195th_Moses Posted March 8, 2007 Posted March 8, 2007 Is there a limit to the amount of squadrons you can put in the game? I am adding more squadrons of F-18's and if i dont lose some of the other squadrons then it wont work in game. I think the WOEcamp2 has 92 squadrons total red and blue. any help here? Quote
195th_Moses Posted March 8, 2007 Author Posted March 8, 2007 Just seems weird when i renumber the planes in it it doesnt work. But if i use a number already in the game and remove that numbered plane it works. just confused Quote
+Dave Posted March 8, 2007 Posted March 8, 2007 I would refer this question to JSF Aggie then. Maybe he knows. Quote
195th_Moses Posted March 8, 2007 Author Posted March 8, 2007 thanks Dave how much longer are you gonna be aat Tinker? Aggie any help here? Quote
+JSF_Aggie Posted March 8, 2007 Posted March 8, 2007 Moses, The most I've done, or seen done is around 90, but I would be surprised if that's the limit. If you want, PM me your email, or a link to your campaign files and I'll look. Hopefully it's just a typo or something along those lines. Quote
+Dave Posted March 8, 2007 Posted March 8, 2007 thanks Dave how much longer are you gonna be aat Tinker? For awhile longer, the wife got orders though and I can't go with her. Go figure. Quote
jtin Posted March 8, 2007 Posted March 8, 2007 I think it might be that the red and blue planes are numbered seperatley. In the campaign.ini, the aircraftunitID is counted by side. For example, [Aircraftunit001] ForceID=1 [Aircraftunit002] ForceID=1 [Aircraftunit003] ForceID=2 [Aircraftunit004] ForceID=2 [Aircraftunit005] ForceID=1 If you wanted to do #5, you would have to use UnitID= 3, because of the two enemies in the middle. This might be the problem, but I'm not sure. Quote
195th_Moses Posted March 8, 2007 Author Posted March 8, 2007 (edited) Moses, The most I've done, or seen done is around 90, but I would be surprised if that's the limit. If you want, PM me your email, or a link to your campaign files and I'll look. Hopefully it's just a typo or something along those lines. Thanks for answering so quickly I got it to work by deleting a Mig-27 squadron and using that number for the new aircraft. Right now the original campaign only has 92 aircraft I added the 93 using the F/A-18a using unitID 93 i am uploading the cam files JeffCamp1.rar in the files i uploaded left in the extra mig-27 if i use this file it will CTD i put the .bac on the file cause i didnt want to lose the main campaign setup. hope it helps Edited March 8, 2007 by 195th_Moses Quote
+JSF_Aggie Posted March 8, 2007 Posted March 8, 2007 (edited) Moses, I got it working. I did the following: 1. Installed the Hornet 2. Corrected two capitalization errors, but I doubt this is what fixed it: [USMCUnit001] UnitName=VMFA-122 Crusaders ForceID=1 UnitID=45 StartDate=1983 DescFile=woe2Start.txt StartText=woe2Start1.txt 3. Removed a 2nd entry from the loadout section for the AGM-45B, I bet this is causing your CTD. Supply[001].WeaponType=Mk82 Supply[001].Quantity=2880 Supply[002].WeaponType=Mk84 Supply[002].Quantity=480 Supply[003].WeaponType=Tank300_F18 Supply[003].Quantity=480 Supply[004].WeaponType=AIM-7M Supply[004].Quantity=240 Supply[005].WeaponType=AIM-9F Supply[005].Quantity=480 Supply[006].WeaponType=Mk83 Supply[006].Quantity=1560 Supply[007].WeaponType=AGM-45B Supply[007].Quantity=480 Supply[008].WeaponType=Rockeye Supply[008].Quantity=1480 Supply[009].WeaponType=AIM-9L Supply[009].Quantity=480 Supply[010].WeaponType=AGM-45B Supply[010].Quantity=480 These are the only changes I made, and it's working for me. There are a total of 93 AirUnit's. Let me know if you still have issues, and I can send you these files and/or look at it some more. Edited March 8, 2007 by JSF_Aggie Quote
195th_Moses Posted March 10, 2007 Author Posted March 10, 2007 Yeah im figuring out you have to run all the player aircraft in numbered sequence 45,46,47 instead of 45,46,94,95 that wont work. Thanks again for your help. Quote
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