Jump to content
Sign in to follow this  
Dave

How To Edit Loadouts For Weapons Packs: BunyapPak

Recommended Posts

Fix for F-105F WW, post-9/08-patch; bunyap Weapons Pak (updated via new weapons editor)

 

"Won't Load STARMs for SEAD"

 

** Note: when the Mirage Factroy WoE Weapons Pak is release, this fix may not be necessary, or may need adjusting to take advangate to returning to the 'standard naming conventions' **

 

The problem appears NOT to be with the G Weasel Thud, but buny's STARMs. In 2 different installs of the game (3 if you want to count the clean test intall...), the upatched version loaded the 4 Shrikes and 2 STARMs with no problems.

 

In the fully patched version, bunyappak (updated via the SP5 editor), the STARMs never showed up. Even on the specific hardpoints drop-down list.

 

So....

We're going to ignore the bunyap STARMs completely...in fact, we're going to replace the AGM-78A with the 100% stock version right out of the stock, freshly extracted weaponsdata ini. Just to make you're life easier, I'll even supply the data:

 

 

TypeName=AGM-78A

FullName=AGM-78A Standard ARM

ModelName=agm-78

Mass=655.450012

Diameter=0.300000

Length=4.560000

SubsonicDragCoeff=0.120000

SupersonicDragCoeff=0.222000

AttachmentType=NATO

SpecificStationCode=

NationName=USN

StartYear=1968

EndYear=0

Availability=1

BaseQuantity=2

Exported=TRUE

ExportStartYear=1968

ExportEndYear=0

ExportAvailability=1

WeaponDataType=1

RailLaunched=FALSE

RocketPod=FALSE

Retarded=FALSE

FinStabilized=TRUE

SpinStabilized=FALSE

HasGrowl=FALSE

EffectClassName=LargeMissileEffects

ReleaseDelay=1.000000

WarheadType=0

Explosives=101.000000

FusingDistance=0.000000

ClusterBomblets=0

ClusterDispersion=0.000000

GuidanceType=9

Accuracy=80

MaxTurnRate=3.000000

MaxLaunchG=2.500000

LockonChance=80

LaunchReliability=85

ArmingTime=5.200000

SeekerFOV=25.000000

SeekerGimbleLimit=60.000000

SeekerTrackRate=11.000000

SeekerRange=120000.000000

MinLaunchRange=6000.000000

MaxLaunchRange=120000.000000

Duration=400.000000

CounterCountermeasure=0.000000

NoiseRejection=0.000000

CapabilityFlags=0x10000004

LoftAngle=0.000000

DescentAngle=0.000000

MaxLoftAltitude=0.000000

CLmax=14.000000

MinFreq=0.000000

MaxFreq=0.000000

BoosterStart=0.500000

BoosterDuration=5.200000

BoosterAccel=16.000000

BoosterEffectName=MissileFireEffect

BoosterSoundName=Missile

BoosterNodeName=

BoosterPosition=0.000000,-2.280000,0.000000

SustainerDuration=20.200001

SustainerAccel=8.000000

SustainerEffectName=

SustainerSoundName=

SustainerPosition=0.000000,-2.280000,0.000000

InFlightEffectName=MissileInFlightEffect

InFlightSoundName=

ReleaseAnimationID=-1

EODisplayFlags=0

CEP=0.000000

 

You'll note that I didn't include the number of the weapon. Here's what you're going to do:

 

1) Open the bunyappak weapons data ini, and 'find' AGM-78. LEAVE THE NUMBER ALONE -- you'll copy/paste the data above directly over the existing data - LEAVING THE SEQUENCE NUMBER ALONE!!!! This will keep it in the same place, and NOT cause a conflict by adding another version.

 

2) do the expected 'adding weapon ini dance', to reinalize the weapons.dat file.

 

3) save and close

 

4) You may want to back-up the original data and loadout inis, just as a saftey measure. Open the F-105G_Data ini and add the following lines to the areas indicated. Where *** is the next systemname in sequence:

 

in LeftWing add

 

SystemName[***]=LeftWingSTARMStation

 

in the RightWing add

 

SystemName[***]=RightWingSTARMStation

 

5) below are you new hardpoints, split into individual stations..

 

 

[LeftWingStation1]

SystemType=WEAPON_STATION

StationID=1

StationGroupID=1

StationType=EXTERNAL

AttachmentPosition=-4.39,-2.9414,-0.71

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1400

AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR

AttachmentType=USAF

ModelNodeName=pylon_right_outer

PylonMass=55

PylonDragArea=0.02

LaunchRailHeight=0.10

LaunchRailMass=25

 

[RightWingStation1]

SystemType=WEAPON_STATION

StationID=2

StationGroupID=2

StationType=EXTERNAL

AttachmentPosition=4.39,-2.9414,-0.71

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1400

AllowedWeaponClass=BOMB,RP,FT,ARM,IRM,2AR

AttachmentType=USAF

ModelNodeName=pylon_right_outer

PylonMass=55

PylonDragArea=0.02

LaunchRailHeight=0.10

LaunchRailMass=25

 

