemType=LIGHT Position=-3.674,-1.494,-0.527 ..... ..... ..... AttachedNodeName=TipTankR - is this correct? Is this working in reality? Or it was just my imagination from the past that I just suddenly brought back to life.
+Sundowner Posted Saturday at 12:38 PM Posted Saturday at 12:38 PM I think I had it working on my CF-100 model ....and the B57's I did....."think" being the key word here. 1
+yakarov79 Posted Saturday at 12:42 PM Posted Saturday at 12:42 PM Thanks for the clues....going to snoop in your files now
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now