Jump to content

Recommended Posts

Anyone else get a crapload of lag when 3 or more MiG-29's appear on screen? Is there like an ungodly amount of polys or something on this baby? I've just been getting back into WoV after a bit of a Hiatus, and I'm starting to remember how just boring downing MiG-21's in an Eagle is.

Edited by Sky Captain

Share this post


Link to post
Share on other sites

It is a high ploy model and was exported with decals, so its hard on FPS.

Share this post


Link to post
Share on other sites

Is there any way around this (Besides turning down me settings)? It's like the most advanced fighter the Russians have ATM (In the game, of course), and it's a really pretty plane.

Share this post


Link to post
Share on other sites

Not unless its re-exported and wpnssgt isn't around any more to do that.

Share this post


Link to post
Share on other sites

WOV has alot to do with that to. The MIG-29 is smoother in SF and WOE.

Share this post


Link to post
Share on other sites

Looks like it's off to find WoE then. :crazy:

 

Edit: Well, while we're talking about plane probs, anyone know why the F-7 and it's spinoffs is really messed up when I try to fly them? The skin is all funky, and the wheels and some other fueselage parts are not where they should be.

 

Meh. Chinese Engineering. :crazy:

Edited by Sky Captain

Share this post


Link to post
Share on other sites

I have P4/3.0 Ghz, 1GB RAM, GeForce 6800GS 512MB and it runs smooth with tens of MIGs -29 , u name it.So...more power and things will settle down very quickly;)

Share this post


Link to post
Share on other sites

Yeah, I need to upgrade. I'm still working on a Dell that can't even run BF1942 at full settings. :haha:

Share this post


Link to post
Share on other sites

It could help to reduce the size of textures.

Share this post


Link to post
Share on other sites
It could help to reduce the size of textures.

Skins? yes.

 

Also, another thing, if I understand this properly, you can change LOD models used depending on aircraft distance. Assuming the MiG-29 comes with only one (1) super high polygon model, which is common among ThirdParty aircraft, use this high detail model for close aircraft only.

 

ie...in the aircraft.ini file listing LOD models at various distances, set...

 

(1) Super high poly MiG-29 lod for within 500 meters or 1000 meters distance.

 

(2) Very low poly F-18 model or anything similar for beyond 1000 meters. You will not see the difference, as you only see a tiny smudge of model.

 

I believe, and I may be wrong, if you zoom in field of view on aircraft, the LOD model displayed changes...ie...the model used depends on a distance and zoom. But I'm wondering if you do zoom in, MiG-29s outside your now more narrow field of view that you cannot see are not only not displayed, but the models are simply ignored (can't see them, ignore them). I ran into this issue in programming one time...zoom in for more detail one one object, and other objects now outside the field of view should NOT used increased detail, because they are oustide the field of view entirely.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..