malibu43 Posted October 13 Posted October 13 Hoping someone can help me here. In the attached .zip, campaign6 is from my "SF2 Campaigns for Desert4" mod that is in the downloads section of this site (https://combatace.com/files/file/14812-sf2-campaigns-for-desert4/). I have used that as the basis for creating a 1988 version of that campaign with some F-18s, F-16s, etc... (campaign7). In campaign6, all the units that are defined as carrierbased=true start their campaigns from carriers. However, in campaign7, only air units 004, 005, and 006 start the campaign from the carrier. Units 048 - 051 start the campaign from Dhimaq Airbase. I cannot figure out why. I have combed through both sets of .ini files looking for something that would cause this, but everything that I think could possibly impact where the units start the campaign looks identical. If anyone has any ideas or can help, it's much appreciated! This is a real head-scratcher... Desert Campaign Help.zip
Gepard Posted October 13 Posted October 13 Here my 2 cents: The UnitID=xx in the Campaign.ini is given twice. One for the blue side and one for the red side. It has nothing to do with [AirUnitxxx] in the Campaign_data.ini. You must count them seperatly. If i have looked right you have 13 blue air units at the beginning of the Campaign_data.ini. Then the whole red units come and with [AirUnit048] again blue units. AirUnit048 is the 14th blue unit. So it must have UnitID=14 in the Campaign.ini and so on. Give it a try. 2
malibu43 Posted October 13 Author Posted October 13 1 hour ago, Gepard said: Here my 2 cents: The UnitID=xx in the Campaign.ini is given twice. One for the blue side and one for the red side. It has nothing to do with [AirUnitxxx] in the Campaign_data.ini. You must count them seperatly. If i have looked right you have 13 blue air units at the beginning of the Campaign_data.ini. Then the whole red units come and with [AirUnit048] again blue units. AirUnit048 is the 14th blue unit. So it must have UnitID=14 in the Campaign.ini and so on. Give it a try. Ahhh!!!! Yep, I think that was it. I did not catch on to that when I was looking back at the other campaign.ini files...
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