Anh Nguyen Posted August 20, 2006 Posted August 20, 2006 I don't know how to use the weapon in the a/c packs like the Su-9 Fishpot A they include AA-1 Alkali and AA-3 but i son't know how to use it. I put them in the Objects folder but they don't even load the game. And the 3rd party a/c doesn't load the sound either. Can anyone help me? Quote
eightlein Posted August 20, 2006 Posted August 20, 2006 I don't know how to use the weapon in the a/c packs like the Su-9 Fishpot A they include AA-1 Alkali and AA-3 but i son't know how to use it. I put them in the Objects folder but they don't even load the game. And the 3rd party a/c doesn't load the sound either. Can anyone help me? Anh, Which game(s) are you using? I am assuming you made a mistake when you state that you placed the weapons in the object folder. Place the weapons into the weapons folder, and use the weapons editor procedure. Place the AC sound wave, whatever it is titled (eg: Fishpot Engine) into your sounds folder. Check the knowledge base section here in WOV/WOE/SF for lots of good reading and assistance. Quote
Anh Nguyen Posted August 20, 2006 Author Posted August 20, 2006 (edited) I'm using SFP1. The MIG-23 use the original engine sound but idon't know why it can't work. How to use the weapon editor procedure? And what happen to Pasko Mostly Mig's website? I want the Yak-15 Feather. Edited August 20, 2006 by Anh Nguyen Quote
+Wrench Posted August 20, 2006 Posted August 20, 2006 Alkali missiles are relatively short ranged, and will miss quite often. Below is copied from the MiG-17PFUs' readme, entitled "Interceptions Procedures" -------------------------- It is recommanded that you use easy or normal HUD mode due to limited simulation of RP-2 radar imposed by limited access to avionics60.dll. Refer to GCI and approach the target. Stay bellow and close to target's 6 o'clock. Arm radar selecting RP-1 Izumrud Radar and AA-1 (press same weapon selection switch twice). Select Search mode and you will see RMin bar at the bottom of the scope. It should be moving from left to right continuously. Once you are within 6 nm of the target you will see blip on the scope. But you can't designate the target in search mode. In order to designate the target you have to use boresight mode and its maximum range is only about 2 nm. So make sure the target blip is very near to the RMIN bar before switching to boresight mode. Once the blip is close to, but not below the RMIN bar, switch to boresight mode. You will see faint B weep line along with RMIN bar in case you selected AA-1. Keep the formation of targets at the center of your HUD. If you are using easy or normal HUD then keep your target padlock at the center of HUD. Once target acquisition begins the RMIN bar will desappear. But you have to wait for 5-10 seconds during which acquisition is being processed. Closer to the target when you initiate your target acquisition, it will take shorter. In this simulation, at less than 1nm with C-130 size target it takes no longer than 2 seconds to complete the acquisition although real life data may be different. AFter 5-10 seconds, if you use easy or normal HUD mode you will see yellow diamond overlaying on your target. If you don't use easy or normal HUD look at radar lock light on the left of your HUD glass. If it turns bright green from dark green radar is successfully tracking the target. Keep target slightly under HUD center, fly straight and you can fire now. If missile starts tracking, it will make distinctive turn towards target. Keep aim steady until missile hits! Do not forget that this is not easy and takes practice to perform it correctly! ------------------ And the AA-3 should be a semi-active radar homer. Lock up the target, and keep the yellow diamond in the CENTER of the hud/sight glass until it hits. You might also want to review the game manual on using missiles, check the Knowledge base here, and if you're missing your weapons, check the Weapons Wiki here Aircraft Database I've updated ALL the Fishpots to the latest Weapons Pak standard. NOTE TO MODERATORS: Please put a link in the Knowledge base to the Weapons Wiki....it'll be a big help to lots of folks :) I thank you! Wrench Kevin Stein Quote
Anh Nguyen Posted August 21, 2006 Author Posted August 21, 2006 I did the weapon editor procedure but the weapon still doesn't work. And I download the J-7 in the modern a/c forum, when i open it, it just roll from left to right like crazy. So does the Type 74,76,77 Quote
Lexx_Luthor Posted August 21, 2006 Posted August 21, 2006 Those are some smooth missiles. If you have the latest weapon pack, you don't need to add AA-1, they are in the pack. Do you have the latest patch? If so, you download the the latest Weapons pack? Quote
Anh Nguyen Posted August 21, 2006 Author Posted August 21, 2006 I did not have the latest weapon pack, I extracted the weapondata.ini from the objectdata.cat. What will I do next? Quote
Anh Nguyen Posted August 23, 2006 Author Posted August 23, 2006 I had the lastest weapon pak. I did the weapon procedure but nothing seem to be working. Wht will I do? Quote
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