Guest zerocinco Posted March 30, 2006 Posted March 30, 2006 Where is the DirtyExhaust emitter hiding? Quote
+HrntFixr Posted March 30, 2006 Posted March 30, 2006 (edited) Isn't it in the weps pack? If not Deuces site should have it or here at CA. Edit: http://forum.combatace.com/index.php?download=588 Edited March 30, 2006 by Sidewinder86 Quote
+Fubar512 Posted March 30, 2006 Posted March 30, 2006 Where is the DirtyExhaust emitter hiding? It's up your tail-pipe! Sorry...couldn't resist Quote
Guest zerocinco Posted March 31, 2006 Posted March 31, 2006 I just left that one sitting there, I guess. Quote
charlielima Posted March 31, 2006 Posted March 31, 2006 No jet wash, prop wash or rotor wash jokes please. Sorry Gruppe I see it coming. :ph34r: CL Quote
Guest zerocinco Posted March 31, 2006 Posted March 31, 2006 Okay. I found it. PARTICLESYSTEM.INI. I was hoping someone could tell me how to write an emitter. I want it to do about what the DirtyExhaust does but white smoke and a lot more of it. I'd like to avoid a lot of trial and error. (You see, I spend a whole day making 4 C-130's pretend to be Ranchhand 123's spraying a forest. The forest is decorated with guns that must all be popped by the local F4C's before the sprayers pass by. Having a player pretend that a 130...a great airplane...is a 123...a POS...is one thing but not having any spray coming out is too much of a leap.) Thus, the white smoke. Quote
+HrntFixr Posted March 31, 2006 Posted March 31, 2006 Make a copy of the emitter rename it to say DirtyExhaustEmitter2 ( just for an example ) go into your c-130 data.ini and change to that emitter in the engine sections. You will also need to make a new tga for the emitter to see or use one that already looks white smoke. Change that entry in the new emitter.ini for your texture material. Holy shyte I sound like I know what i'm doing..... somebody stop me please!?!?!?!?!?!?!?!?!?! Quote
Guest zerocinco Posted March 31, 2006 Posted March 31, 2006 I can do the renaming bit. What I can't do is create white smoke. All I can do is use the creations of talented people to make monsters. Quote
eightlein Posted March 31, 2006 Posted March 31, 2006 I can do the renaming bit. What I can't do is create white smoke. All I can do is use the creations of talented people to make monsters. can you use something like the air show smoke??? Just a thought. Quote
+HrntFixr Posted March 31, 2006 Posted March 31, 2006 Yea just make a copy and rename it to what you want. Quote
Guest zerocinco Posted March 31, 2006 Posted March 31, 2006 I know I can rename the code but how do I CHANGE the code where it comes out white? Quote
+HrntFixr Posted March 31, 2006 Posted March 31, 2006 (edited) I know I can rename the code but how do I CHANGE the code where it comes out white? Thats where the new tga takes over... the emitter has to look at the tga you give it. And as far as I know you can't toggle it on or off in the game.... is that what your asking??? Edited March 31, 2006 by Sidewinder86 Quote
+Fubar512 Posted March 31, 2006 Posted March 31, 2006 Why not just use the same TGA that the contrail emitter uses? Quote
Jimbib Posted March 31, 2006 Posted March 31, 2006 Hey zerocinco, I think I might have found the beginning of what you're looking for. Is it something along the lines of this.... This is the airshowemitter from the A-Team's red arrows gnat T1. I've just changed the colour settings so it will appear white. Making it bigger and more of it is not a problem and also if you want forward moment on the emitted effect thats easy to do too. Jim Quote
eightlein Posted April 1, 2006 Posted April 1, 2006 Hey zerocinco, I think I might have found the beginning of what you're looking for. Is it something along the lines of this.... This is the airshowemitter from the A-Team's red arrows gnat T1. I've just changed the colour settings so it will appear white. Making it bigger and more of it is not a problem and also if you want forward moment on the emitted effect thats easy to do too. Jim Damn, almost as good as chasing a B & E man East between the houses...I love it when a plan comes together!!! Quote
Guest Saganuay82 Posted April 1, 2006 Posted April 1, 2006 While you guys are adding white smoke how about adding some pilots into those pits? Quote
+HrntFixr Posted April 1, 2006 Posted April 1, 2006 While you guys are adding white smoke how about adding some pilots into those pits? done that in mine Quote
Guest zerocinco Posted April 2, 2006 Posted April 2, 2006 Yep. Try this instead. Then figure out a way that I can get them to turn it off at the end of the forest. Oh hell, it's Agent Orange and Vietnam. Let 'em pollute. Don't think anyone will change their C130 for just one mission. Maybe I ugly it up and call it a C130b. Anyway. it's a fun mission. Think of the VC as the Sierra Club. [EmitterType287] Name=WhiteSmokeEmitter EmissionType=POINT_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=18000.000000 EmissionRate=0.015 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,0.0,0.0 EmissionVelocityDeviation=0.0 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=100.000000 ParticleLifeTimeDeviation=0.5 ParticleWeight=-0.3 ParticleRandomness=0.03 ParticleDragFactor=1.00 ParticleInheritence=1.0 ParticleWindFactor=0.4 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=1.000000,1.000000,1.000000,0.000000 ParticleColor[02].Time=0.005000 ParticleColor[02].Value=1.000000,1.000000,1.000000,0.100000 ParticleColor[03].Time=0.02000 ParticleColor[03].Value=1.000000,1.000000,1.000000,0.800000 ParticleColor[04].Time=0.1000 ParticleColor[04].Value=1.000000,1.000000,1.000000,0.200000 ParticleColor[05].Time=1.000000 ParticleColor[05].Value=1.000000,1.000000,1.000000,0.000000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.800000 ParticleSize[02].Time=0.01000 ParticleSize[02].Value=0.800000 ParticleSize[03].Time=0.500000 ParticleSize[03].Value=50.000000 ParticleSize[04].Time=1.000000 ParticleSize[04].Value=100.000000 TextureMaterial=SmokeTrailMaterial Quote
Guest zerocinco Posted April 2, 2006 Posted April 2, 2006 Could you take a look at the emitter I posted and give me a guess how to make it appear to disappate? Is "weight" a simulated gravity function of a thickness of the image? If you want, I'll send you the .msn file and you can watch it. It's not TOO much of a waste of time. Quote
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