+Hinchinbrooke Posted January 5, 2007 Posted January 5, 2007 View File GauntletMk1 She's not a WWI aircraft, but she's set up for FE. Definitely Beta, but if you want something with some zip against those Fokkers, well, try her out. Submitter Hinchinbrooke Submitted 01/05/2007 Category Other Entente Aircraft Quote
+Tailspin Posted January 5, 2007 Posted January 5, 2007 Really nice Hinch. You know a between the wars bi-plane scenario would be pretty cool. Thanks! Quote
+pcpilot Posted January 7, 2007 Posted January 7, 2007 Hi Hinch, cool plane, I love the between the wars stuff. Noticed however, that rudder is reversed and when you roll, both aelerons move the same direction; roll to the right, both aelerons go up; left, both go down. Can someone tell me the fix please? I also havent been able to get the guns to work, must be something to add to the weps folder? Just FYI... Quote
+Hinchinbrooke Posted January 7, 2007 Author Posted January 7, 2007 Pcpilot, Good spotting. I just used the SE 5a, with some altered numbers. Anyway, to get the correct orientations, you'll have to alter the data.ini thus: [LeftAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=30.0 MinDeflection=-30.0 CDdc=0.0112 Cldc=0.0567 Cndc=-0.0010 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068 ControlRate=4.0 MaxControlSpeed=80 ModelNodeName=LeftAileron ReverseModelOrientation=TRUE <--ADD THIS LINE AnimationID=1 [RightAileron] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=30.0 MinDeflection=-30.0 CDdc=0.0112 Cldc=0.0567 Cndc=-0.0010 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068 ControlRate=4.0 MaxControlSpeed=80 ModelNodeName=RightAileron ReverseModelOrientation=FALSE <--ADD THIS LINE AnimationID=2 [LeftAileronLower] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=30.0 MinDeflection=-30.0 CDdc=0.0112 Cldc=0.0567 Cndc=-0.0010 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068 ControlRate=4.0 MaxControlSpeed=80 ModelNodeName=LeftAileronLower ReverseModelOrientation=TRUE <--ADD THIS LINE AnimationID=1 [RightAileronLower] SystemType=CONTROL_SURFACE InputName=ROLL_CONTROL MaxDeflection=30.0 MinDeflection=-30.0 CDdc=0.0112 Cldc=0.0567 Cndc=-0.0010 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068 ControlRate=4.0 MaxControlSpeed=80 ModelNodeName=RightAileronLower ReverseModelOrientation=FALSE <--ADD THIS LINE AnimationID=2 [Rudder] SystemType=CONTROL_SURFACE InputName=YAW_CONTROL ReverseInput=TRUE MaxDeflection=23.7 MinDeflection=-23.7 CDdc=0.0067 Cydc=0.1276 Cldc=0.1445 Cndc=-0.0129 CldcAlphaTableNumData=15 CldcAlphaTableDeltaX=4.00 CldcAlphaTableStartX=-28.00 CldcAlphaTableData=0.138,0.121,0.103,0.085,0.066,0.120,0.451,0.781,1.000,0.721,0.000,0.000,0.000,0.000,0.000 CndcAlphaTableNumData=15 CndcAlphaTableDeltaX=4.00 CndcAlphaTableStartX=-28.00 CndcAlphaTableData=0.434,0.451,0.465,0.953,0.972,0.986,0.996,1.000,1.000,0.995,0.985,0.970,0.475,0.463,0.449 ControlRate=4.0 MaxControlSpeed=80 ModelNodeName=Rudder ReverseModelOrientation=TRUE <--ALTER THIS LINE RotationAxis=Z-AXIS AnimationID=3 Hopefully, things should work as shown. As for the guns. Hmm!, I'm just using the standard 303CAL_VICKERS_MK1 as used in the SE 5a data.ini. I don't know why they wouldn't work. Quote
+Spectre_USA Posted January 8, 2007 Posted January 8, 2007 One other niggly bit. It has only 50, I'll assume liters, of fuel, whereas the Camel has 84. It was amusing as the Gladiator was the 1st plane I flew after the patch. I went up in a flight of 12, and was approaching waypoint 4. Some AAA opened up, so I requested the squadron hit ground targets. They all dove down, so I wing-leveled and went outside to see what they'd do. All their props had stopped, so they glided in to land, all flamed out, right by each other. It was wild! So I bumped it up to 150, and had a better flight the next time... Quote
+Hinchinbrooke Posted January 8, 2007 Author Posted January 8, 2007 (edited) One other niggly bit. It has only 50, I'll assume liters, of fuel, whereas the Camel has 84. It was amusing as the Gladiator was the 1st plane I flew after the patch. I went up in a flight of 12, and was approaching waypoint 4. Some AAA opened up, so I requested the squadron hit ground targets. They all dove down, so I wing-leveled and went outside to see what they'd do. All their props had stopped, so they glided in to land, all flamed out, right by each other. It was wild! So I bumped it up to 150, and had a better flight the next time... Spectre, Sounds good to me. I just used the SE 5a data.ini, which was to hand (with a few number alterations). I forgot entirely about fuel capacity..................... Okay, looking at the Gladiator, which was a development of the Gauntlet, I see that it carried some 84 Imp. gallons, or 382 litres. That's probably a reasonable number for the latter aircraft also, so I'm going with that. Edited January 8, 2007 by Hinchinbrooke Quote
+Crusader Posted January 8, 2007 Posted January 8, 2007 382 liters are ~ 305.6 kg .... the value in the data.ini is in kg Quote
Hookman Posted May 18, 2007 Posted May 18, 2007 Hello I hope this is the place to ask Why I can't hear any sound from the Gauntlets engines? All other aircraft (German) are fine, all background like flac bursts, OK! The Gauntlets MG's can be heard thats all Any help Fellas? Thx Da Hook Quote
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