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Posted (edited)

Anyone else get a crapload of lag when 3 or more MiG-29's appear on screen? Is there like an ungodly amount of polys or something on this baby? I've just been getting back into WoV after a bit of a Hiatus, and I'm starting to remember how just boring downing MiG-21's in an Eagle is.

Edited by Sky Captain
Posted

Is there any way around this (Besides turning down me settings)? It's like the most advanced fighter the Russians have ATM (In the game, of course), and it's a really pretty plane.

Posted (edited)

Looks like it's off to find WoE then. :crazy:

 

Edit: Well, while we're talking about plane probs, anyone know why the F-7 and it's spinoffs is really messed up when I try to fly them? The skin is all funky, and the wheels and some other fueselage parts are not where they should be.

 

Meh. Chinese Engineering. :crazy:

Edited by Sky Captain
Posted
It could help to reduce the size of textures.

Skins? yes.

 

Also, another thing, if I understand this properly, you can change LOD models used depending on aircraft distance. Assuming the MiG-29 comes with only one (1) super high polygon model, which is common among ThirdParty aircraft, use this high detail model for close aircraft only.

 

ie...in the aircraft.ini file listing LOD models at various distances, set...

 

(1) Super high poly MiG-29 lod for within 500 meters or 1000 meters distance.

 

(2) Very low poly F-18 model or anything similar for beyond 1000 meters. You will not see the difference, as you only see a tiny smudge of model.

 

I believe, and I may be wrong, if you zoom in field of view on aircraft, the LOD model displayed changes...ie...the model used depends on a distance and zoom. But I'm wondering if you do zoom in, MiG-29s outside your now more narrow field of view that you cannot see are not only not displayed, but the models are simply ignored (can't see them, ignore them). I ran into this issue in programming one time...zoom in for more detail one one object, and other objects now outside the field of view should NOT used increased detail, because they are oustide the field of view entirely.

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