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Posted

Is there a limit to the amount of squadrons you can put in the game? I am adding more squadrons of F-18's and if i dont lose some of the other squadrons then it wont work in game. I think the WOEcamp2 has 92 squadrons total red and blue. any help here?

Posted

Just seems weird when i renumber the planes in it it doesnt work. But if i use a number already in the game and remove that numbered plane it works. just confused

Posted

Moses,

 

The most I've done, or seen done is around 90, but I would be surprised if that's the limit.

 

If you want, PM me your email, or a link to your campaign files and I'll look. Hopefully it's just a typo or something along those lines.

Posted
thanks Dave how much longer are you gonna be aat Tinker?

 

For awhile longer, the wife got orders though and I can't go with her. Go figure.

Posted

I think it might be that the red and blue planes are numbered seperatley. In the campaign.ini, the aircraftunitID is counted by side. For example,

 

[Aircraftunit001]

ForceID=1

 

[Aircraftunit002]

ForceID=1

 

[Aircraftunit003]

ForceID=2

 

[Aircraftunit004]

ForceID=2

 

[Aircraftunit005]

ForceID=1

 

If you wanted to do #5, you would have to use UnitID= 3, because of the two enemies in the middle. This might be the problem, but I'm not sure.

Posted (edited)
Moses,

 

The most I've done, or seen done is around 90, but I would be surprised if that's the limit.

 

If you want, PM me your email, or a link to your campaign files and I'll look. Hopefully it's just a typo or something along those lines.

 

Thanks for answering so quickly I got it to work by deleting a Mig-27 squadron and using that number for the new aircraft. Right now the original campaign only has 92 aircraft I added the 93 using the F/A-18a using unitID 93 i am uploading the cam files

 

JeffCamp1.rar

 

in the files i uploaded left in the extra mig-27 if i use this file it will CTD i put the .bac on the file cause i didnt want to lose the main campaign setup. hope it helps

Edited by 195th_Moses
Posted (edited)

Moses,

 

I got it working. I did the following:

 

1. Installed the Hornet

 

2. Corrected two capitalization errors, but I doubt this is what fixed it:

 

[USMCUnit001]

UnitName=VMFA-122 Crusaders

ForceID=1

UnitID=45

StartDate=1983

DescFile=woe2Start.txt

StartText=woe2Start1.txt

 

3. Removed a 2nd entry from the loadout section for the AGM-45B, I bet this is causing your CTD.

 

Supply[001].WeaponType=Mk82

Supply[001].Quantity=2880

Supply[002].WeaponType=Mk84

Supply[002].Quantity=480

Supply[003].WeaponType=Tank300_F18

Supply[003].Quantity=480

Supply[004].WeaponType=AIM-7M

Supply[004].Quantity=240

Supply[005].WeaponType=AIM-9F

Supply[005].Quantity=480

Supply[006].WeaponType=Mk83

Supply[006].Quantity=1560

Supply[007].WeaponType=AGM-45B

Supply[007].Quantity=480

Supply[008].WeaponType=Rockeye

Supply[008].Quantity=1480

Supply[009].WeaponType=AIM-9L

Supply[009].Quantity=480

Supply[010].WeaponType=AGM-45B

Supply[010].Quantity=480

 

These are the only changes I made, and it's working for me. There are a total of 93 AirUnit's. Let me know if you still have issues, and I can send you these files and/or look at it some more.

Edited by JSF_Aggie
Posted

Yeah im figuring out you have to run all the player aircraft in numbered sequence 45,46,47 instead of 45,46,94,95 that wont work. Thanks again for your help.

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