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Posted

Hoping someone can help me here.  In the attached .zip, campaign6 is from my "SF2 Campaigns for Desert4" mod that is in the downloads section of this site (https://combatace.com/files/file/14812-sf2-campaigns-for-desert4/).  I have used that as the basis for creating a 1988 version of that campaign with some F-18s, F-16s, etc... (campaign7).

In campaign6, all the units that are defined as carrierbased=true start their campaigns from carriers.  However, in campaign7, only air units 004, 005, and 006 start the campaign from the carrier.  Units 048 - 051 start the campaign from Dhimaq Airbase.  I cannot figure out why.  I have combed through both sets of .ini files looking for something that would cause this, but everything that I think could possibly impact where the units start the campaign looks identical.

If anyone has any ideas or can help, it's much appreciated!  This is a real head-scratcher...

Desert Campaign Help.zip

Posted

Here my 2 cents:

The UnitID=xx in the Campaign.ini is given twice. One for the blue side and one for the red side. It has nothing to do with [AirUnitxxx] in the Campaign_data.ini. You must count them seperatly.

If i have looked right you have 13 blue air units at the beginning of the Campaign_data.ini. Then the whole red units come and with [AirUnit048] again blue units.

AirUnit048 is the 14th blue unit. So it must have UnitID=14 in the Campaign.ini and so on.

Give it a try.

 

  • Like 1
Posted
1 hour ago, Gepard said:

Here my 2 cents:

The UnitID=xx in the Campaign.ini is given twice. One for the blue side and one for the red side. It has nothing to do with [AirUnitxxx] in the Campaign_data.ini. You must count them seperatly.

If i have looked right you have 13 blue air units at the beginning of the Campaign_data.ini. Then the whole red units come and with [AirUnit048] again blue units.

AirUnit048 is the 14th blue unit. So it must have UnitID=14 in the Campaign.ini and so on.

Give it a try.

 

Ahhh!!!!  Yep, I think that was it.  I did not catch on to that when I was looking back at the other campaign.ini files...

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