kelvin Posted March 23, 2007 Posted March 23, 2007 I downloaded serveral new aircrafts in my WOE, F-14a, F/a-18, F-16, Mig-29, Su-27 & Mig-21F-13 with the last updated weapon suite. But I find I can never use a russian aircraft to shot down any US three generation aircrafts with air to air missiles, even the su-27 with R-73 missile. All the russian missiles missed their targets even in a very short distance. Do your guys know why? Quote
cgold Posted March 23, 2007 Posted March 23, 2007 I have noticed that to. Even some very accurate missiles from the Russians miss their targets. Many of the US built planes have a chaff and flare despenser somewhere on the plane. That is the most likely cause. Some Soviet/Russian aircraft have ECM like this, but only recent airframes have them. (MiG-27, MiG-29, Su-17, Su-27, and some MiG-21's, and MiG-23's.) It's is a good thing then that the guns on Russian planes are such a big millimeter! Quote
kelvin Posted March 23, 2007 Author Posted March 23, 2007 Is it possible to make the chaff and flare not so efficiency? I think it will be more fun, isn't it? Quote
+MigBuster Posted March 23, 2007 Posted March 23, 2007 Is it possible to make the chaff and flare not so efficiency? I think it will be more fun, isn't it? You can add chaff and flares to any aircraft including the amounts with a few basic file changes - however you cannot change how effective they are - what you need to do is change is the parameters for each missile - which can be done using the weapons editor. There was a discussion recently on the Simhq forums regarding more accurate figures for the russian missiles - do a search over there and get the lowdown. Note: If you up the russian missiles parameters be prepared to take the missiles fired at you seriously regardless because the Chaff/Flares wont be enough. Quote
Murphy'S Posted March 23, 2007 Posted March 23, 2007 the soviet missiles are seriously undermodeled in the weapon pack (espacially the laters ones like the r-73) and the aim9-l is seriously over modelled.........i know the lima is an all aspect missile.........but i seriously doubt that he have such a good results in the reality (most of the kills obtained by the sea-harrier for example were by the rear sector) Quote
Bulldog Posted March 23, 2007 Posted March 23, 2007 (edited) Ah yes...what I like to call the "Flanker Dilemma" since it wasn't until Marc released it some of us noticed the undermodeling of the R-27 and R-73 as opposed to what various sources said about these weapons. This is what tflash at SimHQ suggests changing in the weapons pack (using weapons editor): Current values in Weaponspack: weapon---Accuracy--Lock-on-Noise re-CM rej---Seeker----turn rate AIM-9L---95------- 85------- 95------- 95------- 2,5------ 32 AIM-9M--- 95------- 90------- 95------- 95-------2,5------ 32 AIM-7F--- 90------- 85------- 90------- 80------- 6-------- 16 AIM-7M--- 90------- 90------- 90------- 85------- 6-------- 21 R-27R---- 80------- 80------- 90------- 40------- 5,6------ 24,5 R-27ER--- 80------- 80------- 90------- 40------- 5,6------ 24,5 R-27T1--- 85------- 80------- 90------- 30------- 3,5------ 27 R-27TE--- 85------- 80------- 90------- 30------- 3,5------ 27 R-73M1--- 90------- 85------- 90------- 30------- 2,5------ 48 R-73M2--- 90------- 85------- 90------- 30------- 2,5------ 48 change to: weapon---Accuracy--Lock-on-Noise re-CM rej---Seeker----turn rate AIM-9L---95------- 85------- 95------- 95------- 2,5------ 32 AIM-9M--- 95------- 90------- 95------- 95-------2,5------ 32 AIM-7F--- 90------- 85------- 90------- 80------- 6-------- 16 AIM-7M--- 90------- 90------- 90------- 85------- 6-------- 21 R-27R---- 90------- 85------- 90------- 75------- 5,6------ 24,5 R-27ER--- 90------- 85------- 90------- 80------- 5,6------ 24,5 R-27T1--- 85------- 80------- 90------- 30------- 3,5------ 27 R-27TE--- 85------- 80------- 90------- 30------- 3,5------ 27 R-73M1--- 90------- 85------- 90------- 90------- 2,5------ 48 R-73M2--- 95------- 90------- 90------- 90------- 2,5------ 48 I think you'll like this set up better :) The SimHQ discussion is at http://www.simhq.com/forum/ubbthreads.php?...e=4&fpart=1 Edited March 23, 2007 by Bulldog Quote
