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Posted

When I work on a flight-sim mission, aircraft skin, or screenshot set, the hardest part is often communicating the visual goal before the work is finished. A small collection of consistent references can make a big difference: note the camera height and focal length, keep lighting and weather assumptions together, and show the details that matter for scale, panel layout, camouflage, or terrain mood. That gives other members something concrete to discuss instead of asking them to guess what the finished result should feel like.

 

I have also found it useful to separate inspiration from production assets. A quick concept image can help compare silhouettes, color balance, and composition, while the final in-game capture should still document the actual settings and limitations. For anyone who wants a simple way to turn a concise idea into a visual starting point for that kind of discussion, this is the reference I have been testing: ai生图

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Posted

SPAM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Posted
Just now, Flanker562 said:

Look, he's from France, he's probably taking a more esoteric look about the game. Let it work out and we'll see what happens.

Just because he's from a Western country doesn't mean anything, to be honest. Not the first time we see these rather generic posts. They mean all and nothing.

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Posted
1 minute ago, Menrva said:

Just because he's from a Western country doesn't mean anything, to be honest. Not the first time we see these rather generic posts. They mean all and nothing.

I mean true, but I want to let it play out before I hammer him.

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