[LeftWingStation2]

SystemType=WEAPON_STATION

StationID=3

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.350,-1.9983,-0.8446

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1600

AllowedWeaponClass=BOMB,RP,FT,MER

AttachmentType=USAF,USN

ModelNodeName=pylon_right_middle

PylonMass=218.1

PylonDragArea=0.02

FuelTankName=f105_450gal_sea

 

[RightWingStation2]

SystemType=WEAPON_STATION

StationID=4

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=3.35,-1.9983,-0.8446

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1600

AllowedWeaponClass=BOMB,RP,FT,MER

AttachmentType=USAF,USN

ModelNodeName=pylon_right_middle

PylonMass=218.1

PylonDragArea=0.02

FuelTankName=f105_450gal_sea

 

[CenterlineStation]

SystemType=WEAPON_STATION

StationID=5

StationGroupID=5

StationType=EXTERNAL

AttachmentPosition=-0.0000,-0.1935,-1.3359

AttachmentAngles=0.0,-3.3,0.0

LoadLimit=3200

AllowedWeaponClass=BOMB,CGR,FT,NUC,RCN,MER

AttachmentType=USAF

ModelNodeName=pylon_centerline

PylonMass=56

PylonDragArea=0.02

FuelTankName=f105_650gal_sea

 

[LeftWingSTARMStation]

SystemType=WEAPON_STATION

StationID=6

StationGroupID=3

StationType=EXTERNAL

AttachmentPosition=-3.350,-1.9983,-0.8446

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1600

AllowedWeaponClass=ARM

AttachmentType=NATO

ModelNodeName=pylon_right_middle

PylonMass=218.1

PylonDragArea=0.02

 

[RightWingSTARMStation]

SystemType=WEAPON_STATION

StationID=7

StationGroupID=4

StationType=EXTERNAL

AttachmentPosition=3.35,-1.9983,-0.8446

AttachmentAngles=0.0,-3.0,0.0

LoadLimit=1600

AllowedWeaponClass=ARM

AttachmentType=NATO

ModelNodeName=pylon_right_middle

PylonMass=218.1

PylonDragArea=0.02

 

6) this is your new SEAD loadout section. Copy/paste DIRECTLY OVER THE EXISTING SEAD CALLOUT

 

 

[sEAD]

Loadout[01].WeaponType=AGM-45A

Loadout[01].Quantity=2

Loadout[01].RackType=2ARM

Loadout[02].WeaponType=AGM-45A

Loadout[02].Quantity=2

Loadout[02].RackType=2ARM

Loadout[05].WeaponType=f105_650gal_sea

Loadout[05].Quantity=1

Loadout[06].WeaponType=AGM-78A

Loadout[06].Quantity=1

Loadout[07].WeaponType=AGM-78A

Loadout[07].Quantity=1

 

 

Personally, I kinda dislike that one; the damn Game Engine ™ only tasks a few radars; most of your other SEAD targets are going to be AAA batteries. I perfer cluster bombs. With 4 Shrikes already on board, you'll have plenty of ARMs to take care of Mr. SAMs Radar. And personally, I believe in Weasel Rule #2: "NEVER duel with a AAA site"

 

So, here are some alternatives:

 

 

[sEAD]

Loadout[01].WeaponType=AGM-45A

Loadout[01].Quantity=2

Loadout[01].RackType=2ARM

Loadout[02].WeaponType=AGM-45A

Loadout[02].Quantity=2

Loadout[02].RackType=2ARM

Loadout[05].WeaponType=f105_650gal_sea

Loadout[05].Quantity=1

Loadout[04].WeaponType=CBU-24B

Loadout[04].Quantity=3

Loadout[04].RackType=TER

Loadout[07].WeaponType=AGM-78A

Loadout[07].Quantity=1

 

or

 

 

[sEAD]

Loadout[01].WeaponType=AGM-45A

Loadout[01].Quantity=2

Loadout[01].RackType=2ARM

Loadout[02].WeaponType=AGM-45A

Loadout[02].Quantity=2

Loadout[02].RackType=2ARM

Loadout[03].WeaponType=CBU-24B

Loadout[03].Quantity=3

Loadout[03].RackType=TER

Loadout[04].WeaponType=CBU-24B

Loadout[04].Quantity=3

Loadout[04].RackType=TER

Loadout[05].WeaponType=f105_650gal_sea

Loadout[05].Quantity=1

 

There are a lot of combinations; 1 CBUs on each outer rack, 2 STARMs, drop tank. etc, etc and of course etc. And never forget you have a gun.

 

The end result of these tweeks can be seen here..

 

g-thud_starms.jpg

 

Have at it!

 

Wrench

kevin stein

Share this post


Link to post
Share on other sites

Guest
This topic is now closed to further replies.
Sign in to follow this  

×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..