kelvin Posted March 23, 2007 Author Posted March 23, 2007 Ah yes...what I like to call the "Flanker Dilemma" since it wasn't until Marc released it some of us noticed the undermodeling of the R-27 and R-73 as opposed to what various sources said about these weapons. This is what tflash at SimHQ suggests changing in the weapons pack (using weapons editor): Current values in Weaponspack: weapon---Accuracy--Lock-on-Noise re-CM rej---Seeker----turn rate AIM-9L---95------- 85------- 95------- 95------- 2,5------ 32 AIM-9M--- 95------- 90------- 95------- 95-------2,5------ 32 AIM-7F--- 90------- 85------- 90------- 80------- 6-------- 16 AIM-7M--- 90------- 90------- 90------- 85------- 6-------- 21 R-27R---- 80------- 80------- 90------- 40------- 5,6------ 24,5 R-27ER--- 80------- 80------- 90------- 40------- 5,6------ 24,5 R-27T1--- 85------- 80------- 90------- 30------- 3,5------ 27 R-27TE--- 85------- 80------- 90------- 30------- 3,5------ 27 R-73M1--- 90------- 85------- 90------- 30------- 2,5------ 48 R-73M2--- 90------- 85------- 90------- 30------- 2,5------ 48 change to: weapon---Accuracy--Lock-on-Noise re-CM rej---Seeker----turn rate AIM-9L---95------- 85------- 95------- 95------- 2,5------ 32 AIM-9M--- 95------- 90------- 95------- 95-------2,5------ 32 AIM-7F--- 90------- 85------- 90------- 80------- 6-------- 16 AIM-7M--- 90------- 90------- 90------- 85------- 6-------- 21 R-27R---- 90------- 85------- 90------- 75------- 5,6------ 24,5 R-27ER--- 90------- 85------- 90------- 80------- 5,6------ 24,5 R-27T1--- 85------- 80------- 90------- 30------- 3,5------ 27 R-27TE--- 85------- 80------- 90------- 30------- 3,5------ 27 R-73M1--- 90------- 85------- 90------- 90------- 2,5------ 48 R-73M2--- 95------- 90------- 90------- 90------- 2,5------ 48 I think you'll like this set up better :) The SimHQ discussion is at http://www.simhq.com/forum/ubbthreads.php?...e=4&fpart=1 Thank you. I tried it. It seems little better. Quote
Sgt.KAR98 Posted March 24, 2007 Posted March 24, 2007 I noticed this. The AIMs can hit a target with a surgical precision,while the AAs only hit targets that are almost touching you plane. Current values in Weaponspack: weapon---Accuracy--Lock-on-Noise re-CM rej---Seeker----turn rate AIM-9L---95------- 85------- 95------- 95------- 2,5------ 32 AIM-9M--- 95------- 90------- 95------- 95-------2,5------ 32 AIM-7F--- 90------- 85------- 90------- 80------- 6-------- 16 AIM-7M--- 90------- 90------- 90------- 85------- 6-------- 21 R-27R---- 80------- 80------- 90------- 40------- 5,6------ 24,5 R-27ER--- 80------- 80------- 90------- 40------- 5,6------ 24,5 R-27T1--- 85------- 80------- 90------- 30------- 3,5------ 27 R-27TE--- 85------- 80------- 90------- 30------- 3,5------ 27 R-73M1--- 90------- 85------- 90------- 30------- 2,5------ 48 R-73M2--- 90------- 85------- 90------- 30------- 2,5------ 48 change to: weapon---Accuracy--Lock-on-Noise re-CM rej---Seeker----turn rate AIM-9L---95------- 85------- 95------- 95------- 2,5------ 32 AIM-9M--- 95------- 90------- 95------- 95-------2,5------ 32 AIM-7F--- 90------- 85------- 90------- 80------- 6-------- 16 AIM-7M--- 90------- 90------- 90------- 85------- 6-------- 21 R-27R---- 90------- 85------- 90------- 75------- 5,6------ 24,5 R-27ER--- 90------- 85------- 90------- 80------- 5,6------ 24,5 R-27T1--- 85------- 80------- 90------- 30------- 3,5------ 27 R-27TE--- 85------- 80------- 90------- 30------- 3,5------ 27 R-73M1--- 90------- 85------- 90------- 90------- 2,5------ 48 R-73M2--- 95------- 90------- 90------- 90------- 2,5------ 48 Does that Work? It may mess anything on the WEapons Pack?And where I place these lines? Quote
Aintry Posted March 24, 2007 Posted March 24, 2007 You enter the data into the 'WeaponData.ini' file inside the 'Weapons' folder. Make sure to back up the original file first. Quote
+JediMaster Posted March 26, 2007 Posted March 26, 2007 After changing the .ini, though, you have to run the wep editor, open the .ini, and click "save" as it's the weapons .dat file that the game actually reads. Quote
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