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Damn Hinch that is sweet. Getting it now.

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Really nice Hinch. You know a between the wars bi-plane scenario would be pretty cool. Thanks!

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Hi Hinch, cool plane, I love the between the wars stuff. Noticed however, that rudder is reversed and when you roll, both aelerons move the same direction; roll to the right, both aelerons go up; left, both go down. Can someone tell me the fix please? I also havent been able to get the guns to work, must be something to add to the weps folder? Just FYI...

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Pcpilot,

 

Good spotting. I just used the SE 5a, with some altered numbers.

 

Anyway, to get the correct orientations, you'll have to alter the data.ini thus:

 

[LeftAileron]

SystemType=CONTROL_SURFACE

InputName=ROLL_CONTROL

MaxDeflection=30.0

MinDeflection=-30.0

CDdc=0.0112

Cldc=0.0567

Cndc=-0.0010

CldcAlphaTableNumData=15

CldcAlphaTableDeltaX=4.00

CldcAlphaTableStartX=-28.00

CldcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068

CndcAlphaTableNumData=15

CndcAlphaTableDeltaX=4.00

CndcAlphaTableStartX=-28.00

CndcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068

ControlRate=4.0

MaxControlSpeed=80

ModelNodeName=LeftAileron

ReverseModelOrientation=TRUE <--ADD THIS LINE

AnimationID=1

 

[RightAileron]

SystemType=CONTROL_SURFACE

InputName=ROLL_CONTROL

MaxDeflection=30.0

MinDeflection=-30.0

CDdc=0.0112

Cldc=0.0567

Cndc=-0.0010

CldcAlphaTableNumData=15

CldcAlphaTableDeltaX=4.00

CldcAlphaTableStartX=-28.00

CldcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068

CndcAlphaTableNumData=15

CndcAlphaTableDeltaX=4.00

CndcAlphaTableStartX=-28.00

CndcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068

ControlRate=4.0

MaxControlSpeed=80

ModelNodeName=RightAileron

ReverseModelOrientation=FALSE <--ADD THIS LINE

AnimationID=2

 

[LeftAileronLower]

SystemType=CONTROL_SURFACE

InputName=ROLL_CONTROL

MaxDeflection=30.0

MinDeflection=-30.0

CDdc=0.0112

Cldc=0.0567

Cndc=-0.0010

CldcAlphaTableNumData=15

CldcAlphaTableDeltaX=4.00

CldcAlphaTableStartX=-28.00

CldcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068

CndcAlphaTableNumData=15

CndcAlphaTableDeltaX=4.00

CndcAlphaTableStartX=-28.00

CndcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068

ControlRate=4.0

MaxControlSpeed=80

ModelNodeName=LeftAileronLower

ReverseModelOrientation=TRUE <--ADD THIS LINE

AnimationID=1

 

[RightAileronLower]

SystemType=CONTROL_SURFACE

InputName=ROLL_CONTROL

MaxDeflection=30.0

MinDeflection=-30.0

CDdc=0.0112

Cldc=0.0567

Cndc=-0.0010

CldcAlphaTableNumData=15

CldcAlphaTableDeltaX=4.00

CldcAlphaTableStartX=-28.00

CldcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068

CndcAlphaTableNumData=15

CndcAlphaTableDeltaX=4.00

CndcAlphaTableStartX=-28.00

CndcAlphaTableData=0.068,0.107,0.147,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,1.000,0.147,0.107,0.068

ControlRate=4.0

MaxControlSpeed=80

ModelNodeName=RightAileronLower

ReverseModelOrientation=FALSE <--ADD THIS LINE

AnimationID=2

 

[Rudder]

SystemType=CONTROL_SURFACE

InputName=YAW_CONTROL

ReverseInput=TRUE

MaxDeflection=23.7

MinDeflection=-23.7

CDdc=0.0067

Cydc=0.1276

Cldc=0.1445

Cndc=-0.0129

CldcAlphaTableNumData=15

CldcAlphaTableDeltaX=4.00

CldcAlphaTableStartX=-28.00

CldcAlphaTableData=0.138,0.121,0.103,0.085,0.066,0.120,0.451,0.781,1.000,0.721,0.000,0.000,0.000,0.000,0.000

CndcAlphaTableNumData=15

CndcAlphaTableDeltaX=4.00

CndcAlphaTableStartX=-28.00

CndcAlphaTableData=0.434,0.451,0.465,0.953,0.972,0.986,0.996,1.000,1.000,0.995,0.985,0.970,0.475,0.463,0.449

ControlRate=4.0

MaxControlSpeed=80

ModelNodeName=Rudder

ReverseModelOrientation=TRUE <--ALTER THIS LINE

RotationAxis=Z-AXIS

AnimationID=3

 

Alterations.jpg

 

Hopefully, things should work as shown.

 

As for the guns. Hmm!, I'm just using the standard 303CAL_VICKERS_MK1 as used in the SE 5a data.ini. I don't know why they wouldn't work.

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One other niggly bit.

 

It has only 50, I'll assume liters, of fuel, whereas the Camel has 84.

 

It was amusing as the Gladiator was the 1st plane I flew after the patch. I went up in a flight of 12, and was approaching

waypoint 4. Some AAA opened up, so I requested the squadron hit ground targets. They all dove down, so I wing-leveled

and went outside to see what they'd do. All their props had stopped, so they glided in to land, all flamed out, right by each

other. It was wild!

 

So I bumped it up to 150, and had a better flight the next time...

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One other niggly bit.

 

It has only 50, I'll assume liters, of fuel, whereas the Camel has 84.

 

It was amusing as the Gladiator was the 1st plane I flew after the patch. I went up in a flight of 12, and was approaching

waypoint 4. Some AAA opened up, so I requested the squadron hit ground targets. They all dove down, so I wing-leveled

and went outside to see what they'd do. All their props had stopped, so they glided in to land, all flamed out, right by each

other. It was wild!

 

So I bumped it up to 150, and had a better flight the next time...

 

 

Spectre,

 

Sounds good to me. I just used the SE 5a data.ini, which was to hand (with a few number alterations). I forgot entirely about fuel capacity.....................

 

Okay, looking at the Gladiator, which was a development of the Gauntlet, I see that it carried some 84 Imp. gallons, or 382 litres. That's probably a reasonable number for the latter aircraft also, so I'm going with that.

Edited by Hinchinbrooke

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382 liters are ~ 305.6 kg .... the value in the data.ini is in kg

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Hello

 

I hope this is the place to ask Why I can't hear any sound from the Gauntlets engines?

All other aircraft (German) are fine, all background like flac bursts, OK! The Gauntlets MG's can be heard thats all

 

Any help Fellas?

 

Thx

Da Hook

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