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Snake

@starfighter2: MiG-17AS complementary external points

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Hey starfighter2: (or anybody else)

 

I haven't been able to get the two complementary external points under the wings for air-ground rockets S-21 and air-air missiles K-3 (AA-2 Atoll) on the MiG-17AS to show. Any tips? :dntknw:

 

Thanks!

 

<S!> J. "Snake" Davis :ph34r:

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I know all about back troubles...wake up hurting, go the sleep hurting.

 

I'm assuming this is what you want to see????......

 

fresco-as.jpg

 

The exact answer you seek can be found here:

Buny's Weapons Wiki

 

Go the the "Aircraft Data" section, then just scroll down until you see "Cuba", and the 17AS will be listed.

Took me about an hour to get this edited to work (only because I tried a stupid trick on the pylons that didn't work). Not only was the attachment type off, but the hardpoints needed spliting to get everything where it's supposed to go.

Just copy paste the info as stated on the Wiki into the relevant sections of the data and loadout inis

 

Happy Hunting!

Wrench

Kevin Stein

Edited by Wrench

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Sweet! Once again, Wrench you are THE MAN. :good:

 

Here's wishing you a full and speedy recovery Starfighter!

 

Thanks!

 

<S!> J. "Snake" Davis :ph34r:

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I just wrestled with the "dangling Atoll syndrome" yesterday! To fix it, with the Weapon Editor edit the entry for the F6WP (shown as a gun pod) and check the Export box. I also changed the attachment type to WP and China. Worked like a champ! In fact, it worked so well that I used Wrench's MiG-17AS loadout.ini and data.ini weapons entries to make a new and improved MiG-17F(Late). I used the WOE Hunter cockpit for the MiG-17F, and it looked really good!!!

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MiG-17AS_DATA.INI and MiG-17AS_Loadout.ini

 

Those are the files that need editing

 

Opps on my part...I forgot about the ''exported'' thingy on the plyons. I had to do that too. Simple edit in the weapons editor.

 

for those that don't have it, here's the section from the weapons pak data ini for hte F6WP pylons:

 

[WeaponData1066]

TypeName=F6WP

FullName=F-6 Pylons

ModelName=F6

Mass=50.000000

Diameter=1.000000

Length=7.000000

AttachmentType=NATO

NationName=CHINA

StartYear=0

EndYear=0

Availability=3

BaseQuantity=8

Exported=TRUE

ExportStartYear=0

ExportEndYear=0

ExportAvailability=3

WeaponDataType=3

GunTypeName=

MaxRounds=1

MuzzlePosition=0.000000,0.000000,0.000000

LightPosition=0.000000,0.000000,0.000000

AimDirection=0.000000,0.000000,0.000000

EjectShells=0

 

copy/paste this OVER the existing entry, and then do the "open in the weapons editor, scroll down till you find it, double click and open the entry, DO NOTHING ELSE!!!, close and -SAVE-" ini dance. This will update the weaponsdata in and weaponsdata.dat files, and your problems should be (for the most part) fixed.

 

My bad! Sorry!

 

Wrench

Kevin Stein

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Well, no dice yet. I got the weapon data swaped but I still don't know what I'm doing to MiG-17AS_DATA.INI and MiG-17AS_Loadout.ini

I looked at them but couldn't figure out what was whacked.

 

BTW did the AS really have no after burners?

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agent: it's a simple copy/paste of the data at the wiki. Copy/paste it OVER the existing weapons section in the AS's data ini.

(don't take this next question wrong, but I have to ask it): you do know how to do a text copy paste, right? Hold down the left mouse button, and swipe down over the text; it should become highlighted. Then right click on the highlighted text, and a little window will pop open. Select 'copy'. Open the ini to be updated, do the same for the section to be replaced, then right click, "paste".

 

the text below is the relevant section; this is the updated version. If you wish, just use this and do the copy/paste from here.

 

[iRM Pylons]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=0.0,-5.00,1.1

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=GP

AttachmentType=NATO

ModelNodeName=F6WP

PylonMass=50

PylonDragArea=0.08

LaunchRailNodeName=

MinExtentPosition=

MaxExtentPosition=

 

[LeftWingStationOutboard]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=-3.2599,-0.43,-0.62

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=IRM

AttachmentType=SOVIET

ModelNodeName=

PylonMass=30

PylonDragArea=0.01

 

[RightWingStationOutboard]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=3.2599,-0.43,-0.62

AttachmentAngles=0.0,0.0,0.0

LoadLimit=500.0

AllowedWeaponClass=IRM

AttachmentType=SOVIET

ModelNodeName=

PylonMass=30

PylonDragArea=0.01

 

[LeftWingStation]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-1.22,2.18,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=SOVIET

ModelNodeName=LeftWing_InnerPylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=

 

[RightWingStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=1.22,2.18,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=250.0

AllowedWeaponClass=BOMB,RCKT,RP

AttachmentType=SOVIET

ModelNodeName=RightWing_InnerPylon

PylonMass=40

PylonDragArea=0.02

FuelTankName=

 

[LeftTankStation]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=-2.61,0.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=400.0

AllowedWeaponClass=FT

AttachmentType=SOVIET

ModelNodeName=

PylonMass=

PylonDragArea=

FuelTankName=Tank400_MiG17

 

[RightTankStation]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=2.61,0.50,-0.41

AttachmentAngles=0.0,0.0,0.0

LoadLimit=400.0

AllowedWeaponClass=FT

AttachmentType=SOVIET

ModelNodeName=

PylonMass=

PylonDragArea=

FuelTankName=Tank400_MiG17

 

Here's the loadout ini, same thing, copy the text below and paste it DIRECTLY over the existing text in the loadout ini

 

[AirToAir]

Loadout[01].WeaponType=F6WP

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-3S

Loadout[03].Quantity=1

Loadout[04].WeaponType=

Loadout[04].Quantity=1

Loadout[05].WeaponType=

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank400_MiG17

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank400_MiG17

Loadout[07].Quantity=1

 

[AirToAirLongRange]

Loadout[01].WeaponType=F6WP

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-3S

Loadout[03].Quantity=1

Loadout[04].WeaponType=

Loadout[04].Quantity=1

Loadout[05].WeaponType=

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank400_MiG17

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank400_MiG17

Loadout[07].Quantity=1

 

[Attack]

Loadout[01].WeaponType=F6WP

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-3S

Loadout[03].Quantity=1

Loadout[04].WeaponType=UV16

Loadout[04].Quantity=1

Loadout[05].WeaponType=UV16

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank400_MiG17

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank400_MiG17

Loadout[07].Quantity=1

 

Loadout[01].WeaponType=F6WP

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-3S

Loadout[03].Quantity=1

Loadout[04].WeaponType=FAB100

Loadout[04].Quantity=1

Loadout[05].WeaponType=FAB100

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank400_MiG17

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank400_MiG17

Loadout[07].Quantity=1

 

[Recon]

Loadout[01].WeaponType=F6WP

Loadout[01].Quantity=1

Loadout[02].WeaponType=R-3S

Loadout[02].Quantity=1

Loadout[03].WeaponType=R-3S

Loadout[03].Quantity=1

Loadout[04].WeaponType=S-24

Loadout[04].Quantity=1

Loadout[05].WeaponType=S-24

Loadout[05].Quantity=1

Loadout[06].WeaponType=Tank400_MiG17

Loadout[06].Quantity=1

Loadout[07].WeaponType=Tank400_MiG17

Loadout[07].Quantity=1

 

If you have any other problems, let me know. At worst, I'll email you the data and loadout inis. :)

 

Wrench

Kevin Stein

Edited by Wrench

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Thanks, for some reason I couldn't access the wiki earlyer (but I can now, go internet). Yes I know how to paste things, but thanks for the thought. I'm new to moding Strikefighters but have moded many other games.

 

The data you gave me fixed the ordanace problem so at least it's now a proper multi role fighter, though my AAM rails are still mysteriously invisible.

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Check in your weapons folder, and see if the F6.lod is there. If it's missing, you wn't have the visual of the pylons.

 

Also,make sure the entry in the weapons data ini is just like my post above.

 

Wrench

Kevin Stein

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